

Paganus
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Everything posted by Paganus
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The 1st time you run the sim it creates a "Saved Games" folder under the window user you are logged in as. You should have a missions folder in there. Any file you place in the folder where the sim is installed is subject to being removed/backed up, when the auto-update program is run.
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Wags was very clear in post #1839 that the existing map isn't going away. That leads me to guess that the current maps assets will run in the new IG.
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Apply the same GUI and control scheme used for land units to ships for starters. Try to keep it all the same as much as possible for playability sake. We need: ship types (basic classes for Red and Blue) antiship systems (sensors and weapons) subs (at some basic level) supply (add into existing system) better AI (navigation, weapon use, etc.) beach landing (at some basic level)
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Have you tried running the Repair program?
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If you know the nemey is at a specific waypoint, set up and orbit 5 - 8 miles away from that waypoint and start looking as you edge your way closer.
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I just can't see them moving forward with the legacy engine in parallel with the new IG. At some point the old map is going away IMHO.
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If the old map has to go, there will be a new map for free. You can't have DCSWorld be free for people to try with no working map. Even if the old map still works would that really be the map you show new potential customers when you have the new IG working? I doubt it. I suspect that at some point after the new IG is working the Nevada map will become the default DCSWorld map. I also suspect other new maps will become available, for purchase, very soon after.
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This bit at the bottom of your ME log is something... 00000.814 ERROR DXRENDERER: Create device failed, D3DERR_INVALIDCALL 00000.814 UNKNOWN main: GUI Error: [string ".\MissionEditor\MissionEditor.lua"]:220: renderer->initialize failed GUI debug.traceback: stack traceback: [C]: ? [C]: in function 'CreateEdgeRender' [string ".\MissionEditor\MissionEditor.lua"]:220: in function 'createGUI' [string ".\MissionEditor\MissionEditor.lua"]:300: in main chunk stack traceback: [C]: ? [C]: in function 'CreateEdgeRender' [string ".\MissionEditor\MissionEditor.lua"]:220: in function 'createGUI' [string ".\MissionEditor\MissionEditor.lua"]:300: in main chunk 00000.814 ALERT LUACOMMON: Error: GUI Error: [string ".\MissionEditor\MissionEditor.lua"]:220: renderer->initialize failed GUI debug.traceback: stack traceback: [C]: ? [C]: in function 'CreateEdgeRender' [string ".\MissionEditor\MissionEditor.lua"]:220: in function 'createGUI' [string ".\MissionEditor\MissionEditor.lua"]:300: in main chunk Can you provide a dxdiag?
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If that was the problem running it as Admin should work. You can always remove the security on that folder. Right click and go in the security tab, but I have my doubts that it will fix it. Installing the way you did does create a security structure that can cause problems, but it can also save you from other problems, like unwanted installs. Are you sure you have the entire 5 file 5.73GB install package? Sorry for asking the obvious, but the fact that you are crashing just trying to load the startup screen does seem quite strange.
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It's looking good TeamVRC. Any thoughts to putting it out @ FC3 fidelity level before you get into the long systems and AFM preocess?
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You just need more seat time. Once you master it you will have a blast.
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Great job on 7. In our group we've been waiting a long time for real stats keeping without having to parse the DCS logs. The Slmod -stats works great in the sim but we're having some trouble utilizing the files generated after we exit the sim. Your manual says you can load the file in a LUa interpreter using dofile. I've played around with this but being a LUA novice I'm not sure if I'm doing something wrong or if the files are still WIP. Any enlightenment you could give me for using these stat files would be much appreciated.
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Play a File When a Target is destroyed. Need a Hint
Paganus replied to H-var's topic in Mission Editor
Use a switched condition. Just flip the flag off right under where you play the sound. -
You are de-activating it right? Both machines? Then setup the way you want and activate both.
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The updater has the functionality to run with a flag for patching to a previous version. Do it at your own risk... and Backup, backup, backup. http://forums.eagle.ru/showthread.php?t=105669&page=2 see posts 14 - 19
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I don't work for ED but based on what they've said... The new modules will be the same aircraft you get in FC3 just sold individually. They will each have an AFM when released. The AFM created for those aircraft that don't already have one (F-15, Su-27) will be added to FC3 for FREE. I think the fact that they've replaced all the aircraft assets and recoded them to work in DCSWorld is what is allowing them to break away from the LockOn anchor and sell them each individually. It's a great thing though. Like Wag's post says, they can sell them on STEAM, etc... Something they couldn't do with LockOn in the picture. Later the F-15 and Su-27 (and maybe others) will be built into full blown DCS modules with clickable cockpit etc. These will then be sold as DCS level modules. It is unclear, nothing has been stated, if there will be an upgrade path, but I doubt it.
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Added advanced Flight Model (AFM) for the A-10A.
Paganus replied to Dudester22's topic in DCS World 1.x (read only)
You just needed a better Eagle pilot on your wing. -
The control files are under your USER\"User Name"\Saved Games\DCS\Config\Input\... Drag the "bad" ones out to a backup place and run the sim. New files will be created that you can partially reconfigure to see if that fixes it. If the problem is still there you can just put your old ones back and look for a different solution. Usually anytime the controller files get borked you just have to clear them out and start over.
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A suggestion to ED DCS World FC versions
Paganus replied to 71st_Mastiff's topic in Lock On: Flaming Cliffs 1 & 2
A-10A AFM is in the release notes for 1.2.5. -
A suggestion to ED DCS World FC versions
Paganus replied to 71st_Mastiff's topic in Lock On: Flaming Cliffs 1 & 2
In FC3 the Frog and Hog get an AFM, 3DOF pit, and new model. The Eagle and Flanker have the pits, and models. So if you have FC3 the only thing you want from the new offerings is the AFM for the Eagle and Flanker. Do I have that right? Well, if they end up offering a paid FC3 update/upgrade to get the AFM's for the Eagle and the Flanker, don't you end up in about the same place? -
See the manual pages 54-55... ...\DCSWorld\Mods\aircrafts\Su-25T\Doc
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^ Where did you get that information? F-117's (1st generation stealth) have flown thousands of combat sorties, and only 1 has ever been proven to have been downed by enemy fire. The man in charge of the SAM that shot it down said, when interviewed later, that they only saw it on radar after it opened its bay doors. Your statements about stealth don't appear to be proven in the real world.
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You can use touch screens already, so I would say it's a given.
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It's great to see another dev team publicly enter the fray. I look forward to learning more about your project and team.