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AG-51_Razor

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Everything posted by AG-51_Razor

  1. They most definitely had Hayrake for use to find the boat but all naval aviators were taught to rely on good DR navigation skills due to the lack of reliability of anything electronic back in those days. :pilotfly:
  2. +1000! It seems like this would be more appropriately placed in the Community News forum. :thumbup:
  3. I have been successfully using the following Tacans for the 3 tankers airborne - 17Y, 18Y and 19Y
  4. Awesome update! Thanks for that. Really looking forward to spending my money on your Corsair and Crusader! :thumbup:
  5. This is the best EA rollout ever!! Starting with the exceptionally fast download just minutes after it became available, to the completely bug free (as far as I can tell) module, to the gobsmacking beautiful visuals. Thank you ED, for a beautiful carrier. It was certainly worth the wait. Y'all did yourselves proud! :thumbup:
  6. I'm pretty sure that any of the static deck crew that you place in the mission will move around, shift their weight, look around, etc. Thay don't just stand there like a statue.
  7. As did I and I can say that DR (dead reckoning) navigation was not that bad. If you have an E6B navigation computer or have a virtual one online, you can be very accurate flying around in the virtual world of DCS or IL-2 and the biggest source of error is you not holding a planned course or airspeed and not minding the clock. The reason being that the winds set in the ME are constant throughout the map. Time, distance and heading are extremely useful in the absence of GPS or inertial nav :smilewink: Having said all of that, I would still like to see ED model the Hayrake radio navigation system :thumbup:
  8. It absolutely blows my mind that, 1) ED has a placeable TACAN in the Fortifications section that does not perform it's function and 2) a person outside of ED can develop a mod to make it work as it should. What the heck is wrong with this picture??!! Thank you Sunstag, for all of the useful mods you have produced.
  9. I can't imagine that it will involve any more than that - clicking on the Stennis and changing it out with one of the carriers in the list from the SC module.
  10. Thanks for that BIGNEWY! At least we know that it's on ED's to do list :thumbup: LOL Triv! The Super Boat will be here soon enough :pilotfly:
  11. I believe that it will function just like any other module in DCS. That is, you can choose to use it in a single player mission or a multiplayer mission.
  12. +1000! It's really hard to see because it is almost completely nonexistant! I doubt that it is a Super Carrier module thing though. I would bet that it has more to do with the core of DCS World, or at the very least, map specific. Regardless, I wish that ED would enhance the wakes for all of the ships in DCS World.
  13. As I understant it, they work exactly like the IFOLS on the Stennis.
  14. If I recall correctly, back in the old Flaming Clifs days of LOMAC, the Kuznetzov had functional retractable chocks for the landing gear when you hit the U key while sitting on one of the launch points, much like the Stennis now. They would pop up and lock you in place while the JBD came up and once you came up to full power, they would retract and off you'd go. I believe that I saw these mentioned in a news letter or some kind of hype literature for the new Kuznetzov a while back.
  15. That thing that blows me away is that there is already a beautifully modeled MAN Portable TACAN in the ME, both as a static object and as an AI object under Fortifications. You would think that it wouldn't be too difficult for ED to provide for the ability to set the channel when placing it on the map. I mean, why else would they have put that in?? :(
  16. Does the "TACAN Beacon (Man Portable) TTS 3030" that is in the ME under the Fortification category, have any actual function as a TACAN??
  17. I'm pretty sure that there is a button that you can use to turn that feature off.
  18. Very well said imacken! :thumbup:
  19. I didn't realize that you couldn't do that any more. I was just building a mission a week or so ago and placed Insurgent soldiers on the tops of several buildings on the PG map.
  20. ...or the green launch bar advisory light reminding you that the switch is in the extend position prior to launch! :thumbup:
  21. It works for me with a group of 6 but I am flying an Mi-8. Maybe the simulation is taking into account the helicopter's performance?
  22. I tested it on a mission where I was picking up a squad of 6 with a Mi-8 and they all got on and then off with no problems. :thumbup:
  23. Thank you, ED, for fixing the Embarkation bug that has kept helicopters fairly useless for so long! :thumbup:
  24. This is an excellent idea!! :thumbup:
  25. I think that's a bit harsh. While I am a big proponent of the separate freqs for the various controllers we will be talking to, I would not go so far as to say that this is the be all or end all of the Super Carrier module. I am sure that the animated crewmen on the deck will add tremendous value to your simulated carrier experience, not to mention all the different positions you will be able to occupy and interact with the other players or the ship itself. And don't forget the increased number of spawn points available. This is just a minor slip backwards after a huge pull forwards. It wouldn't surprise me in the least if they eventually come around and put these different frequencies in the ME for us to use. Be patient :thumbup:
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