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WolfK33

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Everything posted by WolfK33

  1. I think, but I´m not sure, you get "Breakaway!" when your closure rate is too fast. When nearing very slowly I didn´t get the message. Couldn´t connect nonetheless, gotta practice some more...
  2. Du musst die Parkbremse lösen um den Throttle bewegen zu können, die ist links neben dem Throttle. Kann man aber glaube ich nicht anklicken sondern per key command das ich grade nicht im Kopf habe. Hab´s mir auf den Warthog throttle gelegt.
  3. WolfK33

    No tutorials?

    Low FPS thread: https://forums.eagle.ru/showthread.php?t=196612
  4. Great, haven´t updated open Beta since 1.5.0 or so, it´s going to take three days. If I had known I would´ve updated it to the latest version earlier today. :doh::smilewink:
  5. Dang, with the maintenance today and then the letter I have to admit I was hoping for a bit that tomorrow would not only bring the Harrier but also 2.5 But "the following weeks" sounds good enough :thumbup:
  6. Hi RagnarDa, thank your very much for the information. When I try again I will give it time to warm up. I still wonder why I didn´t see it on the first flight with the U22/A, but maybe I just didn´t notice it. Or maybe I was looking at the flight plan or something and only looked again when the light was already off or so. Thanks for the great module btw ! Wolf
  7. Hi, I ended the mission with Escape->End and in the debriefing screen clicked "Fly" again. Hmm, maybe I should have "gone out" further, maybe that way there still was some leftover data from before that messed something up. Will try again later, after I´ve recovered from the numerous tries before lol.
  8. Hey all, I was fooling around with the Viggen´s Elint capability a bit today, placing a few EWR´s and Sams and flying around to detect them. First I mistakenly used the U22 (without A) and results were not very good as, as I learned, then only the RWR detects signals. So I changed to the U22/A: At first I did a flight were I only passed the radars and not flew around them. Everything worked, but every now and then the "MOTVERK" warning light was blinking, which not happened with the U22. The manual says this indicates the "Status of countermeasures and radar warning system", which doesn´t help me much. So the question is: What exactly is indicated by "MOTVERK". And now for the problem: I wanted to do another flight where I completely circle the radars. I reloaded my mission, did everything as before, but as soon as I turn the U22/A on / to mode A, the "KB-H/KA SL" light went on, which translates to "Right countermeasures pod empty / ECM pod failure". This did not happen the first flight and I did everything as before, and it stayed this way with the following 10 tries. I did not do the flight as I didn´t want to waste my time, so I can´t say if it would´ve recorded something. Any ideas what this might be all about ?
  9. Well, I beg to differ a bit on this one. A perfect solution would be that every Pilot/Player could control every switch etc. that he could reach in real life. So both pilots/players sitting in front could for example change radio frequencies. The above reads more like "Left pilot can control radios, right pilot can control countermeasures" etc., like it is in the Gazelle. While this if it is planned like that is most probably not a "simple" solution it is far from a "perfect" solution.
  10. Aah, it´s a bug, I started flying the Viggen again and wondered why the hell some cockpit floodlight should be turned on automatically when you lower your gear :lol:
  11. Well, did they say generally that we would have hoverbikes, like "In fifty years we will build bikes that can hover" , or did the advertisement for the new motorcycle you bought say "Hover mode for this bike is under development for a later update" ? For me Multicrew was also a large part of the buying decision, and after something like four and a half years after initial release, and with the Huey being out of beta for a while, it´s about time something happens with Multicrew.
  12. Sounds good.
  13. Hmm. If something has to be done, maybe something roughly like this: KO already keeps track of a players money. So maybe there could be a "Team Account", however that may work, that get´s a percentage of the money a player gets for kills etc. So lets say I get 1000$ for a kill, then the account of my team gets 10$ or 100$ or whatever. Then when a side gets attacked when noone of that team is online a kind of defensive convoy is sent when the units at an objective get below a certain number until the "team money" is all spent ? Those convoys could be more expensive than convoys ordered by players, or be smaller or consist of different units, so that there is still some kind of "punishment" for the players not beeing there to defend their stuff. But it should be balanced in a way that it is still possible to "get work done" when noone of the other team is online, so as not to make it senseless to fly alone when noone else is there. I don´t know if that idea could be realised at all as I don´t know crap about programming and mission making. And I don´t even know if it´s a good idea... edit: Just saw now that PB0 CEF wrote something similar. edit2: I think that should not work for groundcrew, only for defensive units.
  14. TGP Fadenkreuz auf´s Ziel, TMS hoch kurz um aufzuschalten, TMS hoch lang um das Ziel zum SPI zumachen, dann auf Mavericks schalten, dann China Hat vor lang. Dann sollte die Maverick auf´s Ziel schwenken. Manchmal muss man nochmal mit TMS hoch kurz aufschalten, meistens geht´s von selbst.
  15. :thumbup:
  16. Correct. I just checked my procedure from above, for Mavs the China forward long I did BEFORE switching to Mav-screen is indeed not necessary. So the procedure is: Put TGP crosshair on target TMS up short to "lock" it ("Point") TMS up long to make it SPI switch to MAV-screen China hat forward long and the Mav slews to the target When you´re in range (indicator appears left side on Mav Screen) the little crosshair will start flashing when the Mav locked the target and you can fire. Sometimes this requires another TMS up short (while Mav screen SOI) When other targets in proximity you can slew the Mav over the next one in Mav-screen and as soon as it locks fire away again.
  17. Someone correct me if I´m wrong, but TMS up short only changes the TGP from Area tracking to Point tracking. After that you have to make the point you are tracking now with the TGP the Sensor Point of Interest (SPI) with China hat forward long. Just try it that way and see if it works.
  18. Do you use TMS up short or long, once or twice ? My procedure is: Put TGP crosshair on target, TMS up short to "lock" it ("Point"), TMS up long to make it SPI, China hat forward long to slave all to SPI, switch to MAV, China hat forward long again and the Mav slews to the target. The first China forward long while still with TGP as SOI might be unnecessary, I don´t know, but it works for me.
  19. Hey no sweat. Just wondered if I should look for something else for a while starting monday as to not destroy my F5 key :beer:
  20. Like in hours, days, weeks ? Just asking as I´m sitting at home not working for at least two or three more weeks these days with a relapse of a chronic disease, and this is pretty much the only thing I´m able to do right now except watching crap on tv...:noexpression: And thanks for the work you put into this !
  21. Whoa, did someone drop a nuke ?
  22. Stupid question in between: When an objective´s status is "contested", is there a way to tell the affiliation of the targets ?
  23. Hey, KO is back ! Yay ! Well, just flew off the server, something about timeout on my 3rd hop..
  24. Complex jet with Heatblur technologies, like for example two-seater and swing wing? Oh please dear god let it be a Tornado IDS, preferably a mid 90s version with a nice JaboG 33 skin :music_whistling:. And with the optional model of a young Luftwaffe medic spending his free time standing at the flight line watching flight operations with big eyes and maybe an even bigger boner :D
  25. Well, I wanted to know and went into the E-Shop and added the current price of every single module, terrain and camapaign available, not bundles but single items : 1274.62 US$. So yes, it seems it is possible to spend $500 ond DCS.
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