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Gierasimov

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Everything posted by Gierasimov

  1. Yeah, thanks! It seems to me that there is a new way how description.lua is made and that this is NOT a bug. Let's see what happens but after adjusting my custom skin description.lua based on the new Hornet default skin description.lua, my custom one works without issue now.
  2. Hi Flappie, Just for the sake of clarity, it is a bug and will be fixed, no need to adjust skins now, correct?
  3. Check this out! Stunning DCS Fulcrum video by haze https://youtu.be/Fcsp5uM0QB8
  4. RAZBAM's Strike Eagle Just some nice sounds: RDT_20230407_080328.mp4
  5. Try in MT and see how it works for you. I had 0 issues with this map on 1440p screen with 3 MFDs (800x600) since it was released. I guess we would need to compare settings: (C:\Users\giera\Saved Games\DCS.openbeta\Config\Options.lua) ["graphics"] = { ["BlurFlatShadows"] = 1, ["DOF"] = 0, ["LensEffects"] = 3, ["MSAA"] = 2, ["SSAA"] = 0, ["SSAO"] = 1, ["SSLR"] = 1, ["ScreenshotExt"] = "jpg", ["anisotropy"] = 4, ["aspect"] = 3.4444444444444, ["box_mouse_cursor"] = false, ["chimneySmokeDensity"] = 5, ["civTraffic"] = "high", ["clouds"] = 3, ["clutterMaxDistance"] = 1500, ["cockpitGI"] = 1, ["defaultFOV"] = 78, ["effects"] = 3, ["flatTerrainShadows"] = 0, ["forestDetailsFactor"] = 1, ["forestDistanceFactor"] = 1, ["fullScreen"] = false, ["heatBlr"] = 2, ["height"] = 1440, ["lights"] = 2, ["messagesFontScale"] = 1.5, ["motionBlur"] = 0, ["motionBlurAmount"] = 1, ["multiMonitorSetup"] = "fa18chornet3", ["outputGamma"] = 2.2, ["preloadRadius"] = 150000, ["rainDroplets"] = true, ["scaleGui"] = 1, ["sceneryDetailsFactor"] = 1, ["secondaryShadows"] = 1, ["shadowTree"] = false, ["shadows"] = 4, ["sync"] = true, ["terrainTextures"] = "max", ["textures"] = 2, ["useDeferredShading"] = 1, ["visibRange"] = "Extreme", ["water"] = 2, ["width"] = 4960,
  6. Check out Syria and Sea of Galilee, which has got a surface elevation ~ −214.66 m (704.3 ft). In DCS, it is ~ positive 10 feet. It will be the same / similar to all depressions in DCS but frankly all elevation data in DCS. For example Lake Qaraoun (Syria map) is also about 30 feet off from the official data, mostly lost due to mesh resolution I would think. In short, don't get too fixated about elevation in DCS.
  7. Concur!
  8. There is no land below 0 altitude so it's not going to happen if the said hangar would go below that. If it's at some elevation already then it could happen but I did not see anything me mentioned. In current DCS there is water everywhere at 0 altitude and land can go only up. That's been causing issues with many aspects of map making for DCS and frankly I don't understand why is that so. It's at least a third iteration of terrain engine and still such a silly limitation.
  9. Gierasimov

    WIP

    The award of the most responsive developer goes to ---- The @OnReTech I would like to this kind of community engagement and interaction to become golden standard and official requirement for any third party developers.
  10. would be neat though ...
  11. Yep. I know you will. I was on about this bit: Couple centuries ago. Just made me smile.
  12. I am not sure, but I think Cairo Int'l isn't that old..
  13. Anyway, lets continue waiting then
  14. You don't need DCS update to release a mod dev said.
  15. T O D A Y P L E A SE
  16. It's funny and cruel at the same time to mix and match mods & official module like that.. Looking at you, Raptor...
  17. So, will it be AN/AAQ-13 & AN/AAQ-14 LANTIRN?
  18. Mud hen? Nah, I am talking of Sinai, getting it myself and gifting to support excellent devs!
  19. Ready for two orders my end
  20. It really does look like the next newsletter will be centered around DCS SINAI map release to EA, does it not?
  21. Yes ... Yes ... I am waiting, stop teasing already
  22. Wow! Simply jaw dropping map! I suspect I will be able to try it myself in not so distant future. Checking the ED store, it's not there yet;)
  23. This is already internally requested feature I was told. But no one seems to know when would that happen or if.
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