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Everything posted by 1.JaVA_Platypus
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Changing the panel shake?
1.JaVA_Platypus replied to Nutrition's topic in DCS: Mi-8MTV2 Magnificent Eight
Panel shaking? Never noticed it. -
The past few weeks, I´ve been working on a little switchbox panel, specially for the MiG-21. :) I wanted to do this because It is rather difficult to switch from A-G to A-A in the MiG-21. You have a lot of buttons to press and you must do it with either a lot of cockpit-mouse clicking, or with hard to remember keyboard short-cuts. The base is the BU8036X from Leo Bodnar. All of the buttons (except the rotaries) are programmed with SVmapper. The little round connector is for the USB connection. It looks more 'military' then a simple flat USB connector. The small flat connector is for adding the Thrustmaster Rudder Control System, modified with toebrakes. (not that it is usable on the MiG-21) I also added a flat 25 pole connector. It is currently empty. But I want to built another panel with the 8 push switches and the three toggle switches to control the radar. I'll be adding texts, in russian or in english, I haven't decided yet.
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An MIG 21 Variant - Romanian Air Force LanceR-
1.JaVA_Platypus replied to Apollofox's topic in MiG-21Bis
A proper radar and RWR would improve the combat effectiveness a great deal, I like the MiG-21 LanceR! -
Or you can use the this little program called "SV mapper". It definitely saves you some time because you won't have to write endless and complicated LUA files. You can find it here: http://theairtacticalassaultgroup.com/forum/showthread.php?t=10901
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The heading-hold disengages when pressing the pedals in either direction. And it engages again after you release pedal pressure, holding the new heading. And altitude-hold disengages after touching the collective. IIRC. But I rarely engage the altitude hold mode since force-trim with the G940 works awesome. The Force-feedback actually let the stick rest in whatever position it was when you pressed the force-trim button.
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I'm not sure what your point is, but those are nice pics. :)
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Campaign issues, a few, pointers needed!
1.JaVA_Platypus replied to 1.JaVA_Platypus's topic in Missions and Campaigns
My complaint is that the mission with the Big air-battle is just too hard for a MiG-21. And it is also confusing I mean, going up against Russian MiG-29's is just insane. And they are backed by American F-18 hornets??? WTF? -
Cool skin! :) Can you make one with DDR markings? Will try it tonight
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Mi-8 bobs up and down while flying
1.JaVA_Platypus replied to Ramstein's topic in DCS: Mi-8MTV2 Magnificent Eight
I use about 20 to 25% of curvature on my picth and roll axis. It smooths out the bobbing quite a bit. -
Should be possible with oxygen. Altough I think the windblast will kill you very quickly.
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How switch English language to Russian language ?
1.JaVA_Platypus replied to Skulleader's topic in MiG-21Bis
It is here: Also need to uncheck this box for my cockpit mod to work. -
If that doesn't help: This worked for me:
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Where to find tutorial for cokpit mod?
1.JaVA_Platypus replied to gmorales's topic in Lock On: Flaming Cliffs 1 & 2
Girls (or any other) custom pictures must be painted on the cockpit textures themselves. Those textures are compressed in a ZIP file. A DDS convertor is needed before you can edit those textures in photoshop. I use "DXTBMP" for this. It is free. (look for it on google) Additional Kneeboard pages can be added easily. If you add them to the C:\users\(username)\saved games\DCS\kneeboard, they can be seen in all of the DCS modules when bringing up the Kneeboard. You can also download a nifty little program from the user files on the main DCS website to add kneeboard pages for you. -
Yeah... I had the same problem. So, during the approach, you aim for 200 or 300m BEFORE the runway treshold. Something the PRMG approach won't allow. :pilotfly:
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About the "flare" before final touchdown, I don't look at the nose-up attitude at all. If your airspeed and flap/gear config is right, the exact nose-up attitude is not really all that important. You should be focusing on the VSI. It should read about 1 to 2 m/s. Approach should be flown with about 400km/h. (it was somewhere in the manual) and around 5m/s on the VSI. (down that is :smilewink:) At this speed, you have sufficient vision of the runway. Do not stare at the ILS system too much. But watch your airspeed and sinkrate. Usually your engine RPM with full flaps and gear is somwhere between 80 and 90. Aim for touchdown about 100 or 200m before the threshold. Becaus if you flare, you won't be sinking all that much, but you still should be traveling down the runway with an indicated speed of about 350km/h. Flare to about 1 to 2 m/s. If done right, the time between flare and actual touchdown should be 2 to 3 seconds max. Wich is not a lot of time at all! So usually, it is better to look outside the window a bit to see if you are actually still going down. Aerodynamic braking (keeping your nose up while traveling down the runway) works, but it is tricky because at some point, you MUST lower the nose, otherwise it will lower itself because of insufficient speed and it will bounce and potentially damage the nosegear. So to be safe, I gently lower the nose-gear and release the dragchute.
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Basically, you can have your skins in three or four folders. :)
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That´s impressive :)
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I'm thinking about the same thing really. Because changing weapons and AA/AG mode can be a bit hard if you are in a chaotic online server. What do you want to use for USB interface? I will use a Leo Bodnar BU8036X board. And how do I go around to make a Helios profile for it??
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You are right about the S-24 rockets. But you need to be pretty close to the target to launch them. I haven't been able to hit much with the Grom, not even in the training missions! The ASP accuracy of bombs, rockets and gun is okay, so long as you keep it set on "msl" mode and not "gyro". And a steeper dive angle (30 or 40 degrees) will help as well. And be sure the radar is on and in the "fixed beam" mode.
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Where can I get it? :pilotfly:
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Just testing out the supposedly fixed "fired-but-still-hanging-from-the-pylons" bug. Take-off Firing Good hit-pattern BDA, it seems they are bloody ineffective rockets. The only thing smashed, seems to be the above mentioned bug. ;)
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This worked for me:
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[NO BUG] Chaff Flares no longer working.
1.JaVA_Platypus replied to ThePanic's topic in General Problems
I noticed the same thing as well. (online) But a work-around for me is to re-arm the cahff/flare boxes and it seemed to work fine after that. Still a very strange bug. -
Perhaps the whole leatherneck staff got together to celebrate the opening of their office in Poland and got really drunk and made a MiG-21 with a AWG-9 radar. :D