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Sierra99

ED Beta Testers
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Everything posted by Sierra99

  1. I'd like to see a "Modernized" Normandy map.
  2. TM MFDs work fine with Hornets...I'd suggest finding someone and splitting a set to save money...
  3. Sorry...You don't understand modern combat. Nukes are a weapon of absolute last resort. To even imply a Nuke is a tactical weapon that can be used on insurgents indicates a lack of understanding about the dangers of using Nuclear weapons.
  4. Not only no but HELL no.
  5. Ok, So I spent the day playing with the RAT function and came up with a question... Is there a way to control the Timing of when different aircraft spawn? I would like to vary the rate that different aircraft spawn so the ratio of 737s to A320 looks correct.
  6. Hey Gents... Lets say in this example I want to use a polygon to define the orbit instead of a Zone. A2A_GCICAP_Red:SetSquadron( "TAB-1", AIRBASE.PersianGulf.Shiraz_International_Airport, { "TAB 1 F-5E", "TAB 1 F-7M", "TAB 1 F-14A", "TAB 1 MiG-29A" }, 24 ) A2A_GCICAP_Red:SetSquadronCap( "TAB-1", ZONE:New( "ORBIT_1" ), 4000, 10000, 500, 600, 800, 900 ) A2A_GCICAP_Red:SetSquadronCapInterval( "TAB-1", 1, 60, 1200, 1 ) -- Starts a 2 CAP after 300 and finishes after 1200 seconds. Would the correct syntax be: A2A_GCICAP_Red:SetSquadron( "TAB-1", AIRBASE.PersianGulf.Shiraz_International_Airport, { "TAB 1 F-5E", "TAB 1 F-7M", "TAB 1 F-14A", "TAB 1 MiG-29A" }, 24 ) A2A_GCICAP_Red:SetSquadronCap( "TAB-1", ZONE_POLYGON:New( "ORBIT_1", GROUP:FindByName( "Orbit 1" ) ), 4000, 10000, 500, 600, 800, 900 ) A2A_GCICAP_Red:SetSquadronCapInterval( "TAB-1", 1, 60, 1200, 1 ) -- Starts a 2 CAP after 300 and finishes after 1200 seconds. ???
  7. I'd rather see the effort go into filling in real maps...
  8. If they didn't have any effect...they wouldn't be installed...
  9. 1 - Your version of Moose was too old. I >THOUGHT< I downloaded the latest version...unless I managed to find an old one on the hard drive... 2 - Mission script was running on a ten second delay. I changed it to "Mission Start" Yeah I did that because I wasn't sure which to use 3 - Lar airbase object was incorrectly named. What do you mean? I misnamed it or it was misnamed in Moose? (Comparing the two they "look" the same) Thank you very much for the help Fargo.
  10. You're right...not enough info... This script is supposed to spawn CAP and GCI aircraft. Cap aircraft orbit at specific points and engage targets when directed, GCI aircraft spawn to engage detected targets as well. If you run this mission you'll see it works. All I did was reuse the script and rename the groups...I'm thinking it might be the airport names...but not sure. Hence my confusion. TAC NTTR P4.3-All_Ranges.miz
  11. Can someone take a look at this mission and tell me what I'm doing wrong? I took a script that works in NTTR...Modified it for Persian Gulf and no aircraft spawn... Probably something easy but I've spent 2 days looking for it and looking at the demo missions and I cant find it. Thanks for the help TAC_Persian_Gulf_SAM_Sites.miz
  12. If you're firing at 3-4nm of course they don't even hit on the same postal code...those rounds dont have an addres to go to... They could more appropriately be referred to as "To whom it may concern" :music_whistling: Try holding off firing until about 1 mile out or less...a one second burst is pretty devastating at that range. :smilewink:
  13. Hey Gomez...Dont lose heart...Keep an eye out...the C model goes on sale every couple of months...Greta Name BTW.
  14. Red already has off boresite capability...
  15. Noooooooooooooooo...Of Course nooooooooooot.......That would be stooooopid..........That would TOTALLY screw up a measuring system comparing Rounds expended with Rounds remaining... :doh: Yeah...Yeah I had unlimited ammo turned on...:music_whistling: Thank You FunkyFranky
  16. OK so I set up the following 2 missions as a test... Persian Gulf mission everything works as advertised... Nevada Mission, When I fire guns, it displays the number of "HITS" but does not compute "Shots fired" verses "Hits"... Is this something I have to select? TAC_ PG_Nav_04SEP18.miz TAC NTTR P4.3-All_Ranges_TESTING.miz
  17. Thanks Habu! Exactly what I was looking for...Now I have a follow on question for the group... Lets say I want to use this on the NTTR...There are numerous "Ranges" each has separate target sets. Can I do a separate script for the different ranges (Say a script for the R-63B Class A range and a script for the R-64C Classs A range) or do they have to just be in a single lua file? trying to keep number of units to keep track of manageable. (Also...does this script only work with unguided bombs?)
  18. Is there an example mission for the Moose version of the Simple Range Script?
  19. [quote=debolestis;2789660 I have one request. I sold so far 61 models but I had almost no feedback. So please guys if you order something post a few photos on my Shapewys store or in this thread. Feedback is important to me so that I can make necessary improvements. Thank you! I will post a review of the tailpiece as soon as I get home...Also look for a PM regarding the Shift Registers.
  20. https://forums.eagle.ru/showpost.php?p=3287229&postcount=1 Here ya go...
  21. http://www.dtic.mil/dtic/tr/fulltext/u2/a404426.pdf There ya go...
  22. Wait...You Spawned at MAYKOP...Entered Vazianis L/L and youre questioning why it worked properly?
  23. So this creates a couple of questions... 1. Does this apply to climbing as well as diving Ii.E. if a target is trying to notch you and you begin a climb or descent it should change your aspect angle and the relative closure rate...yes? 2. How does ground clutter impact this since the target is moving in relation to any background clutter?
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