Ramsay
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Everything posted by Ramsay
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fixed internally DCS Hard crash on HOT3 striking EWR radar
Ramsay replied to Ian Boys UK's topic in Bugs and Problems
A number of fixes have been submitted to ED for the next OB update (date TBC, subject to change) inc. a crash due to the RWR. A work around "might" be to turn off the RWR before destroying the enemy radar/emitter but I haven't tested this. https://discord.com/channels/303482672834019330/1129129150079324221/1129129910724739184 -
I wouldn't say I regret my purchase as 1. I did due diligence before my purchase (checked reviews, read the DCS and RL manuals, etc.) 2. have a good idea about my own preferences and how much time I would spend flying her 3. made sure to buy in a sale 4. there was nothing else DCS related that I wanted on sale I didn't understand some of the positive reviews as, other than pretty liveries and a nice 3D model, it seemed lacking in many flight model, audio and system aspects - however, as I'd bought cheaply - it is very "back to basics" and a change from the complex aircraft I usually study and fly. I was surprised by the aerobatic chapter in the manual, so spent perhaps 2-4 hours reading up on aerobatic notation and practicing some RL basic routines in DCS. It was a pleasant enough way to spend an afternoon and I learned something new. However, as I have little interest in the current CE2, it'd take • a module "refresh" like the Mirage 2000C or Gazelle 342 have received • or a community "event" ... before I'll want fly her again.
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Need urgent explanation. I can't get power to take off.
Ramsay replied to DmitriKozlowsky's topic in SA-342M Gazelle
I'm not sure it's a bug and it's something to check with your SME's and/or SA-342 documentation. I suspect the SA-341 and SA-342 avionics/FADEC differ as I can't find any SA-342 videos where the "starter switch" is moved to it's center "ARRET" position while in flight or before shut down. However there are plenty of SA-341 startup and flight videos* where starter switch up (lift and pull) is ignition and it's then moved to a middle "run" position. * This included a civilian French cockpit with a similar instrument and warning panel layout to our L - but checking it's registration using google revealed it to be a SA-341F. Here at 5:33 a SA342M engine test is shut down by moving the Starter (FADEC ?) switch to the ARRET middle position. ... which is exactly what we see in DCS. -
A bug which is already fixed and submitted to ED for the next Open Beta patch (date unknown and details subject to change). https://discord.com/channels/303482672834019330/671347367030685697/1128695695780630561
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I found Auto-Acq DEPRESS worked (rather than aft) With the HUD "IN CMD", Auto-Acq AFT toggles between AUTO and CDIP modes. In AUTO the TPOD tracks the Flight Path Marker (which creates the designation) In CDIP the TPOD tracks the CDIP Pipper (which creates the designation)
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TL;DR: You need to undesignate first - usually boat switch Aft (will remove the HUD azimuth steering line and target diamond) Like you, I had difficulty getting the TPOD to move to the Flight Path Vector the first time I tried but it seemed to "fix" it's self after I went Boat Switch forward first. Not sure if it was a switchology error on my part (I had designated with NAV, RADAR and TPOD prior to trying to use the HUD/FPM) or a bug. However, after I'd got it to work first time, other HUD "IN CMD" resets were trouble free. Detail So in summary 1. A/G Master Mode 2. Undesigate any existing designations (Boat Switch Aft) 3. TPOD SOI, Auto-Acq DEPRESS (track/untrack) returns the TGP to slave mode. (If you don't TGP continues to track whatever it is looking at, even without a designated target) 4. Depress Castle Switch, then quickly SHORT Castle Forward (HUD Reads IN CMD) 5. Depress Castle Switch, then quickly SHORT Castle Forward (HUD TPOD box centers on Flight Path Marker, TPOD PB17 SP RET) 6. Fly to place Flight Path Marker on desired Target 7. TDC Depress to Designate (HUD target diamond, azimuth steering line, etc. - depending on weapon/selected mode) Tested using GBU-12's in AUTO STEP N/T with a CLTD JTAC marking targets with smoke and buddy lasing.
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The pod is for the TV guided AGM-130 which can be guided and/or locked onto a target after launch. https://www.af.mil/About-Us/Fact-Sheets/Display/Article/104579/agm-130-missile/ AFAIK JTIDS / Link-16 is an avionics upgrade, not a pod fitted to the aircraft https://www.af.mil/News/Article-Display/Article/138458/fighters-benefit-from-link-16/
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476 vFG - TACAN Yardstick Guide https://www.476vfightergroup.com/downloads.php?do=download&downloadid=509
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Lots of changes and fixes are incoming, including improvements to the sound (volume ?) of the ECS. From Razbam's July OB Patch changelog (subject to change) • Improved: Adjusted ECS airflow sound gains https://forum.dcs.world/topic/330163-july-ob-patch-notes-from-razbam-discord/
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Yes, the JTAC will need to mark the target with smoke or an IR pointer. Once identified, you can drop a LGB on the target, while the JTAC guides it with his laser. The LANTIRN FLIR Targeting Pod doesn't have a spot tracker. I don't know if UTM data entry is on Razbam's "roadmap" but the LST capable Litening II Targeting Pod is scheduled as part of the first CTU (2010) update.
