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Everything posted by DD_Friar
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute @cfrag, Sir, I am trying to keep all of my mission controls within DML, however I am a bit stuck at the moment. What would be the best way of checking for the death of a single unit that had been placed on the map, for example a tank or truck. Its not a clone and not part of a group. I want to use its death as a random trigger for something else. At the moment I have only found to use the standard trigger for "UNIT DEAD", so have the condition as unit death and actions as increase flag. Is there a DML option for this? or is the old way the least complicated to do for this scenario? regards DD_Friar -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Sir, I am desperately trying to get my head round using Helo Troops (I want to use the UH-60L mod and it does not allow for the "embarking / disembark" that in game helos use (unless I am being a numpty) I am reading the guide but can not find any information on cfxCommander or cfxGroundTroops. A number of modules declare that they are pre-requirements, but in either v2 or 1.97 I can not see any guide on how they fit in? I need to be able to change the default "guard" formation to start with and also sort out the Comms (F10) menu structure. I have looked at "send in the clones" but did not find it helpful, sorry. Could you advise please? Many thanks and kind regards Friar -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute @cfrag Sorry to bother you but I have another quick question. What is the best / correct way to delete a group of infantry? My scenario: Troop pickup - Huey enters zone, unit of 4 infantry are Cloned and walk out to meet the Huey. they are picked up (human flying by the way) and taken back to a FARP. They are disembarked and follow a couple of waypoints. They then are give a "Hold" at the last waypoint. As this process could be repeated many times on our server, I don't want to end up with a queue of troops as long as a one as users of DML wanting to shake your hand and say thank you. I am therefore trying to delete them once they have got to the last waypoint following the disembarkation from the Huey. At the moment I have the end waypoint covered by a Unit Zone that bangs a flag that is also referenced by a wiper zone to fire that is inside the Unit zone. I have the Wiper set to Lookfor "unit" (I do not have quotes around unit in my settings) This does not seem to be working. I am aware of an issue with the standard DCS triggers for zones and deleting, could this be affecting DML as well? (or am I just doing it wrong, a stronger possibility) Any nudge would be welcomed. Cheers Friar -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Salute Does anyone know how I can get cloned ground units (based on a template) to attack other cloned ground units? My scenario is I am building a desert tank battle and it has been easier to build a template of tanks and then place the clone location (if I need to move it I can just move the zone, way easier than if I had placed tanks) The advanced command to attack group / unit has no available information for the cloned location? Am I just going to have to suck it up and create my own stored template and just keep placing that? Any advice / pointers welcome. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Salute and many thanks for the release of Version 2 and your continued hard work on developing this excellent tool box. Using it I am now able to solve all sorts of problems that I could not get round with the standard triggers. I am strongly advocating it to other members of my squad that work on mission building. -
@jack333 After I had alerted the developers of the A4 to the issue they responded really quickly giving me the fix which I then used in my thread. They have incorporated this fix into the latest release version as well so it might be worth looking to update yours if you have not done so already? Salute DD_Friar
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@jack333 Check my thread here...
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I use trackir and do not use a pre loaded game profile. I just use one of my own, which is set to exclusive.
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Does the button you have mapped for centre work within TrackIR? Are you using the head view in TrackIR to show the representation of your head? Have you tried making the profile "exclusive"? Are you using the hat or the clip? Is TrackIR in the matching mode?
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Read the manual, added triggerMethod <2, works a treat. This option (which I had so ashamedly over looked before) offers so many more options to the mission build and complexity. Are you sure is there is no way I can buy you a coffee? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Many thanks for the reply. I was not aware of the condition statement, which would hopefully suit my needs. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Quick question if I may... I want to have a cloner zone only triggered once. The trigger will be a blue helicopter entering a unit zone When it enters the unit zone it triggers a flag "goConvoy-1" to release the hold on the convoy. The same flag currently will trigger the cloner for the red helicopter. I want to avoid more than 1 player entering the zone and repeating the clone of the attack helicopter. Is the correct way to do this to use a unit zone and have the same flag that starts the convoy goConvoy-1, trigger the clone AND turn off the same unit zone via uzOff? would that work? -
Its coming....
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What about, just as a test, from the editor start your Apache "Take Off From Ground Hot" (for example). I am using the FCR from the pilots seat with no problem. Hit the black FCR button on the MFD Hit a key to select the FCR as the sight. Hit a key to do a scan WAS the Missiles Go kill stuff
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I really apologise for what may seem a really silly question, but have you added the FCR in the Mission editor? It appears on the re-arm picture but at the moment needs to be mounted via the options in the mission editor. Its coming via the rearm screen but just not ready yet. And again, when doing support its good to rule out the obvious things first, so like I said apologies if you have done this. Assuming that you have, have you mapped a key to select the sight as the FCR (I think that is the description)? That "turns it on". You can select the black FCR button and get the arc of scan but nothing will happen until it is the active sight. Salute Friar
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Anyone know if we will we ned to update our missions and add the FCR in the editor or will it be selectable as a re-arming object? itching to get ahead of the game in preparation of it coming out
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Are there no rooftop landing pads on any tall buildings here?
DD_Friar replied to _Defi's topic in DCS: Persian Gulf
There may be some in Dubai on the Persian Gulf map. Or you could use the oil and gas platforms object....or just go land on one of the tall buildings. -
Have a look at the excellent DML, It is a very powerful way to do scripting without knowing how to do scripting. You can have counters and then fire a trigger when they get to a certain level. You just place trigger zones and give the zone some parameters. the author @cfrag is very helpful as well. its 5 stars from me!
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No, the Gazelle for example the blades spin the other way so right pedal is required. (and it is left pedal required for the Apache)
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There is a manual target selection override I believe. Have you seen the latest video where he describes using it from the pilot position (the expected most common usage)
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DCS: AH-64D Screenshots and Videos (NO DISCUSSION)
DD_Friar replied to Sleepy's topic in DCS: AH-64D
After buying the Channel Map in the sale, a squad mate challenged me to get the Apache into Dover Castle... -
@jonsky7 If the auto start process advances the throttle and my physical throttle is at idle, will that not mean that they are out of sync. The ones in the plane will always be in advance of mine?
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Update: I have just tried this on our squads dedicated server. My squad mate started it and neither of us could stop it, 3 minutes of sheer joy I know, but..... Many thanks. Salute DD_Friar