

Paganus
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Unless something has changed or this info is out of date, 30 days after you use the last one, a new one is issued.
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1.2.8 Open Beta Preliminary Change Log
Paganus replied to upupandaway's topic in DCS World 1.x (read only)
That sneaky WAGS thought we wouldn't notice him sliding that in on a Sunday. :smilewink: -
Thank you for the document. A minor typo in the engine overheating section: 1.5. Engine RMP limits exceeded...
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DISCUSSION: Feasability of planes like F-14 and F-4
Paganus replied to hvymtal's topic in How To Mod for DCS World
As ED build in functionality for multiple crew, carrier ops, ground attack radar, fixed wing VTOL, etc., more will become possible. -
Backer Rewards Section is Finally Here
Paganus replied to Charly_Owl's topic in Western Europe 1944-1945
They linked my account in a day. Very fast. Thanks! -
4v4 instant action. P51sp4v4.miz
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Operation Piercing Fury - MP Campaign
Paganus replied to Ranger79's topic in User Created Missions General
When you say you put it in your missions folder, what is the exact path where you put the file? Put it in C:\Users\*your Windows user name*\Saved Games\DCS\Missions\ -
It can fly over all the mountains on the current map. It sounds like you are over speeding the engines to the point of one of them shutting down. When flying just make sure those engine overspeed lights stay off.
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Predicting they will miss a date is one thing, saying you won't be surprised if "they disappear entirely", seems a bit over the top.
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The ladder offset is indicating wind. Damage can escalate. Hydro leaks, fuel leaks, damaged engines failing etc.
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You can try: ["lights"] = 1, on line 56 of \Saved Games\DCS\Conifg\options.lua. It's safe to use this setting again and it might buy you a few frames with the FARP lights.
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This is from the graphis_readme.txt that gave us the autoexec.cfg to begin with. --------------------------------------------------------- Hi! Old graphics.cfg is gone and replaced with graphics.lua. However, please, do not edit this file directly. Otherwise you'll lose your changes after each update. New method for overriding options is to create (or edit) a file C:\Users\<YOUR-LOGIN>\Saved Games\DCS\Config\autoexec.cfg or C:\Users\<YOUR-LOGIN>\Saved Games\edModelViewer\Config\autoexec.cfg (for model viewer) and place your changes there. Note: - autoexec.cfg settings will override the options set via GUI. - Graphic options in autoexec.cfg should be prefixed with options.graphics. - file encoding should be UTF-8 without BOM Example autoexec.cfg: options.graphics.maxfps = 30 options.graphics.render3D = false options.graphics.ScreenshotQuality = 75 -- add custom texture path -- note the slashes! table.insert(options.graphics.VFSTexturePaths, "c:/Users/<LOGIN>/Saved Games/DCS/MyTextures") Happy gaming! dsb at eagle dot ru ------------------------------------------------------ So does anyone out there know of other uses for the file right now?
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This question should not be left to drown in the forum... Please... What can we use it for now? What uses are being worked on for the future? What things would you like to use it for, but are not being worked on yet?
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If all the autopilot functions are on, it will hold alt, course etc, within reason. Try holding the trim button while you fly the aircraft into the profile you want, and then let go of the trimmer button. The auto pilot functions require trim use. You'll find out when you loose main hydro, none of it works. Hover- Pull it into a controlled hover, trim it, then turn on the hover. You will need to trim it again at least 1 more time. If the winds are calm you can make it sit still in the same spot effortlessly. If you want a toggle to change the coolie you'll need to program for it outside the sim. In the sim you could assign a modifier key so that for example if you hold down a button or key the coolie will change purpose as long as you hold the modifier key. Also for somebody not using Track IR, use the snap views. There is a toggle that switches you're view from free to snap. (cockpit panel view toggle) You should find it useful for going head down in the pit.
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Glad to see you guys are able to keep a sense of humor about it. Keep up the good work!
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You're whistling my tune.
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The clips @ 1:27-1:30 and 2:28-2:32 look like they could have come from Nevada.
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Perhaps instead of a another MiG they should make the worlds leading distributor of MiG parts. Otherwise known as the F-4 Phantom II. :music_whistling:
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I just tested it. You are correct. Using, Ural375, ATMZ-5, CP SKP-11, nothing happens, not even a reply. When I add the FARP static objects, Command post, ammo storage, fuel depot, it does work. So I tested it a 2nd time with just the trucks ( Ural375, ATMZ-5,) and the staic object (Command post) and it worked fine. So at least you can work around it for your mission, but It should be checked out if the CP SKP-11 is meant to act as the command post.
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To re-arm/re-fuel at a FARP it must belong to the same side as the aircraft. Based on what you have posted it sounds like you are trying to have an aircraft re-arm/re-fuel at an enemy (russian) sides FARP. If this is the case everything is working as it should. Is the Russian FARP on the BLUE side when the BLUE aircraft tries to use it?
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You could try the repair first.
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Always keep one eye on the "vertical speed" indicator. Descending at .5 is optimal. If your descent rate passes 1, you've got a problem.
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Here's something you should check... On a clean machine you will need DirectX June 2010 Runtime - this is DirectX 9.0c and Visual C++ 2008 runtime - it's needed for one of 3rd party libs in DCS
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If you don't want to install Grep for Windows you can use Windows PowerShell. Either the GetContent .Net command or Select-String.