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Everything posted by Japo32
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Today I tried to communicate with kobuleti with the A10cII in 133.00 and nothing. Other things yes are fixed.
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Yes... the same....... as always.
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Just a rework of the 3D to the new standards. The rest is "perfect" to me.
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Auguro esta semana que viene, por que el F1 está pidiendo permiso, y no lo hará (creo yo) sin antes estar una release antes.
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after the last update, still the same problem. Lost a good oportunity to advance in this model, in engine behaviour.
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yes, same problem mission 2 Kobuletti 490 right tunned but direction to the sea. In any case is easy to find visually.
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I posted about the fuel boost problem... and the post was closed to further replies, because I posted that the boost was failured after a cold start. BUT this also happens with a HOT start. Here is the track, and this didn't happen previously this last patch: AH64_FuelBoostFailure_HotStart.trk
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Here it is.. it is in the startup process. By the way, please fix the none disappear of the cursor in VR. AH64_FuelBoostFailure.trk
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When I activate the Fuel Boost and choose Normal, it gives me a failure. This was not produced before. Is that ok with new update?
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Ok.. I found 2 bugs. One in the Gazelle and one on the Apache. It is related the reflection removal. If I don't remove it, then the glass of the gazelle appears as this: if it is removed then is ok... BUT if I remove the reflections (that will make all the rest of reflections to be removed, so no good for me) then the HandGrip of the TADS of the CP/G appears without labels: because those labels have to be mapped with a reflectivity channel in their texture, I guess. So If I have to choose, I would fix the gazelle issue... I suppose.
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can not reproduce No labels in GP/S side TV screen (TADS)
Japo32 replied to Japo32's topic in Bugs and Problems
Yes.... it was a mod. Migoto VR. The problem is in the reflections to be removed on screens. It seems that the labels are some kind mapped with reflectivity (channel of the texture?), so they disappear -
Curious control file storage bug after last update
Japo32 replied to Swson's topic in Controller Questions and Bugs
same -
can not reproduce No labels in GP/S side TV screen (TADS)
Japo32 posted a topic in Bugs and Problems
They are gone with latest update: https://gyazo.com/a6671eb66a594900b6bfce6b72c3b3f4 I don't have any cockpit custom texture. -
Hello. would it be possible to put the George interface in a fixed possition and not following our head? In my case in VR, in the Pilot seat the interface is UP center of the IHADSS, and in the CP/G it is DOWN center of the IHADSS, but always moving with my head. And as an oval, because my main screen resolution is 3 screens (but I play in VR). The idea is to make it as another kneeboard that we can move around and put whereever we want. And also allow use George commands without the interface. Thanks
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resolved DCS 2.7.11 - VR cursor persists too long
Japo32 replied to Raven (Elysian Angel)'s topic in VR Bugs
yes... still the problem persists. -
fixed no radio coms with the spitfire on channel map & normandie map
Japo32 replied to crousti's topic in Sound Bugs
+1 -
enemy fighters AI difficulty
Japo32 replied to algherghezghez's topic in P-51D: The Blue Nosed Bastards of Bodney Campaign
old post, same "problem" It is totally unrealistic that I have 3 wingmen with me and the enemy goes rear and shoot me. If I use trackir there is no problem as I can check my six easy, but with VR is a PITA (and I don't want to use the "safe your neck" mod). It is a question of luck to not be shoot down, by an anemy, as even trying to be out of the ball, usually an enemy AI will target you. And it is very frustrating in the missions of all campaigns as it takes +30minutes to reach the dogfight area to be down in seconds or 4 minutes. If at least we could have the option to save the mission in certain stages.... but for now that option is only possible if the designer divides the mission in two. Of course I could use the invencible option, but that is not good for me neither. In any case, when I pass the mission, it is awesome. -
easy comms on, not working for the Spitfire furballs with wingmen.
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Dissociate mouse pointer from head movement in VR
Japo32 replied to AFsparrow1968's topic in DCS Core Wish List
I wouldn't remove the option to move with head, as there are people that manage the pointer with the head and click mouse with buttons in their joystick. Specially in VR... but for sure I would add the option to unlink from head motion in VR area or elsewhere. -
I started with 2 and followed to 5, but not luck. The problem is less, but still remains specially on top. In any case helped a lot with the Grid coordinates in the F18. So thanks!
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What I found is that when set the IHADSS to both eyes, when aligning, we can see a single cross if we concentrate our view in that, but we will see 2 circles. The trick is to align that cross to the middle of both circles. If we focus in the cincles we will see 2 crosses. But still the problem is with the CPG as still think the center VR position is too close to the bore circles, so I have to lower my body in the seat to be able to see the circles concentric.