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Everything posted by AG-51_Razor
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Does the "TACAN Beacon (Man Portable) TTS 3030" that is in the ME under the Fortification category, have any actual function as a TACAN??
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I'm pretty sure that there is a button that you can use to turn that feature off.
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Very well said imacken! :thumbup:
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How can I place manpads, AAA or infantry on rooftops?
AG-51_Razor replied to maxTRX's topic in Mission Editor
I didn't realize that you couldn't do that any more. I was just building a mission a week or so ago and placed Insurgent soldiers on the tops of several buildings on the PG map. -
...or the green launch bar advisory light reminding you that the switch is in the extend position prior to launch! :thumbup:
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It works for me with a group of 6 but I am flying an Mi-8. Maybe the simulation is taking into account the helicopter's performance?
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[RESOLVED]EmbarkToTransport Task Broke
AG-51_Razor replied to shnicklefritz's topic in Mission Editor Bugs
I tested it on a mission where I was picking up a squad of 6 with a Mi-8 and they all got on and then off with no problems. :thumbup: -
Thank you, ED, for fixing the Embarkation bug that has kept helicopters fairly useless for so long! :thumbup:
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This is an excellent idea!! :thumbup:
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I think that's a bit harsh. While I am a big proponent of the separate freqs for the various controllers we will be talking to, I would not go so far as to say that this is the be all or end all of the Super Carrier module. I am sure that the animated crewmen on the deck will add tremendous value to your simulated carrier experience, not to mention all the different positions you will be able to occupy and interact with the other players or the ship itself. And don't forget the increased number of spawn points available. This is just a minor slip backwards after a huge pull forwards. It wouldn't surprise me in the least if they eventually come around and put these different frequencies in the ME for us to use. Be patient :thumbup:
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I am not a VR user so I can't comment on the FPS problems for them but I can say that my experience is smooth as butter at 2560x1440. I would also like to thank ED for the little patch yesterday. It solved the jumping around on the flight deck in MP. :thumbup: Thanks for your support!!
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That is precisely why I posted what I did. I would be in favor of a more modern era map that can be used now and the WWII era map - pre invasion that Hiromachi is asking for - later when at least the Corsair becomes available.
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This would definitely be a first day purchase for me!! +1 :thumbup:
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While I appreciate your enthusiasm Hiromachi, I have to ask, why would you want a map to represent a time period in the war for which we have no time period aircraft, much less most of the other ships and objects used during that battle. Why not opt for the post battle map with the longer runways that jets can use? That way, as the Pacific theater a/c are being developed, we could actually use the map. :pilotfly:
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Decksliding / Sync issues / Rubberbanding fixed for release?
AG-51_Razor replied to viper2097's topic in DCS: Supercarrier
Airhunter, I doubt very seriously that it has anything at all to do with the carrier. This is probably more about the net code. If you notice, the Tomcat is always moving around, although much less than when it first came out, but the Hornet is rock solid on the deck. It has been my experience in the multiplayer missions I have been flying with my squad, that the only time a Hornet begins to slip slide around on the flight deck is when the player of that particular plane is having internet connection issues. The Tomcat is still jittery probably because it is a multiplayer cockpit and the game engine is trying to keep both seats in the same place all the time. In a single player mission, the Tomcat is just as solid as the Hornet. -
You guys are just working yourselves into a tulmulutuous uproar and setting the stage for a huge letdown when/if the SC doesn't descend from the heavens above on the 15th. SETTLE DOWN Beavis!! :megalol:
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Thanks for the reply Donny. I believe you'll find that there are many folks in here that are very hungry for any snipit of info from you guys, whether it is a pretty WIP picture or just a comment on what system you are coding at the moment. Nothing about the development of this module is uninteresting to those of us that are anxiously awaiting it's arrival! :thumbup:
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It would be nice just to see them put the navigation post on the starboard side forward of the island.
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Jeeeeze! I sure hope this wasn't just a flash in the pan. It would be such a bummer to see these guys go down the toilet like so many other wannabe 3rd party developers. :mad: The A-7 is such an awesome plane and would be such a wonderful addition to the DCS World.
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One of these days ED will be able to incorporate the fear of death into it's damage model. :joystick:
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Not if you are using Easy Communication. If you do not have that box checked then, yes you do have to have the proper radio frequency tuned into the radio you choose to talk to them on. However, there is no distinction between Ground Control, or Tower, or departure/approach control. All of your comms with the field are done on that single frequency.
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My impression from the various answers I've seen here and other places is that communication with the carrier will be through the Comms menu > F5 ATC > F1 CVN-74 John C Stennis (or whichever carrier you're talking to) and that is it. Not any different than our current comms with an airfield. No dictinction between Ground control, Tower, Approach or Departure control. No tuning of radio frequencies for various parties within the ship that you are communicating with. Probably a technically difficult, if not overly tedious feature for ED to accomplish. It's a shame though, would've been nice to have had to assign/keep track of various freq's in the ME for publication in the mission brief and then having to tune them in the mission. OH well, small potatoes in the grand scheme of things. But it would have been nice! :joystick:
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With all that lubrication on the skin, it should go faster!!
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I wish they would paint that sensor ball, radra cover, or whatever the heck it is that is right behind (forward of) the IFOLS dark grey or something other than the bright white it is now. That dang thing is always a distraction when I am in the groove. :wallbash: