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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. @Vasco Ferreira this seems like some stupid AI bug tnullhat I am not able to fix so far. It seems like Cajun is dragging a static object with him (it is visible on F10 map), but even if I remove the object or change his waypoint he still falls into the water.. the speed at WP2 is irrelevant because it is linked to fix arrival time and should work OK if he pushes from orbit as he should, which he never does because he doesn't survive that long. I have an idea for a workaround though...
  2. Apologies, must have missed this one.. I understand your frustration @Vasco Ferreira but please keep in mind that I am working in an environment where rules are being changed during the game. When I was building the campaign many things worked as intended, but then changes / updates to the F-18 as well as bugs introduced with different updates caused a vicious circle of bug hunting in missions that used to work well that now takes well over 50% of my DCS time. Having said that, RO:DF was a super ambitious project I am afraid DCS was - and still is not - ready for. And after that I promised to myself to keep future campaigns much more simple. In any case, apologies for all the frustration and disappointment caused. @Jakes what is your take on this? We tested it so many times, is there a different coordinates system that could be used or did we just miss this bug?
  3. Sure! Also, I've just updated the mission and completely removed the second option to attack alone. So there is only one course of action now (as of next patch), which should make things much more clear (and realistic, because: why would you not use a wingman against two AAAs?). So thanks for that feedback!
  4. This is not a bug. I have to set up player and wingman as different groups because then I have much more control over the AI. And since the stock wingman in DCS is stupid as a brick plus cannot follow any advanced orders, I stopped using him a long long time ago. So unfortunately you'll have to live with a wingman being a blue icon instead of green in the campaign...at least he doesn't crash into every second mountain and doesn't repeat "two, unable" and "two, RTB" after every order you give him
  5. I honestly don't know why. I used exactly the same filters etc as for all my other campaigns and none of my testers - and there were quite a few - never complained. I also don't have this issue when flying the campaign myself. I can't make the audio louder, because it will become even more garbled, it is already at the limits. Honestly, don't know what I could do here and where it comes from - as everything is set up in the same way as everywhere else.
  6. Thanks! Yeah, based on real story.. and as for the first technical, this is now internally fixed. Indeed - not intended, things changed with new splash damage for the Mk-80s
  7. Thanks for the feedback. And here I was proud this was the best structured briefing in any of my camapaigns, with clear references to each briefing slide, with the most important things available on hand in the kneeboard... I'll keep it in mind though for future projects, this is a good idea that won't take long to implement but will help.
  8. @WhiteDear I found that having an option to choose the way to attack creates problems for many players and also sometimes causes mission to hang. I will remove it completely and see how it works with the rest of the mission.
  9. The voice lines are done in exactly the same way as in Arctic Thunder, I used the same volumes, filters etc. This is weird indeed - though nobody else from my testers reported it. See if it continues in later missions and let me know please @WhiteDear
  10. Thanks for the feedback @WhiteDear! The Joker and Bingo values are in the kneeboard below the Flight Plan part - and if you play in VR is strongly recommend that you use the OpenKneeboard app, where you can write down your coordinates (if you have a simple pad from WACO, which is not expensive). That is another level of immersion! Also, good suggestion about the picture with coordinates - I was thinking about it before and even before seeing Reflected's campaign, came up with the idea of adding a picture with scribbled down numbers. Though on the other hand option to ask for them to be repeated is more immersive (and also takes more time to implement than a simple pic). I'll try to add it to all Gamblers missions, and probably will use that in future campaigns too. Let me know if you have any other issues. Oh, about the IP inbound - I will add a message to the player clarifying things to be on the safe side.
  11. Are you running any unofficial mods? This looks like AI issue caused by some 3rd party mod or VAICOM / VOICEATTACK. Do you have anything like it installed? Or unofficial 3rd party aircraft mods @chipsdubbo?
  12. Most likely an error with radio settings, would have to see the track file. Anyone else seeing this?
  13. I think the new radio is not capable of using that freq anymore, we're running a comprehensive check of the whole campaign and will make necessary updates to all missions - but it will take some time unfortunately!
  14. Thanks. Looks like the new bomb splash damage has caused issues, I'll fix this!
  15. I will check, but to me it looks like a one-off AI bug that just happened and ruined the mission. I know, I know - long missions, wasted time.. wish we had a save game function for the campaigns.. and yes, due to tactical situation you should drop after Tally, which in this case seems was impossible (sigh).
  16. I have no idea as all missions are built in the same way and the amount of unnecessary units is kept to absolute minimum. From my point of view there is no difference between them and I don't think this is something specific to the campaign, as neither me nor any of the testers had the same problem. DCS is a weird beast...
  17. Other missions are not like that, only those where you have strict TOT - and I don't think it happens anywhere else..
  18. If you choose to engage alone, your character says: "PLAYER: Two, take high cover, I'll first engage the engage the two armed vehicles with the Mav, then clean up with guns. Standby for fighter to fighter. " What isn't clear in this transmission? You first engage both armed vehicles with mavericks, and then clean up with guns. If in doubt best to pause the mission and open the comms log to read again the instructions - unfortunately I cannot keep them longer on the screen because of the quite stupid new radio system introduced to DCS recently.
  19. This is now internally fixed, will be out with next patch (next week hopefully)
  20. @Darthexia thanks, will check this!
  21. I think there is a general DCS issue with AAR since one of last updates, but we tested this recently and were not able to reproduce... will have a look.
  22. Looks like some problem with the deck crew. And looks like one of the updates introduced a lot of new issues to DCS (sigh)
  23. Thanks, we will check this.
  24. @dimanizer probably one of the updates messed the AAR for AI again... this happens once in a while for ED and is extremely frustrating. I'll see what I can do.
  25. Thanks, I'll have a look. Damn AAR again, ED must have messed something up with it as always...
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