Jump to content

72westy

Members
  • Posts

    247
  • Joined

  • Last visited

Everything posted by 72westy

  1. Correct. The demonstration aircraft are stripped down & modified to fly sustained maneuvers. Spent 10 years working as an AD-1 in the Navy (1986-1996).
  2. Which system do you put the new GPU in?
  3. I refuse to go with an OS merely due to a company running a said version. Almost all companies run bare min hardware and when they upgrade the OS almost always end up with software compatibility issue/s down the road.
  4. https://grassmonkeysimulations.com/
  5. I'll wait until it moves from beta then report my findings on my set up (see signature for specs).
  6. I own an Oculus Quest 2 and what got mine working is disabling the motherboard USB 3.0 ports in the BIOS and adding in a PCIe USB 3.X card and running from it. You can see my system specs in my signature. As for the add in USB card I purchased the following...Inateck PCIe USB 3.2 KU5211-R
  7. At that speed I'd bet paint was missing from the nose radome.
  8. I can provide some real world experience with the Tomcat an it's ability. Worked on them from 1986-1996 while in the Navy as an AD-2 (Jet engine mechanic). The highest one has been is roughly 61,XXX ft in altitude (that I know of). It's service ceiling call for roughly 55K any higher an you could easily lose both engines (A variants). At which point you'd have 15 min or so to reignite them. This was with the TF-30 engines. The early T-30 engine Tcats were prone to compressor stall at several regimes (high alpha, high yaw rates, high altitude). Pilots flying the T-30 cats had to continually factor engine limitations into your decision-making tactically and around the boat. Above 28K and into low 30K the T-30 engines just did not perform well. Once the 110s came anything above 30K there were no limitations. Endurance with 20Klb of fuel was what made the aircraft likeable. Max the load and you had quite an aircraft. Hydraulics were another issue with the aircraft. As I gained experience with working on them I could spot issues by running my hand/s across various surfaces and nail down where and what issue existed within the hydraulic system. The GE-110 engines brought an entirely new aircraft to flight. No altitude was too high and moved the flight envelope up into the ionosphere and crews were able to dominate. In slow flight a crew could quite literally fight uphill because the pilot could add energy quite easily. The aircraft was a true stick & rudder aircraft and required time in the seat for a crew to master it. At the end of it's life maintenance become quite extensive and costly. On a rough day it could take an hour or more before the aircraft was even out of chocks. Crews learned what to do with and what to do without prior to flight. The old AWG-9 radar was unparalleled and at other times not so much. Had a RIO once tell me he was able to make contacts at over 100 miles while on deck. The aircraft design was built around the Phoenix missile system and is why the fuselage was designed with it's engines separated by 9ft.
  9. For MSFS? Yes. Lest we forget P3D (ESP) which offers the entire world. Abet not as detailed but world none the less.
  10. I'm running an i7 3770K, GA-Z68XP-UD3, 32GB DDR3 CL7-8-8-24, RTX 2070 OC mini, (x4 1TB SATA SSDs) LG 32in Ultra wide LED (2560x1080p) run DCS (latest build) at 75++FPS and MSFS20 at 40-50ish FPS high setting same screen res. See signature for full specs.
  11. If you love the Corsair you'll love the detail of this... https://www.craftsmanshipmuseum.com/Park.htm
  12. If one wasn't careful and got too close to the intake you'd get swept off your feet into the intake. Being directly at the nose personnel not experienced enough would forget (brain fart moment).
  13. We coined it the 'Maneater' in the Navy.
  14. The FPS improvement was with a build previous to a release of Direct X 12 api. The DX 12 was also an early limited performance wise release for MSFS as it has caused performance issues in and of itself vs DX 11.
  15. Upgrading the motherboard will require reinstall of the OS due to the new motherboard being completely different than previous one.
  16. I'd do it for 1 Billion saving the taxpayers tens of billions. We're reaching a point where it won't be cost effective for a government to even develop new stuff.
  17. 72westy

    Logitech x56

    It allows user to bind another key to the same button if already bound. Switch from one to another then bind the new key. You'll need to switch the selector to the one you bound.
  18. Thanks for the reply. After install of the default GrinnelliDesigns F-22 do I need to do for your mod (install wise)?
  19. This was with the default F-22. I do not see the up/down movement of the vector nozzles. Running the latest DCS stable release.
  20. https://grassmonkeysimulations.com/
  21. With just the default mod F-22 installed I do not see any nozzle animation at all (up/down movement).
  22. Running at 2560x1080P 34in Ultrawide LED
  23. I notice the thrust vectoring animation effect for the F-22A is not working. From here...https://fsoutlet.com/f22/#1612905959078-615e2924-b656
  24. I downloaded from the link on the following page (Community F-22A Mod version II 1.24GB) What do I need to do at this point as far as installing the single player mod you offer? https://fsoutlet.com/f22/#1612905959078-615e2924-b656 I also do not see the thrust vector animation effect (1.24GB version) I'm running latest stable DCS release.
×
×
  • Create New...