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Pman

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Everything posted by Pman

  1. Its perfectly possible to start the stang with the manifold throttle at idle Its just about timing between the ignition switch, the mags and the fuel mixture
  2. Hi Time, They are stored in the mission itself when you spawn the aircraft as the frequencies were controlled with crystals in the stang On the VA server we havent bothered with them as there are so many airfields in use that you can never cover the frequencies Pman
  3. We had alot of first timers on the VA server last night what a huge amount of fun! Come into out TS guys if you are unsure and hunt out one of the seasoned pilots and they will nearly always help where they can!
  4. Tracks are not 100% reliable Try not to time accelerate through them seems to help
  5. Generally as follows Increase RPM then manifold to desired setting in that order and when decreasing do manifold then RPM What settings you use largely depends on what your doing, I dont do combat in the P51 so I cant help there, but I do alot of Aerobatics in it, both in and out of formation Pman
  6. I will be on the Virtual Aero server later Time if you need some help with the Mustang :) Get on teamspeak :p As for one of the other questions, the manifold pressure and prop RPM being tied together is a very bad idea, start reading up about engine management in the mustang, if you try and sync the two as you would expect a modern throttle to work then you will blow up alot of engines If in doubt ask, or pop in the VA server there is usually a P51 pilot around to help most of the time Pman
  7. Not out to cause an argument but just saying that the Mustang pilots I have spoken to do not run at full military power for take off. Just saying
  8. In our server when there is 20 people it takes around 4-5gb of ram depending on its mood Most of the time its around 3, but to ensure smooth running I wouldnt use less then 8gb in the machine
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  9. Really looking forward to this
  10. Np with that, I even gave Merlin the details he would need to at least get started with a dedi if he needs it he knows where I am :)
  11. You're not wrong ;) But I wouldnt hold your breath on anything else from the fighter collection making its way into dcs anytime soon
  12. Thats true, I dont think there are that many player made missions for it when I looked when I first got it
  13. Nice idea for combat servers. If its formation work of general free flight bear in mind that the Virtual Aerobatics server is 64 slot, has its own ts and has 18 Mustangs to chose from :) But for combat its a start :) Pman
  14. What you may find is that with the release of Fw190 (next year I would bet) there is more likely to be the will for someone to pay for a dedicated server Dont forget Rock used to host aerobatic servers for nearly a year before we started Virtual Aerobatics, and then it was only up 2-3 afternoons a week Pman
  15. Hi Guys, I have been asked this many times with regard to including weapons on our server. Let me claify a few things. Our server is a true dedicated hosted in a data centre and as best we can its up 24/7, total downtime in the past 3 months aside from maintenance is around 1% We do not allow weapons of any kind on the server and people frequently get banned for testing us on that policy. It is a strict zero tolerance on it. This will not change. I gave the OP an idea of the costs involved to get at least the hardware in place to try it at home, but being brutally honest there is no way to host a combat server at home with less then a 50mb upload or 4mb per second true speed. Any less then that and you are confined to a small server, which I believe defeats the objective of it. Combat is not one of our objectives at Virtual Aerobatics so we will not including any zones or areas for combat on our missions/server. I am sorry that you guys do not have a place to go and do what you do, but we will not help in this as it will be too disruptive to our pilots and to be quite frank I have no interest in combat in the P51. I've given the OP what he needs info wise if he wants to foot the bill for a server, he will need to edit a fair bit to get it working well but it is do-able. Good Luck and I hope you find a solution Pman Virtual Aerobatics Server Owner.
  16. I'll throw my hat in the ring Callsign - Pman Location - Surrey, Uk Time Zone - GMT Formation Experience - 3 Months training with VH-Rock, 15 years on flight sims up till then, PPL training. Equipment (Joystick, Pedals, Track IR etc...) X52Pro, Track Ir5, Saitek Pedals, Pc specs below.
  17. I can only comment on the Virtual Aerobatics server but hosting it at home costs bundles with a high speed throttleless connection. Hosting it in a decent dedicated rack is even more expensive. Its not a cheap option to host a dedicated server capable of hosting more then 4-5 players Pman
  18. Nah not really, Stock car racing isnt my thing. Some would say that it shows a pilots real skill as the machine is the same, I still think its very bland though. Skill or not Pman
  19. I think there maybe some interest in a server, for me personally I dont find it much fun stang on stang. Once the Fw190 arrives maybe but for now its too mundane for me Just be aware that the upload for a dedicated server is quite high so bear that in mind if you decide to try a dedicated machine Pman
  20. That was because the track that was played in the demo was recorded in a prior version, they changed the FM and so the track was no longer accurate. Had nothing to do with it being "wrong"
  21. Thats a reasonable workaround however tbh its not worth me looking at the possibility of a change until the timer restart is implimented without me having to edit my missions etc. Adding additional code to them is needless. Will look again at 7.1 then maybe I'll do a test on the Virtual Aerobatics Server Pman
  22. why? Thats how the real aircraft is....
  23. Hi Speed, Yeah we are running a customised version of Servman at the moment, took abit of work but its mainly working how we need it too now, its just a pain having to keep updating it all the time ;) Re the motd, I am not advocating it one way or the other, but anyone that has enough knowledge to deploy and utilise slmod will soon come to realise that it is removable, I dont think if I ran a normal combat server I would remove it mind. For our use if I was to use slmod on it I would remove some of it as things like stat tracking on a strict non combat server is something most of our pilots would not be worried about tbh as aside from flying hours there is nothing to track :p As there is no "objective" in our mission it has to be able to restart on a timer as its pretty much impossible to fly formation at night in a Mustang ;) so for us at least its a necessity, but in general no I dont think another version of Servman is needed now things like motd are in slmod, but as I said we need a mission restart timer for our server to work All the best Pman
  24. Having looked at the lua code yes number 1) is possible Without #2 we cant use SL mod or any derivitive of it on the VA server as it simply wont work Not really worried about 3 Pman
  25. Its perfectly do able to take the stang off with no rudder trim for the take off, its just abit more work as the tail lifts and upon the initial climb out. If you are flying a light and clean aircraft I would try taking off with much lower settings and you will be surprised how smooth if can go up. Even down at say 2400rpm and 35" of pressure. If you want a rough take off try 100% fuel with tanks and some rockets to boot ;) but on a more serious not dont try and force the aircraft into the air, it will head skywards easily if you can control the throttle correctly. Pman
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