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Everything posted by Floyd1212
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If you want to shoot the gun with your helmet sight, select HMD as your sight (not FCR) so the gun will track your head movements, then WAS the gun.
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Compact Foothold-style mission for helo ops
Floyd1212 replied to Floyd1212's topic in Missions and Campaigns
I actually just uploaded a new "v2" version of the mission to fix some crashed caused after the 2.9 update. See the initial post for the new file. I also added FCR radars to some of the Apache spawns in each of the airfields. The persistence file is written to once a minute, and includes information about what zones have been captured by blue/red, and how many unit groups are left in each zone. If you restart the server, or come back to it later and play it in SP, it will reload that info from the file and pick up where you left off with the zone captures. If this isn't happening for you, it sounds like you don't have the missionScripting.lua file edited correctly. As for attacking a zone with a SAM, you can use the FCR now to help. You can also approach the zone from a different angle to maintain cover. You don't have to attack the zones in any particular order. You can also call in a JTAC drone to lase the threat for you, and you can engage from a safe position. Also, each time the mission starts over and restores the groups from the persistence file, they spawn in at a new (semi-)random location within the zone, so the next time you fire up the mission, that SA-8 may be in a different location within the zone. -
reported Cued LOS Reticle in TEDAC messed up
Floyd1212 replied to AvroLanc's topic in Bugs and Problems
You can also see this bug in Wags' latest video. -
This didn't matter before when the only thing that would be affected by the ACQ set to TADS was the queued LOS reticle on the HMD, but now that we have the FCR as the active Sight, the ACQ affects this as well. It would be nice if there was a Slave button available in the back seat to make this happen on demand, but I guess it acts like it is slaved to the ACQ at all times.
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What does the AUTO setting do? And could there be a situation where you are on a slight hill looking down and targets at 4km need one setting to see, and targets at 8km need a higher "step" in elevation to see?
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We were seeing this in a multi-crew setting as well. PLT using FCR with active targets ready to go, and the CPG cannot select FCR as ACQ.
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Something weird going on with the track replays. I watched your track the first time a regular speed and you fired 3 shots, and got 3 kills/criticals, all in the same area. Then I went back and watched it again, and took this screenshot to show none of your missiles were "going haywire", but it only gave you 1 kill in the BDA. So then I watched it again, and this time your missiles arced off to the left, and you again got 3 kills/criticals. Not sure what's going on anymore.
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If you scan and get a return with targets, then launch a few missiles and they get the X on them to indicate they were shot at, does doing a new scan remove the X and allow you to shoot them again? I feel like the X stays there and they will be skipped over when prioritized. I will have to pay more attention.
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Interesting. I was not able to pick up any of these static groups (which are within 6km) from up here.
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I was complaining in another thread about not getting any radar returns for groups that are clearly right in front of me (often shooting at me), so I recorded a video and saved the track to post as a bug report. However, when I replayed the track, there were times when I was getting returns in the track when I wasn't getting returns at the time in-game. Here is a screenshot of what I was seeing in game, as captured by my video. But here is what I see when I playback the track file. The first thing you might notice is that the MPDs are displaying completely different things. This may be part of the problem, though really it shouldn't be. I use external touchscreen monitors in front of me running Helios to interact with them, and for some reason the track recording system does not register button presses I make through Helios. It does in real-time while I'm flying around, but what you see during the track replay is totally out of sync. But even when the displays don't match, every time I press the single-burst scan button, I see the white sweep back and forth. Why would returns not show up on my displays in game, but then show up in the track replay? At one point in the video, I am running in on the enemy units that are shooting at me, and still not getting any returns. Here is the track and video file. FCR Test.trk https://youtu.be/REv8tLs6h5Y EDIT: I should also point out that the original reason I was making the video/track was because I couldn't get any returns while perched on top of that hill. They are clearly within range and unobstructed by trees, so is it the look-down angle from up there? Is the radar not designed to scan low like that? And before you ask, yes, I manually adjusted the radar elevation to the lowest setting to look down, but you don't see me doing that in the track, just the video.
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We get NAK responses a lot, even when the data goes through. We sometimes get duplicate messages incoming when the data was only sent once. We sometimes get members listed twice when added via the MBR DIR option. We sometimes don't get a response when requesting a PP report with other members flying nearby. This is all on a MP server with some aircraft flying solo and others flying multi-crew. Never tested with an AI wingman.
