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AG-51_Razor

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Everything posted by AG-51_Razor

  1. Man oh man! I'm really starting to get the shakes and night sweats here fellas. Can you hook me up with just a little Hog fix? I mean, just a little one, like a picture of the prop, or tail wheel with the arrestor hook attached? I'll gladly pay you Wednesday for a fix today!! It's been a couple of months now and I am really hurting! :cry:
  2. What are the drawbacks of using 1.9.0.0 going forward? Is it a beta version that 1.8.0.6 will eventually catch up with? Is 1.9.0.0 the next version that 1.8.0.6 is going to? I am a very confused but satisfied user of this utility.
  3. Is there a way to roll back to 1.8.0.6 without deleting the whole thing first?
  4. Do you have Waypoint boxed before you select Waypoint Designate?
  5. Hopefully some progress has been made within the past 30 days that y'all can point to. No pressure, just wondering is all. :music_whistling: There are many Corsair II lovers in here that are anxiously waiting for the day we can start throwing money at you!! :pilotfly:
  6. Beautiful work!! Can't wait to download this mod :thumbup:
  7. Worked like a charm Suntsag :thumbup: Thank you very much!
  8. Suntsag, you ROCK!! Thank you for all you do for this community! :thumbup:
  9. I replaced the Jug with the Pony and it is referred in the radio communications to as an F/A-18 and shows up as one in the text on the screen as well. Very strange. Unfortunately, that didn't help.
  10. Suntsag, thanks for looking into this for me. I am in the Jug for this particular mission although I will see if it works for the Mustang as well. My aim is to develop missions for my squad where we can perform air to ground attack missions by calling on a FAC to mark the targets. As you surely know already, it is nearly impossible to find tanks, artillery or just vehicles parked along hedgerows by flying around at 10-15000 feet, which is fairly historical. I really appreciate your help with this Sir.
  11. One more thing, I have been getting these same results with a WWII soldier OR the Modded Willis Jeep from Suntsag's mod.
  12. In first test, I changed the tank to a halftrack and got the results that I was looking for - a complete FAC response to include smoke. Next test was to add additional vehicles (tanks) to the halftrack group and was told there was nothing for me here, go on home! In another test, I had an assembly area filled with several armor and arty units but had the FAC set to engage a single truck. He began calling me in but when asked if I was ready for remarks and further talk-on, he clammed right the heck up! Very frustrating! I am pretty sure that it is something that I am doing wrong and I just can't seem to be able to figure it out.....yet. :joystick:
  13. I couldn't possibly agree with this "Wish" more!! :thumbup: I believe that the campaign in the Solomons, from Guadalcanal to Bouganville represents a tremendous opportunity for ED to provide a battle ground map that would allow for carrier vs. carrier battles as well as fierce air to air combat throughout the island chain, not to mention the air to ground/sea combat that took place almost continuously from the first day of coming ashore on Guadalcanal until we were done with Bouganville. And the Corsair played a significant part in that campaign. The aerial opponents there were almost exclusively IJN If ED wanted to shift further West, they could do New Guinea and produce a Razorback Jug for that :thumbup: The aerial opponents there were almost exclusively IJA.
  14. Thanks Olddog, I'll try that!
  15. Suntsag, I have been having a hell of a time trying to get Joe Snuffy (a WWII rifleman) to act as a FAC and then a guy in my squad found this in the Mods Section. I downloaded it and installed it (v2 and saw no option to fold the roof down, not that I care about that) and still cannot get the unit to mark a target for me with Willie Pete! I have the unit acting as a FAC, Invisible and Immortal, and his ROE is Weapons Hold. I have set the frequency and given him a callsign. When I call him up, he answers and either tells me that there are no further targets and that I can go home, or he will answer with the usual JTAC stuff and when asked if I am ready to copy notes and further talk-on, I answer that I am ready and he just doesn't respond any more. Can you explain how you got that Willie Pete to show up in that little video you did??
  16. I am trying to use an infantryman as a FAC on the Normandy map. I have placed him up on a rooftop with commands to be a FAC, invisable and immortal. I also gave him an ROE of weapons Hold once I saw him plinking away at the tanks! First time, I assigned him a FM freq of 40.00 but he would not answer me on that. I then gave him a VHF freq of 133.00 and got him to answer. He is in fairly close proximity to a bunch of enemy tanks and he responds appropriately indicating that the enemy is marked by WP, which they are not, and then asks me to let him know when I'm ready for remarks and further talk on. When I respond that I am ready to copy, he clams up and never responds again. I have the date set to 6 June, 1944. I am flying in the P-47 with the radio channels properly set. Is there something that I am missing?
  17. While I am frustrated and sorry that y'all are experiencing these problems, it is somewhat reassuring that it's not just me having these problems. I guess it's true when they say, "Misery loves company." :megalol:
  18. Thanks for the explanation Guys :thumbup:
  19. It appears that the labeling for the elevator trim is incorrect. If you trim the nose down, the indicator travels forward, which is correct but the label is "NH", which I assume stands for Nose High which is not correct. Conversely, when you trim the nose up, the indicator travels aft, which is correct but the label is "TH", which I assume stands for Tail High whis is not correct. I suspect that the labels are just backwards since if you trimed the nose down the tail would be high and vise versa. It's all of little consequence as the trim system does function as it is supposed to but seems out of character for ED to have made this type of mistake given the unbelievable level of detail they have put in the cockpit. I couldn't be happier with the Jug, even if I had to wait 5+years for it!! :pilotfly:
  20. Thank you sir, for the reply. :joystick:
  21. Since the latest update of OB, I have been experiencing some rather strange behavior within the ME. First of all, I have noticed that the liveries of all of my flights (clients) continually reset to the default for the Hornet and Tomcat. I can't say about other a/c since these two are the only ones that I am dealing with now while building missions around the SC. Secondly, I have noticed that the ME seems to be exceptionally bogged down when switching between one unit to another. It takes several seconds for the data page over on the right side of the screen to fill in. The arming screen is very slow to populate also. Am I the only one experiencing this? It feels like a problem with my computer, which has rarely been a problem in the past. But before I start doing something drastic like deleting DCS World and re-installing it, I thought I'd ask in here if anyone else was seeing something similar ti this as well.
  22. Well, all that LALT + C does is switch between mouseview (trackIr) and the mouse cursor. I can not get that view up either :joystick:
  23. It is described in this latest release of the CS manual. https://forums.eagle.ru/showpost.php?p=4350900&postcount=7 LALT + C ??
  24. That is great news Wags!! :thumbup:
  25. I don't believe that the gear warning system has anything to do with altitude at all. It's all about airspeed.
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