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Everything posted by fagulha
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I fully agree. That´s why i try to balance that whenever i can at my own needs between reality or usability, i choose the later (i´m using deck liveries with whiter marks so i can spot easier the deck in VR, or, the liverie i posted earlier for improved deck textures, both are a good example).
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In a simple search in DCS User Files you´ll find this: https://www.digitalcombatsimulator.com/en/files/3319070/ All carriers in deployment sooner or later get the deck darker due gases, fuel, oil.
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+1!
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[MOOSE] RAT - Random Air Traffic
fagulha replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Muito obrigado Eduardo. Going to compare with my missions. Bruno. -
[MOOSE] RAT - Random Air Traffic
fagulha replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Eduardo when you said it works i believed you You´re one user that i always praise your opinion. If don´t be too much trouble to you but can you send me that simple mission so i can compare with mine to check what i´m doing wrong please? Thank you once again, Bruno. EDIT 1: i only get it to work with moose 2.5.0, and albeit my script have c130:Spawn(3) only one is spawned. Going to further testing. EDIT 2: got it to work with latest moose 2.7.10, i just deleted the triggers etc load everything again, changed script for a new one and for the moment it seems it is working. Still can´t find what was the issue... Thank you. -
TROOPS IN CONTACT! (V10 released, now on github)
fagulha replied to fargo007's topic in User Created Missions General
Just edit the mission file and erase the mods needed. Open the .miz file with WinRar and open the file Mission with notepad+ or Windows notepad. -
[MOOSE] RAT - Random Air Traffic
fagulha replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
My problem is that didn´t work. I use RAT in all my other maps (NTTR, Caucasus, Syria, PG) but didn´t work on SA map. Going to try again to see if i can understand why didn´t work. Neverthelees, all i need to know that it works. @Rudel_chw thank you very much for your help/reply. Best regards from Portugal, F. -
[MOOSE] RAT - Random Air Traffic
fagulha replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Anyone tried RAT with the South Atlantic map? Thank you in advance. -
TROOPS IN CONTACT! (V10 released, now on github)
fagulha replied to fargo007's topic in User Created Missions General
Thank you for sharing! Keep up. Regards from Portugal F. -
No issues here, working as intended. You could be more specific, single player? multiplayer? which altitude?
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Hi, Does anyone tried RAT with South Atlantic map? Thank you in advance. Best regards, F.
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- south atlantic
- moose
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Electronic War Jamming Script V2.0
fagulha replied to ESAc_matador's topic in Scripting Tips, Tricks & Issues
Eager to try this with your EA-18G mod -
Why you blocked the Meatball? how you fly the ball? Besides that great video. Keep up. Thanks.
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Indeed. Wish the external model/textures could be revamp.
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+1
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Awesome! Thank you. Keep up
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Is this available? i would not mind at all of using this Thank you.
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https://massun92.gumroad.com/l/VTreS?fbclid=IwAR1RxDi1rZlauzdAIReDOudUqT27UWqgHK0Ns3Q3eGJ8y2k4F4u8YXY2PHI https://drive.google.com/file/d/11GiECtlrGhXEkoMwl_yJP00sCzeLlQGP/view?fbclid=IwAR3tWbV2QZiED5K5-J_6aYSYhLuCfZnwmdiZFyRmAzD_pq6iKqGiUmclqGQ
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DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
fagulha replied to Vitormouraa's topic in DCS: F/A-18C
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Persian Gulf: abandoned airbase SE of Liwa AFB. Press Lctrl+W in Mission Editor and input these coordinates (Decimal): N 22°46.496' E 55° 3.690' 330 ft.
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You must have a 30 kts headwind over the landing area for recoveries (landing area is 9º deviated from the bow heading). Aircraft carriers chase the wind many times during recoveries or carrier ops. I usually set the boat to 25kts and headwind over landing area of 5kts. Play with both numbers in Mission Editor as long you have 30kts of headwind.
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I use visual cues and i have a JetSeat with SimShaker software to "feel" the turbulence, so in some sort probably it´s easier to me to find/feel the burble, and at that moment i cut power for a few secs, and right above the ramp you have the sink hole. Hard to give an exact location just typing, but, about 100 ft before the ramp maybe? (it´s real closer thani think it should be but i don´t have sources to say it otherwise). I noticed in a few attempts that it´s easier to deal with the burble, or at least to notice it, if you are in the glidescope with little power adjustments and the moment you hit the burble you´ll see the Ball going up. Definitely it enhances the realism/technique in my landings but the downside for now it´s the nose down at the ramp messes my AoA as i mentioned. If i could i would take a pic but i only fly in VR and the screenshots aren´t the best.
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I use a technique explained by Jell-O from the Fighter Pilot Podcast, when in the burble i cut a little power for a few secs then put back on the same position it was, otherwise if you cut too much power for too long you´ll end setting too much power to compensate when your´re in the burble suck hole. I need to practice more but it worked for me. The only thing needed now is ED fix the nose pitching down at the ramp.