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Everything posted by Gierasimov
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You don't need DCS update to release a mod dev said.
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T O D A Y P L E A SE
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Gierasimov replied to Silver_Dragon's topic in DCS 2.9
It's funny and cruel at the same time to mix and match mods & official module like that.. Looking at you, Raptor... -
So, will it be AN/AAQ-13 & AN/AAQ-14 LANTIRN?
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Mud hen? Nah, I am talking of Sinai, getting it myself and gifting to support excellent devs!
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Ready for two orders my end
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It really does look like the next newsletter will be centered around DCS SINAI map release to EA, does it not?
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Yes ... Yes ... I am waiting, stop teasing already
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Wow! Simply jaw dropping map! I suspect I will be able to try it myself in not so distant future. Checking the ED store, it's not there yet;)
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Ejected pilot - make him water float + SAR mission
Gierasimov replied to Gierasimov's topic in DCS Core Wish List
This is already internally requested feature I was told. But no one seems to know when would that happen or if. -
@YoYo I am calm. I don't really care about that kind of discount. The more I learn about EA plans, the more I think I will buy it much later anyways. To be honest as well mate, both messages from BN absolutely leave a room for: 1- "we are going to release in xx minutes" 2-"I am sorry I didn't know what was planned. 3-"all subject to change" So now, you have ED person saying one thing and Razbam person saying different thing. We will see.
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Ejected pilot - make him water float + SAR mission
Gierasimov replied to Gierasimov's topic in DCS Core Wish List
Huge thank you @cfrag Although last time I flew Hind was about a year ago, it was very easy mission compared to the code in the mission start trigger. Well, no matter how small, my first time was indeed a winch rescue as the Lt. Crasher was standing on a rock few meters off the beach. Thanks again mate! -
Ejected pilot - make him water float + SAR mission
Gierasimov replied to Gierasimov's topic in DCS Core Wish List
WOW, thank you will fly after work tonight ! Thanks! -
Ejected pilot - make him water float + SAR mission
Gierasimov replied to Gierasimov's topic in DCS Core Wish List
I really appreciate the offer, If you could do Mariana Islands map for Hind, early morning, just one mission, so I can see what it is all about perhaps? -
Ejected pilot - make him water float + SAR mission
Gierasimov replied to Gierasimov's topic in DCS Core Wish List
Well, wish list item here, case closed -
Ejected pilot - make him water float + SAR mission
Gierasimov replied to Gierasimov's topic in DCS Core Wish List
Thanks cfrag but, while MIST is fairly easy to use, I would like to avoid relying on it. Also, it seems this script you linked is for something that makes sense in MP which I don't do that much (maybe had 5 flights with a friend total). There was a simulator game in 1991 about helicopters (Apache Blackhawk, Kiowa), there was a standard mission of picking up the troops or rescuing a pilot.. those pixels were even waving their pixel hands. -
I didn't say anyone missing the release though.
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Just want to drop this here, apparently Razbam is planning to on releasing Strike Eagle into EA without notice. Meaning that people like me who are waiting to pre-purchase on the EA Day-1, will be surprised and loose those extra 8 bucks off. Not a big drama but thought of sharing this.
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With the extra detailed and animated RAZBAM's Strike Eagle driver and upcoming Eagle Dynamics Hornet and Viper pilots, it would be really really nice game dynamic if: 1/ in case of AI downing / AI ejecting a SAR mission tasking was generated for human (or AI helo) + if a utility helo lands near downed aircrew they board the helo and trigger is generated so we can further action this. 'trigger action 'unit x boards rescue unit y' 2/ in case pilot ejected and landed in water, it uses floating device to stay afloat and wait for SAR. If the above is not feasible then perhaps we can get these pilots as personnel static object as with the deck crew. That way we could spawn / despawn them using Lua code.
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Gierasimov replied to Silver_Dragon's topic in DCS 2.9
- Metal2Mesh, yED-9_3bNwpPvzlX.mp4 -
To my knowledge and experience LSO calls and rules for those calls are as they were. Grades changed when carrier burble was introduced and no matter what I do, I always get 'cut' penalty when I advance throttles after touchdown. I read its related to touch and go mechanics that are WIP so I am waiting for it. Other than that, I don't get wave offs unless I do really silly approach. One more thing, Is this case 1 pattern you are doing ornis this straight in approach and what's your initial altitude? Even though this isn't a bug you say, it would be helpful to attach track or video (since not a bug report) Yeah, I know you know the manual mate.
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Hi @GazAce So here is the thing how LSO works in DCS: Personally I think you are being affected by: Two or more of the above conditions are true at the same time for a 2 second or more duration or excessive glidepath and localizer deviation for more than 4 seconds. However, if you want to prove my theory wrong, and you want ED to accept as bug, please provide the track - you know that already anyway.
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Give us a track mate. My LSO in case one says Roger ball only and sometimes maybe that I am bit left. Occasionally I would get bolter but wave off I have not heard since ages.
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Gierasimov replied to Silver_Dragon's topic in DCS 2.9
WIP part of the ejection sequence Strike Eagle https://twitter.com/Metal2Mesh/status/1638027484443598849?t=gpdoGAf7OCdHl0EaucJzCQ&s=19 -
cannot repoduce and missing track file F18 TRIM AND STICK PROBLEMS
Gierasimov replied to Opus 1's topic in Bugs and Problems
Correct, however it seemed that niru27 had reproduced the issue So, having nothing else to work on I went for that one. Anyhow, I don't see a problem at all, so I guess I am not helpful anyway.