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Everything posted by Floyd1212
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correct as is IHAADS boresight fail
Floyd1212 replied to DmitriKozlowsky's topic in Bugs and Problems
It doesn’t sound like you are doing it correctly then. But if you want to fly without boresighting, I’m fine with that, too. Everyone here is just trying to help. -
As others have said (and like I said in the 2nd post of this thread), you WAS weapons for deployment with the controls on your cyclic, not by pushing buttons on the MPD. Up = Gun Right = Missiles Left = Rockets
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correct as is IHAADS boresight fail
Floyd1212 replied to DmitriKozlowsky's topic in Bugs and Problems
You are looking for camera controls. You want to translate the camera position up/down/left/right along with changing the angle of the camera up/down/left/right. As others have already said, these are the controls for translating the camera position: After playing around with it for 15 seconds, I was able to position the HMD correctly for boresighting with just keyboard presses. It is possible, though not very convenient . To make this process even easier in the future, get everything lined up properly and save that camera position as a Snap View. From that point forward, you can simply recall the saved snap view and the camera will snap into the correct alignment for boresighting. You can follow these instructions I posted in another thread for saving the Snap View. I would highly recommend purchasing some sort of head tracking hardware to make your life in the Apache more rewarding and enjoyable. Yes it is possible to fly the Apache without head tracking, but it makes the whole experience exponentially better. -
I can see how this might make sense if you are in the front seat and George is holding the hover for you in the back seat, but if you are in the back seat, and you need to take your hands off the cyclic, hold modes are the only way to go.
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Not sure exactly what you mean here, but selecting RKT across the bottom of the WPN page is not the same as WAS'ing rockets for deployment. You can select any of the weapons systems from the WPN page to change settings, like missile code or rocket quantity, but if you want to action the weapon you need to use the WAS hat on the cyclic. When WASed you will see the dotted box around the SAFE/ARM Status indicator, and only then you will get the rocket steering cursor symbology.
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Transitioning to and from Hover for Dummies?
Floyd1212 replied to The_Chugster's topic in DCS: AH-64D
Here's a video I just made that might help. I've got the Controls Indicator shown on screen so you can see my inputs. (Apologies for the low volume on my mic.) -
Transitioning to and from Hover for Dummies?
Floyd1212 replied to The_Chugster's topic in DCS: AH-64D
Or, you put it on your desk with your hand way up in the air and fly it like a "chopper". (I know, that was bad.) -
Transitioning to and from Hover for Dummies?
Floyd1212 replied to The_Chugster's topic in DCS: AH-64D
I was going to suggest the curves, but you’ve already got them. It may just be that more practice is needed. It sounds a little cliche, but you have to stay ahead of the corrections and keep them small. -
Transitioning to and from Hover for Dummies?
Floyd1212 replied to The_Chugster's topic in DCS: AH-64D
Can you lift the helo off the ground and hover (without the hold modes) reliably? I can't tell if you are having trouble hovering, or just the transition from a cruise to a hover. What joystick are you using, and do you have any curves applied? -
Gunner seat manual tracking control issue?
Floyd1212 replied to The_Chugster's topic in Controller Questions and Bugs
Maybe post a screenshot of all your analog axis bindings for the CPG seat? It is probably double assigned with your pedals or some other controller. -
Show/Hide George wont assign to HOTAS properly?
Floyd1212 replied to The_Chugster's topic in Controller Questions and Bugs
This seems to be working for the rest of us. Don't forget, you need to assign the show/hide button for both the PLT and CPG seat. Then the U/D/L/R functions of the hat are assigned in the George AI Helper list. -
Fuel Transfer Failure...low pneumatic pressure
Floyd1212 replied to tacts.zeagle's topic in DCS: AH-64D
This appears to be a known bug, mentioned in the Bugs and Problems forum: https://forum.dcs.world/topic/332503-external-fuel-tanks-and-hot-vs-cold-starts/#comment-5280033 -
External Fuel tanks and Hot vs Cold starts
Floyd1212 replied to Antix70's topic in Bugs and Problems
I just flew a mission with some guys with cold starts, and didn't use bags at all the whole time. I died at some point and the second time I spawned in I got a "FUEL XFER FAILURE" warning immediately after I turned the battery on. I died and respawned a third time, and got the same error right after powering up. Again, no Robbie tank or external tanks used at all. -
Issue with Warthog throttle/collective?
