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joey45

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Everything posted by joey45

  1. So the Brits that helped the US create the bomb came back and used their knowledge to create the Brit bomb.
  2. You have animation and damage modelling to go with it all as well as the code..
  3. What is the mod?
  4. That reminds me... I have a buccaneer model somewhere..
  5. have you made cool the textures?
  6. Also the links work on the first post.
  7. for client/player probably yes but the AI follow waypoints (on deck) set in the lua file. Unless they do a go to closest waypoint to go the cat.
  8. What software are you using to model?
  9. happens with all water settings but if Dynamic weather is not supported then it's okey.
  10. as the video shows the ships in mission with dynamic weather look... strange... Digital Combat Simulator 2 9 0 47168.mp4
  11. Looking awesome.
  12. It would be even better if it was natively supported within the game like Star Citizen is.
  13. @empty Is the a reason why ED took out the FLIR view in the modelviewer?
  14. RC on first post if all is good then it'll upload it to the user files.
  15. Index of /mods/ (eagle.ru) @empty It'll be great if it can be made official as it'll help those that use Blender even more.
  16. Uninstall all but conflicting mods and add one back each time to find the problem.
  17. First post updated with new sandown link.
  18. joey45

    Gr7/9 upgrade

    radar is radar comrade. Some parts (probably the nuts, bolts and screws) made their way into the ADV and Tiffy
  19. joey45

    Gr7/9 upgrade

    The only reason it's a no go is the radar.
  20. They could probably team up with GOG for it..
  21. using the SA Seacat now. dynamic wet deck new wake
  22. @BrianTheBrain new version uploaded.. @navyBtown did the other version have damage textures??
  23. Yes... using the new Seacats and new wake..... come to think of it the past one should have it....
  24. Give me a couple more hours...
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