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Tholozor

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Everything posted by Tholozor

  1. By default, the ModelViewer only looks for liveries inside the core installation, and not in the Saved Games directory. You can either add the livery to the core installation (which I wouldn't recommended), or make a simple edit for the ModelViewer to use Saved Games as a livery directory. If you go to DCS World\Config\ModelViewer and open the autoexec.cfg, you'll see a number of lines that start with 'mount_vfs' for different things (textures, liveries, models, etc). Add a new line for 'mount vfs_liveries_path' under the others and point it to the Liveries folder in your Saved Games directory, and anything in there should appear in the ModelViewer. You'll most likely have to repeat this if the game updates and overwrites the autoexec.cfg file (personally I made my edit into a loadable mod via OvGME so I can turn it off for updates and turn it back on afterwards).
  2. Does it act any different with the Maverick in PRE instead of VIS?
  3. Did you equip it in the armament menu?
  4. Known issue:
  5. @Eggcake The presence of the Cursor Zero option tells me you have a slew delta in the system. Press CZ and see if that fixes it.
  6. From the documentation I've read, the behavior is different between Expand and Freeze (FZ) modes. If Expand is used: - The expanded region fills the display, centered around the cursor. - HSD itself does not freeze, and the cursor is limited to the expanded region (the region itself cannot be slewed). For Freeze mode, the behavior is dependent on if the HSD is SOI or not. While in Freeze, the ownship position and radar volume symbology should move about the map. The HSD cursor should be able to be moved and able to range-bump the display. - If SOI: HSD switches to Centered mode at the cursor position. - If NOT SOI: HSD switches to Centered mode at the ownship position.
  7. If the outside air temperature is greater than 24°C, the intermediate gearbox can overheat if hovering out of ground effect for extended periods of time.
  8. Low priority item, as per Bignewy in that thread.
  9. Either fire all missiles with the TGT point present, or switch them back to RB/L after undesignating before launching.
  10. A discussion for this is already present over here:
  11. One thing to keep in mind is that the DEFA cannon on the Mirage is a 30mm, versus the M61 on the Hornet which is only 20mm. The other thing to consider is the type of ammunition you have loaded on the Hornet, as there are different selections for gun ammo (HEI, HEI-T, SAPHEI, AP, etc).
  12. The amount of rounds for the gun pod is determined by the pod that's loaded (i.e. M3P100 is 100 rounds, M3P200 is 200 rounds, etc). The different M3P pods definitely have different weights. The 'Gun Ammo' slider in the rearming menu (or the percentage in the editor) controls the amount of rounds for the M4.
  13. @Lord Vader Regarding the RWR, I think they're referencing the dimming of the ALR control panel below the MPCD, not necessarily the azimuth indicator.
  14. From what I can tell, landing and taking back off seems to reset the weapon profile without updating the STORES display. From my own testing, de-selecting and re-selecting the weapon updates all the of the settings (MODE, MFUZ, EFUZ, DRAG, etc) to go back to default, which would cross the weapon out.
  15. An older discussion regarding this can be found here:
  16. VT1 and VT2 symbology appears to be reversed, check this:
  17. From my own testing, I've found that the symbology calculations for VT1 and VT2 are seemingly reversed (only had time to test the FMU-140 on the CBU-99). In the attached screenshots you can see (from Active Pause) that the impact points are exactly where the cluster lands, but according to the opposite setting.
  18. Is GHS your acquisition source?
  19. Is this in the back seat or the front seat?
  20. Do you have a TGT point designated?
  21. Mods\aircraft\FA-18C\Missions\QuickStart, specifically IA-Hornet-CAP.miz You can check the quickstart.lua which gives the mission names with their associated .miz files.
  22. Tholozor

    Ladder

    Are you sure this isn't some leftover from a mod? Those aren't present in my installation (no mods).
  23. Already requested, you've posted in this thread before:
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