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Dr_Pavelheer

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Everything posted by Dr_Pavelheer

  1. @DisplayName B) center of gravity and difference in weight aside it should fly exactly like J8II because it is J8II, just with modified cockpit, replaced radar and some other electronic equipment like navigation or weapon control system D) the difference between J8II and F20 is that there are lots of people who have experience flying J8 and can describe its flight characteristics and quirks (with different avionics but still), while there were very few people who flew Tigershark I'm pretty sure PP was never finished, for instance I don't think it was supposed to end up with SPO-10esque RWR which begs the question what else is missing. But unlike for instance Ka-50 or F20 it's not just a prototype, it's a unicorn variant of real aircraft that actually was in service (and even managed to "Fox 4" American reconnaissance aircraft). Later J8 variants are basically what PP was supposed to be, just using avionics sourced from different country
  2. @flavnet Either set release angle to 0 or ignore the first cue, after first cue you get second countdown, you press and hold pickle button and keep flight path vector on azimuth steering line. The only caveat is you need to be very precise otherwise bomb won't drop which I'm pretty sure is a bug
  3. I understood your post as complaint about excessive loading times, while not exactly lightning fast they're perfectly acceptable on my PC so I offered a possible solution based on my experience
  4. Nothing, they're acceptable even if your PC isn't very powerful. Have you tried turning down preload radius? You don't need much if you have DCS installed on SSD
  5. I would imagine IRL weapon is smart enough to counter wind, especially since it already has INS
  6. Currently changing laser code for a bomb (PWII or PWIII) requires completely shutting down aircraft, could you guys change it so it can be altered as long as aircraft is on the ground on a friendly airfield? It's annoying having to restart everything from scratch whenever you forget to change your code, it's possible IRL and other modules like Harrier or Jeff give us that option
  7. Keep in mind that bomb laser code is separate from anything you set up in the aircraft and you can't change it mid flight
  8. @SilentSparrow J8PP is more interesting than Super Hornet because it is the first domestic Chinese fighter in game, even if it has American instead of Israeli domestic avionics, and technologically it's somewhere between Mig-23 and Mirage 2000. Su-34 isn't happening ever, but if it did it would be pretty cool because it's basically Strike Flanker. Both are much more interesting than slightly different Hornet that doesn't bring anything new to the game. How can people demand Super Hornet when we already have late legacy one and we still don't have naval Phantom
  9. DCS on consoles? No way, for many reasons. Now VTOL VR on the other hand, I feel like it would be perfect for PSVR2
  10. You have to set correct target size, otherwise missile will outright ignore the ship. Check out that PDF, it lists most ships in game and correct target sizesship rcs and 802ak target size setting.pdf It's not mine, I downloaded it from this forum
  11. Did you set correct target size?
  12. Try lasing before engaging LMC
  13. You can also remove/comment out that line and make skin available regardless of country
  14. Aircraft can report its own position if it's connected to the network, or lacking that can be detected by one of the donors like EWR, AWACS, another fighter. Latter is obviously less reliable
  15. @SharpeXB Just let community members donate however much they see fit, until then require clients to have license. Of course a lot depends on how much would a server side license have to cost so ED doesn't lose money, but assuming 1000$ for a license it's 50 people donating 20$ each, not completely outlandish. They stated many times that most users don't dip their toes in MP so I don't know how big of a deal it would even be for them. Once you have a license it's much easier to get people to take part in events and stuff, especially if you want to use a map that isn't Caucasus/Marianas or Syria, I think it would help boost sales of less popular maps like SA
  16. Instead of subscriptions I would rather see optional server-side licenses for maps, maybe asset packs. If the server has a license everybody can join, if not then nothing changes. Current model when it comes to aircraft modules is completely fine in my opinion
  17. 1) Did you give them time to align? 2) Is the steerpoint altitude correct? By default waypoints in DCS are high above the ground
  18. From what I understand it just warns you about icing conditions
  19. @TheRussianBias I haven't had any problems with laser burning out in the Jeff for a long time now, unless I want to designate for somebody else I keep it in AUTO and it just works
  20. @dueydrew Fix will be included in next big patch
  21. @NineLine While you're here, perhaps you could pitch to the team idea of optional server-side licenses for maps? It would greatly help incorporate new maps as they come out, since it's easier for a community to raise the 500$, 1000$ or whatever would a fair price be than to expect everybody to buy a map, especially newcomers. In the current model it is difficult to organize anything involving new maps, be it current South Atlantic, Sinai that's "two weeks out" or others like Kola Peninsula which is a damn shame considering the amount of work that creating a map requires. I think it would also help boost individual sales just like trial. Perhaps server side licenses could be an acceptable compromise for the asset packs as well
  22. @SharpeXB Except you're proposing not one addon but many. And considering how some systems were used over the decades it wouldn't be unreasonable for one mission to require multiple of those asset packs, take for instance Yom Kippur where tons of WW2 stuff was used along with more modern systems. And it doesn't matter if an asset pack is 5$, 15$ or 50$, what matters is it requires additional purchase and without it people aren't able to join. But then again you're clearly smarter than all those analysts working for multi-billion dollar corporations
  23. Clearly you guys play SP exclusively so it doesn't affect you, but locking content behind a myriad of DLC's would mean the end of small communities that can't afford to force people to buy everything if they want more than a dozen of people to take part in an event, hell, some people seem to take issue with installing free mods required do join. If more money is needed to develop assets then ED should either raise the ED tax and increase the prices or encourage third parties to provide assets with their modules, either way joining server running mission using said new assets shouldn't require any more purchases other than the currently running map and aircraft module (or Combined Arms if mission allows it and you swing that way). Even EA realized that locking maps behind additional paywalls was a mistake and newer Battlefield games allow you to play all of them. Back in BF3 days servers running DLC maps were an extremely small minority, it was hard to find one with decent latency so everybody played base game maps even after EA started giving away DLC's for free(!) on a couple of occasions. Inb4 get a job, I've spent upwards of 300-400$ on this game. Prices aren't the issue, fragmentation of community is.
  24. @SilentSparrow The purpose of this thread is sharing classified information discussing feasibility of Super Hornet in DCS, the fact that its development would delay modules that are more interesting and would bring more to the game than "Hornet, but a bit bigger" is most certainly a valid argument against making it a priority (if the necessary data to start development was even there of course), especially considering insane amounts of work that would have to be put into it to make it a reality. ED (or third party devs) should be able to hear opinions both for and against to be able to gauge community interest before making business decisions and threads like this are as good a place for sharing those opinions as any
  25. @SilentSparrow To express his opinion that development time that would have to be spent on Super Hornet would be better used on something else?
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