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Eaglewings

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Everything posted by Eaglewings

  1. That is the very reason we are eagerly awaiting implementation of (DTC) Data Cartridge. Something like setting up your master modes preferences for each jet, save it to your call sign name, get in he jet and load it into the system. Further mission specific alteration can be done perhaps during startup. So we are expecting ED to finish work on this feature. No much has been said about it in recent times. Sent from my XQ-AT52 using Tapatalk
  2. Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled Thank you Razbam. This should serve everyone equitably. Sent from my XQ-AT52 using Tapatalk
  3. Like many fellows have put out already, no way we are seeing the Eurofighter end of 2023. The Dcs community would completely be taken by the biggest surprise in it's history if Heatblur and Truegrit release any kind of Eurofighter end of 2023 with what they have in their hands presently. I would like to experience that kind of shock though but highly in doubt. Sent from my XQ-AT52 using Tapatalk
  4. Something like the meatball light super imposed in a visible form as in the Supercarrrier would really be convenient. An option to turn it on or off in the special menu area for those who wouldn't like it can be added. I do really struggle to see the lights in vr in the F-15E and F-16. Not so much in the F-18 that uses the boom to refuel. So yeah, superimposed displayed would be great considering the limitations in virtual aicraft flying Sent from my XQ-AT52 using Tapatalk
  5. Flew the inherent resolve mission last night. Jtac gave a coordinate for a second attack which I inputted rightly, cloud was really thick so the Targeting Pod was significantly limited in finding the manpad and trucks at that position. Tried hard to get those targets on HRM mode on the ground radar and no luck. It is possible I was looking at the wrong location or I was asking to much of the ground radar for such targets. Sent from my XQ-AT52 using Tapatalk
  6. Coming back after watching the appended short demonstration videos on the damage animation. Waooo! That is just nice. Am sure this destruction animation is a first in dcs maps. Is it? Brilliant. Sent from my XQ-AT52 using Tapatalk
  7. Great job and well done to Ugra media team. That is a really quick fix response to the complains about performance issues after the recent patch. The damage models to buildings and structures is a big step forward. Sent from my XQ-AT52 using Tapatalk
  8. Sound like they kind of dampen the high pitch of the aircon noise somewhat. Very subtle I would say. I can put up with aircon at default norm position now, at max is just still too much for me presently. I can deaden the sound further by going to min while having aircon source swith at both engine. Before the patch update, aircon had to be min and aircon source at either left or right engine for a comfy flight. Sent from my XQ-AT52 using Tapatalk
  9. Yes it sounds so. I have noticed it has been turned down a notch. I could flying long flight without feeling bothered by the constant whoosh sound. Sent from my XQ-AT52 using Tapatalk
  10. Eaglewings

    TPOD -Off

    Have you switched the Targeting pod to on in the wso seat. Check the left panel on the wso cockpit to turn tpod switch
  11. Someone posted a sneak-peek from Razbam discord of some fixes likely coming to the F-15E in next open beta and I can see this listed: Improved: Adjusted ECS airflow sound gain I have the feeling this could be addressing the concern about loud ECS noise expressed here on this thread. Fingers crossed.
  12. Nice to see this great feedback on AMD GPU. Are you experiencing any visual anomalies with motion reprojection turned on? There are a lot of complain about AMD GPU in VR and that has made any gpu upgrade focus on the Nvidia cards only for me.
  13. I believe he is using HP reverb g2. I see g2 mentioned in the writeup.
  14. That is a huge number of fixes, adjustment and addition after a few days of release of the Strike Eagle. Great from Razbam and thanks to open post for giving this heads-up. Exciting flying ahead in the upgraded Syria map and the F-15E in the upcoming open beta update
  15. Impressive screenshots and videos. Optimizing to improve playability on this map would be highly welcome. Kudos to Ugra Media for the continue support and work on the Syria map. Looking forward to the next openbeta release.
  16. The F-15 Strike Eagle is not that bad. Great as it is presently and of course, bugs cannot be avoided at this stage of her release All my sorties are presently in the Strike Eagle at this time and I think Razbam has done quite well. Hoping to see the Eagle grow stronger wings in capabilities and usability under Razbam tender care.
  17. Open post observation is equally something I have noticed especially in the new open beta. The cockpit labeling are blurry and pixalated except I zoom in close at those panel and mfds. I use cockpit mod to provide some contrast.
  18. Haven't really played much with the inst mode but my educated guess is that when employing the ILS function, you would get navigation steering and symbology displayed. Similar to the F-16 navigation mode too.
  19. My bad here. Kneeboard is working as intended. I accidentally switched the mode switch on my Virpil CM3 throttle to another mode and that changed my keybinds. I am good here even while using the black cockpit mod and thanks for the follow-up Seldo.
  20. Hey. Love this mission. The kneeboard obviously contains some very immersive and relevant information. For some reason I cannot get the kneeboard to show. My kneeboard keymapping correctly done as it works in other missions.
  21. I believe it is called Secondary Shadows in the system menu.
  22. Fantastic. Can't wait to experience all these new stuffs coming to the Syria map. Good job Ugra Media.
  23. Thanks. That solved the issue. Selected openxr APi and it worked. The new app is really feature-rich.
  24. I cannot launch into VR with new version of app. It goes into 2d mode after clicking Launch VR ON. I still have the old version and that does launches into VR mode. Is there any further setting required for VR to work in the new version?
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