Jump to content

Lixma 06

Members
  • Posts

    1513
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Lixma 06

  1. The airbrake also won't function if you're carrying a fuel tank on the center-line.
  2. Don't tease...what''s causing it?
  3. Yeah, first thing I would try is deleting the Views folder temporarily to nail down the cause but it seems that didn't do the trick. Did you restart DCS after removing the View folder (letting the game rebuild a fresh one)? Also I'd try turning off trackir (without letting it auto-start on game launch) to see if maybe your DCS profile is causing the problem - you might have inadvertently have added some value to the Up/Down (Z?) axis or it might have become corrupted.
  4. The normal position for the caged pipper (with default seat-height) is close to the top edge of the HUD glass. Are you seeing this or is it something different.
  5. A lot of older skins/textures will need to be updated to the new standard - it will take a while, and while it's a bit ugly it's not critical. Patience.
  6. The HUD has a filter (can't recall the key command) which darkens the background - but it's very mild, not much use.
  7. Does the number mean anything (meters?) or is it just a value?
  8. I'm not sure that could be implemented - even in an empty mission the RAM usage may differ greatly from one location on the map to another. The slider in the options screen, as it currently stands, has no idea what terrain you're planning to use, nor does it know where on the map you are planning to spawn - you might spawn in the mountains or you might spawn over a huge city. The real-time CTRL-Pause info might be a good place to monitor RAM usage but I've never had much luck deciphering it.
  9. I think it's the server.lua in the Config\Views folder I can't remember whether it's a global setting or plane-specific, though. edit.....scratch that - if you just need a default FOV to bounce back to after a zoom then it's in the Snapviews.lua - each aircraft have 13 snap-views and if I remember correctly you need to edit the FOV in number 12. Also, when you first enter the cockpit you need to do a zoom and let it snap back to your desired FOV.
  10. Flaming Cliffs (soon to be MAC) has offered an inexpensive and attractive entry-point for DCS World - it gives you lots of different aircraft to fly and importantly they cover both air-to-air and ground attack roles. On top of that they are sufficiently well-modeled they can integrate with the higher fidelity, and more expensive, DCS modules. The WW2 plane-set currently stands at four high fidelity fighters and one period specific map. Not only is that an expensive proposition it's very limited in scope. There's no dedicated ground attack aircraft, no bombers. Basically there's not much to do, and I suspect this is big factor as to why the WW2 side of DCS hasn't gained much traction, especially online. The Battle of X series is obviously another reason (possibly the biggest) in retarding DCS's WW2 presence - and I would put that down to the low cost of entry, variety of roles, and variety of maps to fly on (plus other stuff). Yes, there are more WW2 modules planned (P-47, FW, Mossy) but the progress is glacial, and while I'm looking forward to these aircraft I'm not convinced that beyond the initial enthusiasm will 'get the ball rolling'. I'd be more than happy to be proved wrong, though. So why not this - A package of six/eight WW2 aircraft, varying roles, preferably types with a long service history to minimize out-of-place substitutes, modeled with the same reduced (but viable) systems functionality as the current FC plane-set, and throw in Normandy while you're at it. This should fill in many gaps, generate much more variety in mission roles, drawing in the ground-pounders particularly, and would appeal to those looking for a more fleshed-out DCS WW2 experience minus the comparatively large investment of individual WW2 modules. Call it 'NotsoMAC' :)
  11. Sorry, missed your post. Standalone - no mods or any funny stuff; totally vanilla. Like I said earlier I'll post the original tracks when I get a sec & run a few more runway tests to see how it's behaving. Also, despite the bouncing thing I can't remember popping a tire on touchdown - and God knows I've hit the runway hard and much faster than the speeds in the original take-off videos.
  12. Thanks for the tips everyone - when I get back in her I'll see if I can capture it in a track or a video. I've got a couple of tracks of the tires popping from the original vids I posted which I'll throw up when I get a chance - plus one unintentional but spectacular cobra followed by a reverse cobra followed by a fiery crash. Lovely.
  13. IH, I haven't been able to fly for about a week or so but I'm absorbing the advice. I did a test though just to see how fast I could go without attempting to take-off -- 400kph -- and then the tires started exploding. I've also seen a lot of crazy bouncing on landing - this is from Cap's stream.... e: damn time-code won't work - go to 28mins I've done this a lot. When the 29 bounces it really starts bouncing. Maybe it's realistic/PFM but I've not encountered this in any of the other modules I own.
  14. Yeah...I can't actually remember whether I tried keeping my custom 1.5.x snap-view config files or just let 2.5 do a clean sweep; probably the latter.
  15. I'm having similar thoughts. It seems everyone just flicks the preload slider to max thinking it will prevent stutter but maybe reducing it will actually work better if the HD can load the smaller chunks more frequently and remain invisible to the player.
  16. Thanks for that curve, Rudel - I tried doing the same but nearly strangled the cat in frustration.
  17. Try this - go into your \Saved Games\Config folder - make a copy/backup of your 'Views' folder and then delete the original. When you restart DCS it should rebuild the folder and files to their original states. Now hop into the 29 and see if the 'stripe' is gone. If it's gone then you know, approximately, where the problem lies - then it's just a case of narrowing down further.
  18. Mig-15 will be part of MAC (which by the sounds of it ED are trying to release before the end of the year) so maybe that's when the fix will be rolled out.
  19. Grab a Saitek Quadrant in addition to a throttle - a cheap solution for 3 extra levers.
  20. You know it makes sense.
  21. I've un-mapped the roll axis from my trim hat for the time being. I rarely/never use the autopilot so I don't have to worry about it ruining my mojo when I resume flying, and so far the only time I've used the roll trim is because I accidentally banged it while dialing in some pitch.
  22. :book: DCS MIG-29 Flight Manual RU.pdf
  23. You don't need a separate install for the open beta (although that is one option) - you can use this utility... https://forums.eagle.ru/showthread.php?t=160053 ...to flip back and forward between stable and beta. I usually stick with the official stable release but made an exception for the Mig.
  24. Yes, it's in the shop.
  25. Good luck....it gets much, much better, trust me :)
×
×
  • Create New...