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Everything posted by bart
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+ 100 on this comment. The new sounds are fantastic, along with all the other little additions I've found on top of the listed change log stuff the Mosquito is really coming along nicely. She's now topped the Spitfire for my all time favorite.
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Glad you nailed it Basco. I also find with just slightly less than 2 ticks down elevator trim and no flaps, if I don't touch the stick at all the tail comes up when she's ready to fly then slight back pressure on the stick and airborne. Wheels up and trim to keep level and let the speed build, taking out the rudder trim as speed increases to keep the slip gauge right in the middle.
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Basco, don't give up on her! Jump onto the Aerobatics Online server and sit in my nav seat. I'm definitely no expert but I would be happy to give you some pointers. Then swap and I'll jump into the nav and you have a go. Let me know when is good for you if you would like to give it a whirl. But don't give up on the Mossie. Once you get it she's the pick of the bunch!.
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Same here. Wouldn't know how to do an auto start!. Being a pilot, ground crew or having anything to do with aircraft really is a job where having OCD is actually a great advantage!. DCS also helps out too with the old OCD!.
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@Lurker Agree 100% on all your points.
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Yeah, I see that. But why pressure refuel these tanks and not open line them?
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Interesting, I didn't know this. So what was the reason for pressure refuelling the inner tanks only? and why were the other tanks not refuelled in this way? All the warbirds I ever refuelled at station air shows were open line. One occasion I was refuelling a Grumman Avenger and it air locked and spat fuel out of the tank filler point all over the wing, it even ran down into the cockpit floor! The pilot didn't bat an eyelid, he just said "ach don't worry about that, does it all the time! it'll soon evaporate" and it did. AVGAS is stinky volatile stuff.
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All WW2 aircraft were open line refuel (as opposed to the pressure refuel system used on modern jets) which is basically like refuelling your car. You take the fuel cap off, use a nozzle similar to what you get in a fuel station but bigger, and fill up the tank until it's full. Replace the cap and go to the next tank. There was a sequence to do it in. I was always taught (Ex RAF) to refuel open line tanks from the centre out, and I did this countless times on all sorts of aircraft, so my logic says the centre tanks should be filled first followed by the inner wing tanks, then the outer wing tanks and lastly the externals if they are fitted. By not filling the centre tank but the inner wing tanks first that may be another bug, but I'm not 100% sure. Also IRL if the tanks were at different heights within the fuselage with the centre tanks slightly below the inner wing tanks, if you filled the inner wing tanks and not the centre tanks then the fuel would run down into the centre tanks anyway due to gravity or at least self level after a period of time. I would guess that's why the long range tank that fits into the bomb bay was fitted with a booster pump, as when it was fitted it was below all the other tanks in the system. I could try but it would be a rather large track file. I tried to post tracks here on the forums before and with the limit of 5MB it's been an issue in the past. Still I'll give it a go later and see what happens.
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@Helles Belle you're understanding of the fuel system is bang on from what I read in your post. Talking of the external fuel transfer I've been doing a bit of testing with it. I jumped onto a server in a Mossie with 100% fuel. I defueled the aircraft to 76% on the fuel slider in the ground crew options, see NOTE below before doing this!!, which empties the outer tanks. If you switch on the main battery switch you can see this happening on the outer tank gauges. I then fitted 50 GAL drop tanks to the aircraft and went flying. Once in the air, with mains selected (as the outers are empty from the defuel), I opened the transfer valve. The fuel transfers into the outers ok, takes a while, but what I found is I can only get 30 GAL into the outer tanks as seen on the gauges. I thought the tanks hold 50 GAL which should almost fill the outer tanks (58 GAL capacity) on each side. Similar thing happened with the 100 GAL tanks. Can anyone else confirm this or am I missing something? (other than the missing fuel! lol). NOTE :- if you defuel a full aircraft to under 76% I found it tries to take some fuel out the main tanks and there currently seems to be a bug where the fuel sound loops, the fuel never comes out the mains and you're basically stuck in a dead aircraft as the ground crew won't prime the engines for engine start while they are busy with the defuel which is stuck in the never ending loop! only thing to do is abandon it and jump into another aircraft. So if you defuel a full (100%) aircraft DON'T go past 76% on the fuel slider, this will effectively empty the outer tanks only.
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This is my best guess too. If I had to pick dates I'd say 22nd or 29th December, barring any last minute hitches that may arise. Looking at the to do list Wags posted in the Mini-Updates thread on the 25th Sept ED still have an awful lot of work to do between now and then.
