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Rudel_chw

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Everything posted by Rudel_chw

  1. ahh, ok, its just that I have a soft spot for people who likes to correct the grammar of others.
  2. DCS already has a Colossus class carrier, the "25 de mayo" … maybe a livery could be enough for it to represent a british ww2 carrier.
  3. This is off-topic on this bug-report thread, maybe you should initiate a thread dedicated solely to the Mosquito Parameters available, but for now the RPM parameters of the mosquito are: BASE_SENSOR_LEFT_ENGINE_RPM BASE_SENSOR_RIGHT_ENGINE_RPM The value go from 0 to 1, like a percentage of maximum rpm.
  4. maybe they used the SCENERY REMOVE OBJECTS ZONE trigger when editing the mission to be filmed.
  5. and not everyone is a native english speaker.
  6. No, sorry, I stopped editing missions for any Razbam modules until the conflict they have with ED gets solved .. the Falklands Map is the only Razbam product that I still actively use.
  7. You should have read the whole thread:
  8. yes, this kind of trigger is used on the mosquito’s training missions.
  9. No, not an update thing, the default keyboard bindings for the Hornet have not changed, it has always had the space bar assigned by default to the gun trigger: You can check the default keyboard bindings by looking on the folder "C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\FA-18C\Input\FA-18C\keyboard" ... look into the file "default.lua" The solution is simply to unbind the space bar and fire the gun using the joystick trigger's (or any other button you prefer) ... but this solution is on the user side, the mission designer at most can only document the issue so that the Campaign user does this unbinding on his DCS.
  10. Thank you, I will test it tonight and then let you know how it went
  11. It has always been like this, the Spacebar and the Backspace are special keys for use with the Mission's trigger logic and the solution is simply to avoid binding them to aircraft controls.
  12. Make sure that you don't have the Spacebar binded to the gun trigger, only bind the actual Stick's trigger. This is because on most missions the Spacebar is used by some triggers to interact with the player.
  13. I have that same skin and it works fine: So, I doubt that the skin itself is at fault, more likely you have installed a user texture Mod that is conflicting with the skin.
  14. I just tried my L39 (its a long time since I flew her), checked my mappings and the Throttle Idle lock was operated with RAlt+Home, once the throttle was out of Idle, the lever moved as expected: Attach your dcs.log file, to look for more clues about your issue. It seems strange that the RAlt Home doesnt work, as that rules out a duplicated axes binding ... maybe you have a user Mod that is conflicting?
  15. I fully understand, the same happens to me .... maintaining old missions uses up a lot of time, time that I'd rather spend on editing new missions instead
  16. Nothing has changed, KB will use the path that you set on its preferences, on my case it is this: The DCS saved games folder can have whatever name you set as long as it starts with DCS: DCS, DCS.Openbeta, DCS World ... on my case I used DCS.296 because at the time I run an older version of DCS alongside 2.9.6
  17. I understand, thank you so much for clearing this up … I will use this information on a landing training mission I’m making. For some reason, the button to mark your post as solution does not show up Bedt regards, Eduardo
  18. I bought mine on 2017, bundled with the Normandy map so its cost was about US$ 8
  19. So, in the real MiG-21 you don't need to touch the lock when landing?
  20. Thank for the links, will give it a try
  21. Hi all, I'm editing missions for the MiG-21 set on the Sinai Map, but unfortunately most of its airbases do not have Marker Beacons implemented. So, in the meantime I want to place small trigger zones at 1 and 4.5 Km from the runway to alert the pilot when he is overflying a Beacon ... by any chance, does anyone has a sound file that I could use for these Beacons? Thanks for any help with this Eduardo
  22. +1 ... and for sure any assets pack is absolute peanuts when compared to the hardware cost of the machine needed to run a Sim like this
  23. Hello all, I have a small doubt: as currently simulated, in order to raise the landing Gear after take-off, I need to clear first the security lock of the handle, and only then the gear will retract. However, when coming back to land, the security lock can be ignored and the Landing Gear lever can be lowered with just a click on it. My doubt: is this as per the real aircraft? or it is a DCS simplification to help newcomers during the landing phase of the flight? This aspect is stated on the manual, so it is not a bug, but I just wan't to be sure if this represents the real aircraft or not: Thanks a lot for any help with this Eduardo
  24. You are almost a teen, I will turn 67 this year and I'm trying to enjoy retirement life to its fullest ... I only hope to be able to say my goodbyes on this Forum before my time is up, a bit like @dburne was able to do:
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