Floyd1212 replied to The_Chugster's topic in Controller Questions and Bugs
If you pull up the Controls Indicator (RCtrl + Enter) you can see what DCS is reading from your controls. The Collective input on the left side should match your HOTAS position 1:1. The slider outlined in green is your collective and should move with your HOTAS input. The double slider outlined in yellow is your throttle input, and should not be moving while you are taxiing or flying around. The torque percentage you see at the top-left of the IHADSS represents the torque on the rotor system, and will fluctuate and stabilize a bit after making input changes on the collective or cyclic. That being said, this number should not be stuck at 60% if you are pulling maximum collective. -
It is located in the install folder of the AH-64D module. For example: G:\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\AH-64D\Doc\DCS AH-64D Quick Start Manual EN.pdf
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missing track file Why do I seem to be falling out of the sky alot?
Floyd1212 replied to gdotts's topic in Bugs and Problems
After moving the power levers all the way forward with the left half of your HOTAS, use your mouse in the cockpit and see if you can get any more out of the levers in game, just to be sure. I know it’s tough to fight the urge, but remove that axis from the left half and let it come along for the ride with the right half as the collective. Then you can rest your hand on it properly and access the buttons and switches as intended. -
Page 240 of the new manual describes the procedure. Before you can type in a point using the KU you need to press L1 for "POINT>?".
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What appears to be happening is the threat is shown as though the ownship icon was still located at the bottom-center, like where it would be when in HDG-UP mode. In this screenshot I grabbed yesterday, the warning was "SA2, tracking, 5 o'clock". In the ASE circle to the right, you can see the correct orientation. In the threat display on the TSD to the left, while in N-UP mode, the dashed "tracking" line is not drawn to the ownship icon, but to the bottom-center position. If the ownship icon were moved to that location, but kept facing the same direction, it would look correct. This also seems to hold true on your screenshots (more or less). Maybe a SME can answer if this is working correctly?
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missing track file Why do I seem to be falling out of the sky alot?
Floyd1212 replied to gdotts's topic in Bugs and Problems
My first thought is that you are messing with the power levers, or your controler is not allowing the power levers to reach 100%. Push the power levers to FLY and leave them there. You should only be manipulating the collective while flying, not power. If that doesn't sound like your issue, you will need to provide a track file so others can take a look at what's going on. -
If you are using Center Position Trimmer mode, are you are sure you are allowing your stick to return to exact center again?
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@Comrade Doge As a feature request, would it be possible to add checkboxes in front of the items and then the button at the bottom would be "transfer checked to DCS"? This would be useful in the Apache, and possibly in other aircraft, where I might go to the F10 map and save 3 points for waypoints, and then 3 more points where enemy units are positioned. Then back in the cockpit I would leave 1-3 checked and transfer those in NAV mode and they are created as waypoints, then I uncheck those and check 4-6, switch to ATTACK mode and transfer just those as target points. Then, after eliminating those units I can delete items 4-6 with the trashcan icon and leave the waypoints in the list. If I get shot down and spawn into a new aircraft, I recheck 1-3 to transfer those again, and add more points as needed. Basically, a way to keep items around in the list for a bit, but not always transfer them by default.
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This new feature helps you maintain situational awareness of where those enemy targets are located as you are flying around by looking at your TSD. (On a side note, I find the SAT underlay on the TSD very helpful in helping locate those target points in relation to forests, rivers, towns, etc.) After you have safely masked and are ready to strike one of the targets, T02 for example, you can select T02 as your ACQ source and the queued LOS reticle will show you where that location is in your HMD. This also lets you know how far the target is from your position, and when it is about to be unmasked by a hill or something. You can't tell George to focus directly to those targets using their target points the way a human CPG could, but once you have visibility to the units again, line up your HMD on the dotted reticle and tell George to look there and let him get to work. At some point you might want to switch back to TADS as the ACQ to see exactly what George is looking at as you work through targets in the area. This feature is even more helpful for players that like to swap seats. After George has stored those target locations and you have swapped to the front seat, it is very easy for you to reacquire them using their target points and slaving to them.