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Everything posted by Backy 51
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Rudel, It would be cool to combine it with that Active Pause trigger you use so that you see the ISR footage first and then advance forward.
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DCS Super Hercules mod by Anubis
Backy 51 replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
For the record ... Version 6.6 is the latest version as of 25 March 2021. -
How to start a mission with active pause on?
Backy 51 replied to VR Flight Guy in PJ Pants's topic in Mission Editor
Thanks! Time to do some more learning! Your F-18C mission was excellent! -
How to start a mission with active pause on?
Backy 51 replied to VR Flight Guy in PJ Pants's topic in Mission Editor
Rudel, Is that mission in the downloads section? Cheers, -
From a Wags post eons ago ... TRACK PLAYBACK PRIOR TO MISSION START (MISSION INTRO) It's now possible to create missions with a pre-recorded introduction track. The procedure to create a mission with an intro track is as follows: 1. Create a mission with the necessary triggers, graphical and audio material. 2. Launch the mission, record the intro track and save it. 3. Create a new file, called "continue_track" with the number '1' inside. The file can be created with Notepad or other similar program. The file should have no extension. 4. Open the TRK file with your archive opener (winrar, etc.) and insert the "continue_track" file inside the "track_data" folder of the TRK archive. 5. Rename the TRK extention to MIZ. As a result you will have a MIZ file that includes a track file inside. When the mission is launched, the track will be played back, after which the player will be handed control automatically.
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I believe it requires recording a mission segment to "perform" your intro. Then take the track file and copy and paste it's lua code into your mission. At least that's how I think I did a simulated B-2 attack intro at the start of the mission I created below. Run and then examine my Operation Desert Shoals mission located here: https://www.digitalcombatsimulator.com/en/files/3304514/
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Try extending your IP to TGT distance to around 20NM like you see in my demo. I tried to match your settings and as you can see the SU-25s will attempt to crater the runway. Bomb demo.miz
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Attach your mission so I can see your triggers and actions.
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WIP A-6 Intruder skin for CorsairCat's A-6 Intruder Mod
Backy 51 replied to Backy 51's topic in AI Aircraft
My photo is from AI. I get nothing but CTDs when selecting as Player/Client. -
B52 - area-wide cruise missile bombardment
Backy 51 replied to depauperate_moth's topic in Mission Editor
Here's how a SAC trained killer might do it ... delivered 30 minutes or less, piping hot, or your next one is free! BUFFASAURUS.miz -
WIP livery for CorsairCat's A-6 Intruder Mod found here: https://github.com/CorsairCat/DCS-A-6E-Intruder CorsairCat, if you read this, greatly appreciated if you could add the Pilot and BN to the model.
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Missing texture fix for Anubis Hercules Multiple Ejector Rack
Backy 51 posted a topic in DCS Modding
Kudos to 000RICK000 for finding the edm file while trying to solve an A-6 skin I'm working on. A-6 had same issue, but no longer! Hercules MER 6xMk-82 texture fix.zip-
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KB Quick – Quick and Easy Kneeboards – Create/Edit/Organise/Publish
Backy 51 replied to ShaunX's topic in DCS Modding
Can you check the 3840 x 2160 resolution parameters? The right side window chops off the text at the top of the page. I do like your concept! -
https://www.digitalcombatsimulator.com/en/files/3315340/
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save mission file DSMC (the new "DAWS")
Backy 51 replied to chromium's topic in Utility/Program Mods for DCS World
How about a default Caucusus mission that demonstrates all features?- 92 replies
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- save scenery
- save
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DCS Super Hercules mod by Anubis
Backy 51 replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
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Just a quick capabilities test of the new Handy Wind cargo ship ... https://youtu.be/YjhTnKqpLSs
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Advisories - Advisories are displayed here on the left DDI in regular text, separated by commas. Advisories display until the condition causing them to display no longer exists. Advisories "spill over" from the LDDI to the MPCD and then the RDDI (in order) if there is not enough space to display all advisories. Advisories are also moved to the MPCD if the LDDI is off or failed, is displaying a weapon video format (e.g. Maverick missile format), or is displaying the BIT format. A new advisory is indicated by being spaced away from the ADV- line and any previously acknowledged cautions. To acknowledge a new advisory, the master caution switch is pressed twice. The advisory will then "stack" directly next to the ADV- line.
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DCS Super Hercules mod by Anubis
Backy 51 replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World