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I am also experiencing zero returns on occasions where I have complete LOS of the target group. The T90 in the group is lasing me and firing Snipers my way, but the FCR is unable to see them in a scan. Then, sometimes it works and I get targets. What is the maximum look-down angle I can expect from the FCR? Can the radar see through the main rotor disc?
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select sight as fcr Cant activate Lima after last patch
Floyd1212 replied to oho's topic in DCS: AH-64D
Are you in the PLT seat, or CPG seat? Do you have the FCR fitted to the aircraft? You weren’t able to select Limas from the back before, and maybe you still can’t unless the FCR is installed? -
Definitely having issues with a human CPG. This might be the "desync" issue that was mentioned in the patch notes, but it is more than just an issue of where it works for the CPG but the PLT doesn't sync; it isn't working reliably for either of us. Half the time we get no returns, some of the time we get returns that the CPG sees but the PLT doesn't. Sometimes it's revered and the PLT sees the returns and the CPG doesn't. If I fly solo, it works fine. Maybe someone from ED can confirm what we should expect in a multi-crew environment at this time? (If this is unexpected behavior and it should be working at least for the CPG, I would be glad to provide a track.)
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It doesn't change after a kill, it changes after a launch of a missile. It shows the "X" on the target immediately after launch and moves to the next target. The SHOT page is related to the targets you have fired on, but we haven't seen a video on that yet.
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I believe this will be the upcoming LINK function. In the meantime, I think your method is the (slower) work-around.
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Before moving to the front seat, I settle the helo into a stable hover, trim, and set the ATT and ALT Hold. Once everything is settled, then I swap to the front seat. This means George doesn't have to move the controls much from where I left them to maintain the hover. If you were flying forward and swap seats, then let George get you into the hover, when you swap back your controls are no where near where they need to be to maintain that hover. I have "T" bound on my keyboard for FTR Up, in addition to the controls on my cyclic. When I move to the back seat again, while still in a hover, I tap "1" to swap seats, immediately followed by "T" to trim, without ever touching my cyclic or collective. This trims the controls in the sim to where George left them, and then my stick is in the center position like it would be after trimming and releasing. I then quickly set ATT and ALT Hold again and I'm still in the stable hover i was in before. I rarely have George fly me anywhere, so I can't speak for transitioning back and forth while in flight.
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missing info Ground units getting stuck at bridges
Floyd1212 replied to flasper's topic in Scripting Tips, Tricks & Issues
@Grimes Would it be possible to create a simple mission with a group of 4 units, and a way to place a user mark on the F10 map, and then script the group to move to the user mark with the action = AI.Task.VehicleFormation.ON_ROAD task? If this is possible, I may ask around to see if someone can work it up as a useful tool for experimentation, and demonstrating this issue. It is beyond my current abilities, but I feel like it should be doable, yes? -
I do get a minor "blip" on the cyclic input when I return my stick to center after releasing FTR. In fwd flight it isn't enough to do much, and with ATT Hold set and the aircraft stable, it isn't enough to do much there either; it doesn't break me out of the position hold I have set. I have always just lived with it. If you are talking about how the SCAS will freak out for a couple seconds after establishing the position hold and then eventually settle itself again, that is unrelated, and was introduced in the 2.9 patch.
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Yeah, we haven't seen a way to "reverse" back to a target you already engaged, designated by the "X". Wags said he would cover what those mean in a future video, so maybe there is a way to do it.
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If you are referring to the clarity of the image, try disabling DLAA. DLSS and DLAA both introduce some motion artifacts on the displays, and I have found this to be worse when using PNVS at night.
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Yes, displaying a second viewport that needs to be rendered in addition to your main viewport will bring a performance cost. Same with enabling mirrors. I personally haven't noticed a difference since 2.9 in this regard, though. When you say it stutters, do you mean just the view of the TADS stutters, or your entire screen stutters when TADS video is on the screen? Another thread that might be relevant: https://forum.dcs.world/topic/333405-apache-flir-vs-tv-performance-impact-81-to-14-fps-video-and-trk-file-attached/
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closed for repated off topic DCS 2.9 AH-64 ATT Hold Not Working
Floyd1212 replied to AndreNL's topic in Bugs and Problems
For me, in low wind (<5 knots), it will buck around dramatically for a moment, then settle again and hold the position. Once or twice I still had a slow drift, but after making some trim adjustments it held position. Are you giving it a chance to settle back in and recover the hover?
