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WolfK33

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Everything posted by WolfK33

  1. Thank you! edit: Works like a charm ! Selecting Sidearm STRS or RWR page also gets rid of the problem of having to deactivate them after firing one to get another one of.
  2. Hey all, I´m playing around with the Sidearms, and so far two questions/problems arose: First, I´m under the impression that when having the Jammer pod active it´s a bit harder to get a lock with the sidearm. Is it possible that the jammer disturbs the sidearms seeker so it´s harder to get a lock or is it just coincidence ? Second, I just wanted to put my TV screen to use and lock it on the ground near a SA-15 to better see when it would launch at me when approaching it with the sidearm active. But when I got a sidearm lock and pulled the trigger instead of the sidearm my gun fired. I rechecked everything but couldn´t for the life of me get the sidearm to fire, TV on or not, activated and deactivated gun, and so on. Bug or feature ?
  3. Okay, disregard and have a laugh at me, I just noticed that the upper position is "Dump" and the lower position is "Norm". I was thinking that "Dump" is the designation for the switches and, as "Norm" is the upper of two words, I had to switch it up to be on "Norm". Ah well, now we have the evidence that I´m indeed a stupid idiot, especially for making this great discovery a few seconds AFTER posting the above. Now, please, be my guest and laugh at me for the rest of the day
  4. Because, as far as I could find noone else mentioned it I guess that it´s something I am/was doing wrong, but I´ll leave that here nonetheless: So, the first few times I was starting up my brand-spanking-new Harrier using the checklist in the pocket guide. This mentions, on page 15, Normal Procedures and Checklists, Engine Start, After entering Cockpit, point 11: "Left and Right wing fuel dump switches NORM". That´s what I did, and it never mentions to put the switches back. So, for the first few hours I was thinking, "Damn, this thing is thirsty, barely half an hour endurance even with external tanks", because, well, with the fuel dump switches to norm it seems it, ummh, dumps fuel. I noticed later during startup on the engine page that the fuel quantity kept decreasing although the engine was not started. Now I don´t touch the fuel dump switches and I can fly a bit longer :music_whistling::lol: I have no idea if the checklist is wrong, or the switches work the wrong way or if maybe I´m a stupid idiot. Most probably the latter, as noone else mentioned something about this. :lookaround:
  5. I can confirm both behaviours. Another thing I noticed is that a Sidearm fired without a lock will explode a few meters into flight. But I´m not sure if that is a bug or a feature.
  6. Indeed, why is not relevant, there can be numerous reasons. How about not being able to pay for internet anymore because of losing the job or whatever reason. You can´t even sell the modules you can´t play anymore then as you could with a game on a CD. Or what about if ED goes out of business one day for whatever reason ? I´d sure like to play at least the last version I had in SP then. And really guys, you can´t just change the rules after we bought the module. That´s what upsets me even more then the change itself (which I don´t like at all).
  7. Good news !
  8. I´m completely with Johnny Rico on this, both the new system as it is now as well as the communication about it, the information should´ve been there latest at the start of the Harriers pre-sale, not after we bought it. Yes, it´s WIP, I know, that´s why I´m posting my opinion that I don´t like it this way ;-)
  9. I think, but I´m not sure, you get "Breakaway!" when your closure rate is too fast. When nearing very slowly I didn´t get the message. Couldn´t connect nonetheless, gotta practice some more...
  10. Du musst die Parkbremse lösen um den Throttle bewegen zu können, die ist links neben dem Throttle. Kann man aber glaube ich nicht anklicken sondern per key command das ich grade nicht im Kopf habe. Hab´s mir auf den Warthog throttle gelegt.
  11. Vsync was already on for me. Noticed in the Sidewinder Quick Mission overall it seemed a bit better, but still slower. When placing the Harrier on the Tarawa and flying around it it gets even worse.
  12. As someone stated it was better in Vaziani for him I tried, but it doesn´t make a difference for me.
  13. WolfK33

    No tutorials?

    Low FPS thread: https://forums.eagle.ru/showthread.php?t=196612
  14. For me, I tried the "Cold and Dark" and the "Free Flight" quickstart mission.
  15. I also have problems, same settings as with stable, didn´t measure FPS but noticably slower than any other plane. DxDiag attached edit: Video settings attached DxDiag.txt
  16. Great, haven´t updated open Beta since 1.5.0 or so, it´s going to take three days. If I had known I would´ve updated it to the latest version earlier today. :doh::smilewink:
  17. Dang, with the maintenance today and then the letter I have to admit I was hoping for a bit that tomorrow would not only bring the Harrier but also 2.5 But "the following weeks" sounds good enough :thumbup:
  18. Hi RagnarDa, thank your very much for the information. When I try again I will give it time to warm up. I still wonder why I didn´t see it on the first flight with the U22/A, but maybe I just didn´t notice it. Or maybe I was looking at the flight plan or something and only looked again when the light was already off or so. Thanks for the great module btw ! Wolf
  19. Hi, I ended the mission with Escape->End and in the debriefing screen clicked "Fly" again. Hmm, maybe I should have "gone out" further, maybe that way there still was some leftover data from before that messed something up. Will try again later, after I´ve recovered from the numerous tries before lol.
  20. Hey all, I was fooling around with the Viggen´s Elint capability a bit today, placing a few EWR´s and Sams and flying around to detect them. First I mistakenly used the U22 (without A) and results were not very good as, as I learned, then only the RWR detects signals. So I changed to the U22/A: At first I did a flight were I only passed the radars and not flew around them. Everything worked, but every now and then the "MOTVERK" warning light was blinking, which not happened with the U22. The manual says this indicates the "Status of countermeasures and radar warning system", which doesn´t help me much. So the question is: What exactly is indicated by "MOTVERK". And now for the problem: I wanted to do another flight where I completely circle the radars. I reloaded my mission, did everything as before, but as soon as I turn the U22/A on / to mode A, the "KB-H/KA SL" light went on, which translates to "Right countermeasures pod empty / ECM pod failure". This did not happen the first flight and I did everything as before, and it stayed this way with the following 10 tries. I did not do the flight as I didn´t want to waste my time, so I can´t say if it would´ve recorded something. Any ideas what this might be all about ?
  21. Well, I beg to differ a bit on this one. A perfect solution would be that every Pilot/Player could control every switch etc. that he could reach in real life. So both pilots/players sitting in front could for example change radio frequencies. The above reads more like "Left pilot can control radios, right pilot can control countermeasures" etc., like it is in the Gazelle. While this if it is planned like that is most probably not a "simple" solution it is far from a "perfect" solution.
  22. Aah, it´s a bug, I started flying the Viggen again and wondered why the hell some cockpit floodlight should be turned on automatically when you lower your gear :lol:
  23. Well, did they say generally that we would have hoverbikes, like "In fifty years we will build bikes that can hover" , or did the advertisement for the new motorcycle you bought say "Hover mode for this bike is under development for a later update" ? For me Multicrew was also a large part of the buying decision, and after something like four and a half years after initial release, and with the Huey being out of beta for a while, it´s about time something happens with Multicrew.
  24. Sounds good.
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