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I tried that and couldn't get them to drop, even though on the bomb panel it says bomb/wing tanks next to the switches. Then I found the secret!... Look on the left side of the cockpit just up from the throttle quadrant, there's a push button with a cross hatched pattern on the protective cover, it's not yellow and black as per modern aircraft, I think it's grey and black but anyway it's cross hatched, it's quite tucked away up there but once you've found it you won't forget it!. Lift the cover and push the button and off they come!.
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Is it possible to trim this aircraft to fly hands off
bart replied to truebrit's topic in DCS: Mosquito FB VI
You're absolutely correct. However there is a work around to currently have the standard vanilla trim, and also have a slow "fine" adjustment at the same time. I have now done this and have both bound to different hotas switches and it works. The drawback is, yes you will have to modify the .lua file after every update, but once you have the two lines of code saved somewhere convenient it takes just a few seconds to copy and paste them into the file to modify the .lua and once in sim go to your control bindings and re-set the bindings for the "fine" trim you just added in the .lua file. For now unless ED implement this as standard this is all we have. But it works and works well, and to me it's a minor inconvenience to update the .lua file in comparison to fighting the trim all the time whilst flying. If you haven't seen the post here is a link to it. The post you want with the two extra lines of code to add the extra "fine" trim bindings is on the 5th post down. Hope this helps. -
Where was this photo taken Krupi? The hangar looks like Duxford?
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Agree, if it's not in the real A/C then we shouldn't get it either. If it is a function of the pod itself then what we have ATM may not support it, but the Sniper XR pod we get further down the line may have this feature, I'm really not sure. As long as ED stick with authenticity then I'm ok with that.
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What about the IRL aircraft, did that have an auto lase feature?
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You're absolutely right! however the thread title is quote "Max Speeds Achieved and Settings Used"....absolutely nothing there about what the flight regime has to be at the time. So I thought I would add a bit of fun to the thread and report what I had seen in a dive....you know FUN, remember that?!
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2850 rpm +10 boost, Radiator flaps closed and a clean airframe in a 30 deg dive from 10,000ft. I got to Approx. 500 mph, I say Approx. because the pointer was way past the max reading of 480 on the gauge. I think it could have easily gone faster but I didn't want to push it as I wanted to practice landings! Not sure how much fuel I had as my eyes were glued to the ASI and the windscreen at the time! lol. I was surprised as to how easily it pulled out no buffet or wing flapping, it was smooth. Maybe next time I'll try for the full go and see what happens...
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I recently raised a bug report following an issue I had where I couldn't get the engine to start. Here's a link to that report It now looks as if it wasn't a bug I came across, but due to a change in the start up sequence in a recent update that allows you to get into a hung start situation if you open the HP cock on the throttle a little too early. This led me to look further into the F-16 start up sequence out of pure interest really, as Propulsion was my trade whilst I was in the RAF and I have done countless ground runs on various aircraft IRL during this time, and on each different type of aircraft the sequence was VERY different. So this got my interest going about the sequence of events on starting an F-16 both in our Viper and in real life as far as I could research. Hopefully an ex service F-16 crew chief or someone with real life experience will chime in here to give the "real" low down as far as they would be allowed to do so. Anyway, I am not 100% sure on this as I have no real life experience with the Viper other than first line refuelling and doing a see in/see off on it. I don't know the ins and outs of how it works. All the aircraft I worked on we were sent on various specialist courses to learn every aspect of the aircraft, how it worked and why, what sequence of events happen and why, in depth systems study etc. We even had to go into flight simulators once a year to get signed off on the ground running aspect, there they would simulate various faults and we would practice how to deal with them in the correct way etc. As for the F-16 I don't have this in depth level of understanding other than what I have read, and gleaned from flying our DCS Viper, but there seems to be a few discrepancies on how the start up sequence works IRL and what we currently have on our Viper. So going back to our start sequence on the DCS Viper, you select "Start 2" the engine spools up to 20% the SEC light extinguishes, you open the HP cock and away you go. Now, if you open the HP cock on the throttle before the SEC light extinguishes you get a "hung" start, and nothing happens. The engine just sits there at 20% with the HP cock open. My question is this, wouldn't the system allow fuel into the engine combustion chamber anyway when the HP cock is opened, and what you should see is a rapid increase in JPT without a corresponding increase in engine RPM (%)?, a sure indication of a hung engine start, the operator would therefore have to shut the HP cock on the throttle immediately and allow the engine to continue to spool to keep the airflow going through the engine to cool it down and get rid of all that extra fuel. On my failed start I had no indication of any rise in JPT (check the track file attached to the bug report above), it was as if I had no fuel going to the engine at all. Now this raises another question... has the Viper got another system whereby it will not allow the fuel to enter the engine even if the HP cock is opened, prior to the SEC light going out and the engine reaching the critical RPM necessary for a full engine start?. I also read somewhere that the SEC light extinguishes at 70% RPM when engine control switches from the SEC (Secondary Engine Computer) to the PRI (Primary) mode, it doesn't go out at 20% as ours does and before the HP cock is even opened and therefore before the engine is actually running. I am not sure what Block version of the F16 this info was applicable too however so this may or may not be relevant to our F16. Systems and sequences of events change with aircraft updates. Here's a link to where I obtained that info from. How to start the engine on an F-16 Fighting Falcon - Quora So, thoughts gentlemen please. No arguments though please! It would be good to dig into this further and maybe find out if either what we currently have is in fact accurate, or compile some evidence that we could submit to ED to have our Viper updated should the sequence we currently have be incorrect. Either way hopefully we all will have learned something more about the Viper!
