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fagulha

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Everything posted by fagulha

  1. Thank you very much for your care. I don´t want to give you more workload, i learned sometime ago how to add my name to the airframe etc, so theres no need but thank you for your offer, really appreciated
  2. Awesome. Thank you for your work and for sharing with us. Keep up. Best regards from Portugal
  3. Yup, but either the way i´m happy to see this aircraft, both mod and module, again and in DCS :)
  4. I´m from Portugal and grew up seeing them above my childhood house. Almost everyday, i lived close to an AFB. This mod bring me back good memories hope later on someone do a Portuguese air force liverie Keep up, looks outstanding!
  5. All of the things/suggestion are already stated above by everyone, so, +1 here for adding TRUE/MAG in ME.
  6. 2 years ago i suffer constant SteamVR crashes (error 203 i think) but only in DCS and Elite Dangerous. After tried almost every fix in the forum or the web i found, by accident, that was my GPU default OC. So, i underclocked my GPU about 85hz and never had crashes since. Sometime ago i tried to reset my GPU to the default OC settings to check if the issues persists and DCS crashed again, so, i return to underclocked again my GPU. Try to underclock your GPU and give feedback please.
  7. Thank you for your service and for sharing your insight/experience Be safe, Best regards from Portugal. F.
  8. I have the same opinion. On the weekend personally i didn´t feel right to fly and doing some bombings, just took off with no weapons and did a deployment transfer instead. Dark times we´re living. Besides that thank you for your work so far and for sharing with us. Stay safe. Best regards from Portugal. F.
  9. Yes i understand you. Don´t need to full populate the deck just the sixpak, but, as you said i´m not sure how will impact the Liberation Campaign. This has been working to my side because i fly my own created missions, with Liberation Campaign i guess things may have a unknown impact. Sorry i couldn´t help you further.
  10. Use statics to block the six pack and you spawn in other ramp. I use AI F/A-18C (not the F-18A version because it don´t block the spawn point) and place it along the deck and i can start from elevators, etc. see pics: EDIT: sometimes i set my group to start 2 secs later so the other AI spawn first.
  11. After departing Marshall i fly to the Radial of the ship (+5 nms) after that i call inbound, then "See you at 10" and at this moment i´m already at the Initial around +6 nms, if you´re at 800 feet and 350kts when you pass the 5 nm mark the tower will give you "Signal is Charlie" and i continue the pattern. No issues here on my end with comms. The point is, i fly always more than the 5 nms mark before i start my inbound call.
  12. ED gradually is adding new callsigns (ex: in the F-16, F-18, and other aircraft). I guess tankers and remaining aircraft will get new callsigns soon.
  13. "Trick or treat on the wires".
  14. I have no more FPS issues with night lights on the island of the carrier at night as my last comment last year. But it´s good to now how many lights are projected with modelviwer. Now it only happens if it is raining and the FPS drop of course due to light and rain.
  15. I thought of that but i decided to check with you. Thank you once again for sharing your outstanding work friend Best regards from Portugal, Bruno Fagulha (Conde MonteCristo)
  16. Although, as stated above, Caucasus textures where updated (for better) i still use the Barthek Caucasus Redone textures mod, it has new textures for the hangars/shelters.
  17. Nothing unusual here. Going to test tomorrow tough.
  18. Outstanding work as always @Roughmaster. Thank you for sharing. - What F-18C_Brake_pads_DIF.dds does? Can´t see what the file does, and di on´s see the line/entry in the LUA. Best regards friend
  19. I´m meant only the default Hornet. But the same principle i guess. Thank you SkateZilla.
  20. Thank you for your reply. Where you advise me to start? by modelviewer? i try to learn and try it myself.
  21. Hi@SkateZilla, Let me ask you please, the carrier traps animations (Default Hornet+F2 view) are clunky when the wheels touch the deck making them look not so realistic, it is also to do with a mis-match between coordinates in the LUA file or it is another kind of thing? I rely in your expertise because i don´t know anything about programing. Thank you, F.
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