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VampireNZ

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Everything posted by VampireNZ

  1. Haha yea can be 'interesting'. If you are losing rudder authority as you slow down, try using differential braking to keep it straight initially, and just engage NWS once you are at taxi speeds.
  2. Don't use the pointing cross to set AOA - where your nose is pointing has nothing to do with your AOA, as this is determined by the angle between your wing chord line and the relative airflow - you could be pointing straight up with your cross on 90 and still have 0 AOA if your speed is fast enough! Just set the FPM indicator using the 'AOA indicator' staple on your HUD, and by all means use the AOA indexer lights to the left if you like, you have another AOA indicator on your ctr panel also. Just after some reference to RL Viper pilots and publications - ideally you approach with the FPM at top of staple, and as you go to idle and flare with FPM at far end of runway, FPM moves to middle of staple for touchdown. But you can approach at mid-staple if you really want to - you don't need to, but hey - see if you can scrape that exhaust can as you flare Also prob a bit dramatic to say "Aerobraking is ineffective below 10-11 degrees" - as you can see I held a lazy 9 degrees, barely wheelbraked, and stopped EASILY Glad it helped . Viper really is easy-mode to land once you get the hang of it. Much more finesse than those Navy goons!
  3. I am guessing you mean mission file? - this is just the Free Flight Instant Action mission in Huey at Marianas.
  4. For the approach you need to place the FPM at the top of the staple in the HUD, which will give you the correct AOA and speed for approach. Close throttle across threshold and flare to place FPM at end of runway. During the flare the FPM moves down to approx the middle of the staple, and once landed you use the ladder lines on the HUD to determine your nose-up attitude, so pointing cross on the HUD (will be right up top) just around or above the 10 degree lines. Sounds like you might be too fast on approach. Here are a few quik pics I made just now, not got my F-16 rig set up anymore so this was rough landing using desk T1600 in an empty jet at 50% fuel, but you get the idea. Very casual aerobraking (less than 10 degrees), and relaxed braking but still stopped with PLENTY of runway left. Also FYI this was just with the standard SB position. Stick with it! Landing the Viper is super easy with all the aids in the HUD (easiest a/c in DCS for me) if you use them correctly. Let me know how you get on and if this helps at all. 161 KIAS, FPM at top of staple: Aerobraking after touchdown - nose pointing cross just below 10 degrees (Should be at 10!) No wheel braking with nose off: Full stop after casual braking following nose touchdown at 100-ish knots - little less than half the RW left:
  5. Apologies - was implied you would be holding the switch open as per below....as such they will automatically sense WOW and fully deploy to 60 degrees.
  6. As per pic - docked carrier is invisible. I have all graphics settings to max. Carrier briefly shows up if you are DIRECTLY over it for a split second.
  7. Save the attitude, it would just be nice if grass airstrips in the game were mown and more useable, to make a nice change from tarmac. It is also the only strip up north there to fly a small a/c like the Yak to enjoy the northern islands for a change. There is no need for sarcasm - I made a polite request to get it mown, not asking why it wasn't. If it can't be done then fine.
  8. Where is your FPM in the staple during approach and during flare? Are you aligning the 2.5 deg line with the end of runway and aiming FPM at the threshold - so not extending flare/touchdown to far? Are you touching down at and holding 13 deg the whole way? Are you aware you can extend the SB to the standard 60 deg by holding the switch in the open position while gear down (so further than the 'allowed' 43 degrees to prevent hitting ground during touchdown/aerobrake). The SB opens fully again by itself once the nosewheel is on the ground. Batumi is an 8,200ft runway, and the reqd landing distance of an empty F-16 is approx 3-4,000' (depending on alt/temp/wind) with max braking - so you should have ample space to land and stop if you are performing the approach/landing correctly. I wouldn't count on DCS to have accurate drag simulation to effectively use aerobraking, but I have never had a problem stopping the Viper. The max nosewheel speed is around 217 knots so if you wanna gently drop it earlier and THEN get on the brakes feel free - aerobraking is just free decceleration and you SHOULD have plenty of room for it.
  9. +1 Actually just came to forums see if this had been mentioned. I noticed the halo effect for the first time yesterday but was immediately struck by the lack of the aircraft shadow in the middle of the rainbow that I am so used to seeing. Would make a great addition if possible - otherwise if you are used to the effect it is kind of like looking in a mirror but not seeing a reflection...pretty weird.
  10. As a matter of fact it IS a real world airport according to the FAA, under the designation TT01.
  11. As per title - you can make out the airstrip while airborne, but on the ground you are ploughing through knee-length grass taking off/landing. Getting rid of the long grass on the airstrip area would be nice. Nice little strip to operate my Yak (Nanchang!) out of . EDIT: and YES it is a real world airstrip.
  12. Probably relatively easy given the above evidence and the fact the computers are doing most the work....unless you ask a helicopter pilot - then it is harder than performing a triple heart bypass, in the dark, with nothing but a spade and a half eaten carrot, whilst riding a rollercoaster, upside down, in space, without a space suit. (TLDR - generally pilots tend to greatly overexaggerate the difficulty of flying )
  13. IIRC - you can select the specific radio preset on the CNI page and press enter and it will display the associated frequency...prob not the specific way to do it, but it is possible to see what the preset freq actually is on the CNI page.
  14. Not that I have noticed - playing in VR so every ms counts.
  15. Yes sorted by distance wold be far more useful. One example I had lately was selecting a unit from the first few targets on the list, and the crosshairs jumping way out back of the targets to that unit that was several km's behind the other targets - which if I actually closed to engage would bring me to too close to the targets closest to me. By sorting by range I can select the actual closest threat that concerns me and that I am happy to close to within the other threats range - if that all makes sense.
  16. Or...you know. Get out a spanner and take them off.
  17. нет 6800XT here - individual blade wobble and epically bad tracking still very evident.
  18. I have had SSA stop working a few times recently while changing versions etc - but just hitting the Repair DCS Export button (or w/e it's called) always fixes it.
  19. Just forget about the trim button and use the trim hat and manually trim/offload control forces. As the Hind flies with a relatively neutral cyclic anyway there is not much trimming required for 'normal' flight. Is how you fly a MD500 and it works fine - just constant little stabs at the trim hat will give you nice hands-off control. Obviously larger trims required as you slow for landing etc, but you have plenty of time.
  20. Probably because they have given up trying to use the trim button like you do on any other DCS helicopter...I know that my issues with it have decreased commensurate with my reduction in use of the system lol. I believe it is a AP bug - pretty easy to just watch the pitch channel bar in the small AP window moving up and down all by itself while S&L, and if you cancel the pitch AP channel it immediately stops.
  21. Some ppl take flying pixel planes waaaay too serious
  22. Just the keybind decisions for this aircraft as a whole defy any sort of common sense.
  23. https://www.l3harris.com/all-capabilities/625-x-625-multi-purpose-display-mpd Dimensions 8.5”(w) x 8.5”(h) x 8.6”(d) Viewable area 6.25”(w) x 6.25”(h); 8.8” diagonal
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