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I believe this has been the issue. I didn't realise a change had been made to enable the hung start. In the track I open the throttle a split second before the SEC light extinguishes and thus entered the hung start. Once this has been triggered that seems to be that! No further issues encountered now that I understand the new mechanic and wait for the SEC's light to go out. Thanks for all the input fellas. On a secondary note though, if you open the HP cock on the throttle before the sec's light extinguishes wouldn't the system allow fuel into the engine combustion chamber anyway and you would see a rapid increase in JPT without a corresponding increase in engine RPM (%)?, a sure indication of a hung engine start, and the operator would therefore shut the HP cock on the throttle immediately and allow the engine to continue to spool to keep the airflow going through the engine to cool it down and get rid of all the extra fuel. I had no indication of any rise in JPT on my start on the track file, it was as if I had no fuel going to the engine at all. Or has the Viper got another system whereby it will not allow the fuel to enter the engine even if the HP cock is opened prior to reaching the critical RPM necessary for full engine start?. I also read somewhere that the Sec's light extinguishes at 70% RPM when engine control switches to the primary control loop at this point, it doesn't go out at 20% as ours does. I am not sure what Block version of the F16 this info was applicable too however so this may or may not be relevant to our F16.
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Engine fails to start on the cold and dark SP mission or on a MP server. I run through the start up procedure, get to 20% engine rpm and open the HP cock on the throttle and nothing happens. Engine continues to spool at 20%. I have the throttle Idle/Cut off bound to my Warthog throttle. In the track you can see the throttle move to the idle position and the start fails. I have also tried the keyboard bind RShift + Home which also opens the throttle to the idle position but the engine still fails to start. Track attached. Fail to start.trk
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fixed Channel Map and Distance Shading Internal vs External
bart replied to Cool-Hand's topic in Bugs and Problems
Same issue here too. It's not visible at low altitude, but the higher you go the more apparent it is. It's almost like you have a circle or bubble of normal map around you to a certain distance, beyond the circle the ground is black. I thought it may be related to the "draw distance" option in the main menu but after increasing this it appears to have no effect on the size of the circle. I only recently noticed this issue too. Happens on MP and SP for me. -
What book is this extract from if you don't mind me asking?
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Agreed, it's a hand full trying to do two crew member's jobs at the same time especially the radio's which require a bit of concentration. One of the reasons I've put this suggestion on the wish list, see what you think.
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I was watching a recent video by Reflected on the operation of the T1154 (transmitter) & R1155 (receiver) radio units. Whilst manipulating the controls he had to, and was struggling at times, to keep the aircraft straight and level whilst at the same time tuning the radio's. He mentions that the radio functionality will be an important part of his up and coming SP campaign for the Mossie. Here is a link to that video, I hope he won't mind me posting it here so folks can see the issue first hand. Now that we know the radio use is likely to be an important feature of future campaigns would it be possible to have an option for those playing in Single Player mode or a SP campaign to have the aircraft stay in straight and level flight when the player needs to switch to the nav's position to operate and tune the Radio units? for example the aircraft continues to fly straight and level maintaining whatever course and altitude you were at when you switched to the nav's position, and therefore the player wouldn't be fighting with control of the aircraft whilst working the radio sets at the same time? After watching Reflected's tutorial, I think it would be a great addition for the single players to have such a feature available.
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Oiks!!... lol. Maybe to mean Erk's, the proper term for the WW2 ground crews. Anyway, another vote here for this, would be nice to see the Erk's at work.