Just install the whole MOD, the SUE will be useful as AI, and you can use the Carrier on its own. Having the SUE without FC3 brings no problem or inconvenience....
It would be awesome to be able to create different skins for the Super Carrier.
I know its very unlikely but if we could get a generic EDM without the embebed number lights to be able to skin either other ship of the series or use them as stand ins for older ships...
That would be most awesom.
HI, Using the Melbourn MOD, it does have 6 spwan (Taxit to TO routs) in the FIle but on line only 2 players can occupy ans the rest get the Delayed Flight message. CAn you guys tell me how to fix that?
Yeah WIP Version is the realistic one so:
1 you need to have wind over the deck, (the ship pointing into the wind, making at least 20kts or more.
2 you need to check maximum takeoff weight´s
3 check Trim as appropriate for weight.
There is no mechanics for anti submarine warfare, no sonars modeled, no layes in the water..
ASW in DCS is lacking completely, so ASW units are only good as decoration or scenery...
Would be awesome but it would be quite a challenge to make instruments behave correctly near the North Pole.. since North is no longer "Up" but center...
I would settle for a barents or Bearings sea map.
Yes, mi intention was to know what is already planned, NOT to reestablish the discussion.
I believe the Tomcat is already an exceptional Module. we really do not need every incarnation painstakingly reproduced...
cheers!
So its clear the Forrestal has Base Carrier features.. but, how about spawn points? will it still be 4 catapults only?
Can someone give a more in depth information on that please?
Thank you for your continuous work!!!! This thing is Amazing!!!
You know our entire squad is based on the A-4...
Thank you so much for this brilliant piece of art!!!