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Floyd1212

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Everything posted by Floyd1212

  1. Don't forget Bradmick's video series. But you'll have to actually pay attention to those, too. https://forum.dcs.world/topic/296437-ah-64d-flight-school-w-video-tutorials/ Between Wags and Bradmick, you can get a rundown on how to use all of the systems. Casmo's content isn't very "tutorial" in nature, but still entertaining.
  2. Yes, that is what it is intended for. Sharing waypoints, TGT points, etc.
  3. We have seen this in the past for some users:
  4. I think what you are seeing is normal. I hopped into a cold aircraft and yanked on the collective from 0-100% and the in-game animation of the controls is delayed some. I guess I never noticed it because it is a non-issue when actually flying the aircraft around. Your goal is to be smooth with the collective, so you don't over/under-speed the rotor system, so keep your adjustments small and slow.
  5. You will probably need to provide more information describing your problem... How much delay are you talking about? How are you seeing this delay manifest itself? In the movement of the collective in game? On the Controls Indicator when you bring it up in the corner of the screen? In the torque numbers on the IHADDS?
  6. It has happened to me many times, so it is not an issue with just FalcoGer's install, or control bindings. I will try to reproduce the issue again, as well.
  7. There are some issues since the latest patch with ATT Hold modes, and with George flying.
  8. I think most people are not experiencing this issue like you are. The only time I experience VRS is after descending and I've let my VSI drop way too fast. Trying to gather that back up with collective only will often result in VRS. Maybe post a snapshot of your curve on your collective axis? (I think most of us fly without a curve on the collective.) If you have no curve, maybe you should add one to make the majority of the throw usable for you? Could you have some external curve setup in some other software external to DCS? Also, make sure you aren't lowering the throttle (not collective) unintentionally while flying, ever.
  9. Gonna have to add "master volume all the way down" to my startup routine before even turning on the battery
  10. It would appear that you are hovering stationary in 11 knots of wind. If you flip the IHADSS Symbology to Transition or Cruise modes you will see both TAS and Ground Speed at the same time.
  11. It will list all aircraft that are in the mission, occupied or unoccupied.. I was flying with a buddy in a large pub server, and it was just the two of us, but the member directory was 12 pages long. There seems to be a limit at 12 pages (96 aircraft) as there were 112 Apache slots total in the mission.
  12. I'll add two issues that we have noticed since the 2.9 release. The RWR repeats over and over and over with the same warnings. Like, incessantly. There is a desync in MC when the CPG uses IAT. Sometime the PLT sees the video feed and the queued LOS reticle showing a completely different location than what the CPG is locked on to. This was fixed at one point, but appears to be a regression. If anyone else can confirm they are experiencing these same issues, I will write it up, or dig up the old bug reports.
  13. I do recall a thread where someone else was observing this phenomenon, but I am unable to find it now. Found it.
  14. This makes total sense, and would probably explain a similar bug that was reported a while back where sometimes the CPG would power on the laser [WPN > UTIL > L6] and for the PLT it would enable NOE/A mode [A/C > UTIL > L6]. Maybe after autopaging to the A/C page after a low RPM warning.
  15. @Comrade Doge Thanks for the update! I had made a suggestion a couple pages back that I’m not sure if you saw. I don’t think I saw you respond to it, one way or the other. Figured I would mention it again in case you missed it. https://forum.dcs.world/topic/272110-transfer-steerpoints-from-the-f10-map-into-the-aircraft-dcs-the-way/?do=findComment&comment=5278504 if it’s not a feature that sounds interesting to you, that’s fine too.
  16. Wags shows all of those functions in his 2nd video on datalink. It does take a few button pushes on the MPD to send or receive data.
  17. It is an idea, but probably not the best one. The inside of an XBox controller is very tight, and all the devices are surface-mounted. Trying to solder leads onto those solder pads is not easy. I've been inside mine to make some modifications, and it is not fun. And, a simple Leo Bodnar joystick controller board gives you all the terminals you would find in an XBox controller in a much easier to use package. But, like Assamita said, the TEDAC is more complicated than 2 XBox controllers.
  18. Okay, I've spent way too much time investigating this bug. It is definitely a missing texture on the seat, or possibly a weird behavior of a normal map, or reflective property of the seat texture. In the reflections off of all displays (including the MPDs and mirror) you will see this shape.
  19. I’m confused on Wags’ Note 2. It seems like he is saying something has changed in the functionality of the datalink since he recorded that video? Or maybe in the yet-to-be-released video on how to use it? I guess we will see…
  20. Looks like I have the same issue and never realized it. I just hopped in the ME and setup some scenarios to reproduce it. It appears to be the texture of the seat and headrest not rendering properly in the reflections. When the sun is directly ahead of you, and shining on the back of the seat, you see it reflected in all the displays, and the lens on the boresight tube, and even the mirror. It doesn't seem to happen in the back seat, or when the sun is not at a low angle in front of you.
  21. It is really pronounced if you zoom in on the boresight tube in that screenshot. Definitely check your Lens Effects setting and try it set to "None" and see if it goes away. You might also clear out your fxo/metashaders and see if that helps.
  22. Are you saying the cursor gets stuck along the edges, or are you saying it never moves out of the corner at all? And are you saying it works fine for you when you are solo, but as soon as a human hops in the front seat it stops working?
  23. A moderator merged two similar threads, which can sometimes be confusing to read, especially when one of the threads has a link to the other, which is now a link back to itself. You'll need a PhD in Astrophysics to work that one out.
  24. Found the original thread I was remembering, and Bradmick's response... o
  25. Ah, sorry, my suggestion was directed at the OP, and assumed they did not have Jump Over" enabled. Not sure how to solve your issue, but this is what the CI looks like with the throttles set to FLY.
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