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Original F-15E Solo/COOP Campaign - Operation Goliath -
Ramsay replied to FourLokoHassan's topic in Missions and Campaigns
Likely nothing, AFAIK using the "bomb in zone" trigger is problematic as the "bomb object" is only briefly in the detection zone before being destroyed. You can improve the chance of "good" bomb in zone detections by dropping the bombs so they fall lengthwise along the bridges (the trigger zones are rectangular and match the bridge decking) However, there's no guarantee as there's still a bit of luck involved as to whether the game detects the bomb in each zone before it explodes. As a workaround mission makers typically use scripting or setup infantry/vehicles on bridges to test for their destruction. -
Original F-15E Solo/COOP Campaign - Operation Goliath -
Ramsay replied to FourLokoHassan's topic in Missions and Campaigns
GBU-10 "in zone" i.e. for bridge 1, 2 and 3 should set flag 1, 2 and 3. There's a 4th Flag set for taking off (overfly/enter trigger zone near the inner marker at the far end of RWY 25). Each awards 25 points, equalling a max total of 100. However like you, I don't see a "win" only a draw as my score is only 50 despite dropping all three bridges and landing safely. F-15E Operation Roadblock, 2023-07-07, debrief.log Tacview-20230707-145608-DCS-1 Operation Roadblock.zip.acmi -
Bombing Range Demo, GBU-28 does not track laser
Ramsay replied to dporter22's topic in Missions and Campaigns
AFAIK the GBU-28 should not be available - it's a mission bug. https://forum.dcs.world/topic/328735-gbu-28-malfunctions-in-mission-bombing-range-demo/?do=findComment&comment=5245103- 1 reply
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For me (9900K 8 core/16 thread) - Initially (my first 3 or 4 flights) the default 4 threads seemed ok - workflow: HRM at 30-10 NM --> freeze map/designate TGT --> run in, use TPOD to ID/sweeten target and drop LGB However I quickly found in both cold starts and air spawns 4 Threads = CTD, once I started using the HOTAS to take various sizes of HRM patch maps on the LMPD while also having the TPOD on the RMPD. 6 Threads - seemed to "fix" the CTD's ... but I've settled on 8 Threads on the basis it "might" give a little more headroom and it's 50% of my CPU's available threads. FPS is mostly unaffected (drops 1 fps) but a simple DCS Multi-thread training mission usually runs at +100FPS and I have Vsync set at 60 FPS. YMMV and I'm still testing.
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AFAIK the in game pilot eye position is a compromise between the real life eye position and cockpit readability - which why there are Special Options VR and Monitor eyepoint offset adjustments in DCS>Options>Special>F-15E
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They are NDB's (non-directional beacon's) used for navigation. https://en.wikipedia.org/wiki/Non-directional_beacon AQC @326 kHz is a real world beacon. https://skyvector.com/?ll=29.92351768255035,35.128440870413186&chart=301&zoom=1
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It's a known bug - AFAIK it's already been fixed in PC's internal build and is waiting to be pushed out with ED's next patch cycle (likely sometime in July but who knows for sure). The cyclic has full movement in my install - so the limitation seems particular to your set up. I suggest checking you axis settings and that Y Saturation = 100% Note the old recommendation was to set pitch saturation between 40-60%, so if you're still using your old curves/saturations - you'll want to reset your joystick settings and fine tune from there.
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Yes, my secondary PC has a 1st gen i7-860 @2.8MHz - paired with a RTX 2070 Super it runs Multi-threaded DCS at 80-90 fps. Noting that a CPU supporting AVX is required to run the DCS F-15E in the specs. would seem sensible (unless the requirement is a compiler error).
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AFAIK we will get mavericks later during early access as they were tested on the F-15E and pilots were trained to use them. Mavericks were never deployed operationally, so having them for the initial EA release was (understandably) a low priority compared to having a solid TGP/LGB implementation. Later in development the F-15E will get the AGM-130 which was used against bridges and SAM sites, however it was more a DEAD (Destruction of Enemy Air Defences) weapon than SEAD.
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Not sure what you are doing wrong, as RAlt+Num0 will always save to the last used snap view ? Procedure is 1. Backup "Saved Games\DCS\Config\View\SnapViews.lua" so you can always revert if you mess something up. 2. Enter aircraft (disable TrackIR, etc. as req'ed) i.e. a cold start spawn 3. Check default snap view is selected i.e. Slew head position right with Num6, then tap Num5 to return to default/center view 4. Adjust FOV with Num/ and Num* and/or head position as req'ed (do not select another snap view until finished) 5. Once happy with the new default view, save it with RAlt+Num0 6. Exit the mission and confirm "Saved Games\DCS\Config\View\SnapViews.lua" has been updated i.e. has current date and time or the relevant P-51D section has updated. 7. Enter the aircraft a 2nd time and confirm the starting position/FOV has taken. 8. Repeat for other views/panels as desired. Tested DCS Open Beta Multi-thread 2.8.6.41066
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AFAIK Auto hover, etc. for the new FM wasn't ready in time for ED's patching cycle - so doesn't work. Current recommendation is to use the regular cyclic trim and avoid auto-hover/slave.
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7th September 2020 the AV-8B was said to be out of it's Early Access period and "feature complete" It's continued to be developed/improved with the addition of the Gen 4 Targeting Pod, APKWS, etc. and a still to come, INS rework.
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AFAIK • Only basic Trim and SAS are working. • AFAIK SAS/damping works off your last trim position but is WIP due to the new flight model. • The old AP speed and altitude sub-modes, hover hold and auto-slew weren't ready in time for the current patch - so their use can be unpredictable. • Unfortunately rudder trimming is bugged (uses offset from center, rather than current position), so should be avoided if possible.
