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Habu_69

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Everything posted by Habu_69

  1. I have I5 8600, 32 GB DDR4. I was holding off on vid card upgrade awaiting new Nvidia cards but grew impatient and went with an RTX 2070 Super as a compromise. I have been very happy with this system and found it imminently playable with Reverb. Agree with those above that best bang for the buck in DCS is CPU power, then vid card.
  2. If you are going to use scripts, I highly recommend you consider MOOSE. It provides a user-friendly interface to the DCS scripting API and makes your action described above pretty easy.
  3. I think you need some reading of the Moose docs because your question points to unfamiliarity with the very basics. However, yes. You must have both the main Moose.lua and your custom Airboss script.lua triggered in the mission as trigger action "do files". You will of course need to edit my script to match the names used in your mission.
  4. I have had my Rev 2 Reverb since Aug. I have disconnected it only once, treat the cable very gently and have had no issues. Just lucky perhaps.
  5. Here is a very simple Airboss script I used for CVN ops training. Keep in mind that you must designate the Player aircraft as a CLIENT in the ME. When you select the mission and the role selection screen emerges, hit ESC twice then select your aircraft and FLY. Otherwise the script may not load properly due to existing DCS bug.
  6. Here is a very simple Airboss script I used for CVN ops training. Keep in mind that you must designate the Player aircraft as a CLIENT in the ME. When you select the mission and the role selection screen emerges, hit ESC twice then select your aircraft and FLY. Airboss.lua
  7. Does program work with individual aircraft on multiplayer servers?
  8. What is the "switched condition"? I don't think flag values trigger a switched condition.
  9. Great to see DCS has set a goal to complete the Hornet and Viper by end of 2020. Big challenge. I hope they succeed.
  10. So happens about 4 years ago I anticipated that TM would stop supplying microsticks and bought 10 of them from the manufacturer CTS. I am not sure if CTS still makes them. I have provided them to fellow simmers over the years but I have 2 left. I will sell them at a very reasonable cost plus S&H. I am in VA USA. PM me.
  11. My HOTAS has a physical afterburner detent, but I had to painstakingly adjust the throttle curve so that the afterburner kicked in at the throttle detent position.
  12. Since SteamVR update to 1.9.16, I can not locate the default.vrsettings file to enable motion reprojection. No longer in \Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\resources\settings I search does not find it. Has it been superceded by the per application feature?
  13. If you are into scripting, I believe a Moose script called SWAPR will accomplish what you seek. Search for it in this thread.
  14. So December's "Great month for the Hornet" translates to a few TWIS updates. I am truly under-whelmed.
  15. Here is one example: mySet_Table = mySet:GetSetObjects() -- Make a table from a set for i= #mySet_Table, 1, -1 do -- iterate the table if mySet_Table[i] == Some Condition then table.remove( mySet_Table, i ) do stuff, like Target:Destroy() break end end
  16. To the extent feasible, I try to use the same buttons for the same functions in each aircraft. Makes jumping between aircraft, such as F/A-18C and F-16C, much easier. Of course this makes the HOTAS somewhat unrealistic and 100% congruency is impossible, but not many real fighter pilots maintain currency in more than one aircraft type at a time.
  17. I think your basic problem is that you can not spawn a set, only statics, groups or units; so you need code that extracts the groups from the set and then spawns them. Perhaps someone else can provide more specifics.
  18. I believe audio from some desktop mics has a lot of reverb.
  19. Why do you use WMR controllers? Best to use a mouse or controller that mimics mouse functions. Check out Point Control thread in this forum.
  20. I have had best success with advanced waypoint actions that 1. Tasks the CAP group to orbit 2. Option NO REACTION TO THREAT 3. Option WEAPON HOLD When a bandit penetrates a zone, a flag ends the 3 actions.
  21. Did you install Moose and LDT using the instructions in this video?
  22. OK, thanks to your illustration I now understand the (il)logical programming of the PP and STEP functions. IMO logic would dictate that selecting PP2 would affect both stations, but that is apparently not the case.
  23. OK, but if I have PP2 selected and push STEP, should that action automatically select PP1? Or is the current behavior a result of WIP?
  24. Mounting 4 weapons (JSOW), 2 each on 2 stations, in PP mode the STEP function appears to behave oddly (I do not have the knowledge to know if it is correct or not). Quantity of 4 is not available, perhaps this is normal. Select quantity 2. Assign a different preplanned target for each of the 4 weapons using PP1 and PP2. The with with PP1 selected STEP toggles between the 2 assigned PP1 weapons. Then with mission PP2 selected STEP toggles between PP1 and PP2, instead of the expected toggling between the 2 PP2 weapons. Track attached. STEP Test.trk
  25. Slightly off topic, but I have great difficulty (in online servers) locking a target in HARM TOO. I select emitter with RAID switch, but CAGE does not make the weapon RDY to release. Any suggestions? Never mind. SOI issue, I think!
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