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GunSlingerAUS

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Everything posted by GunSlingerAUS

  1. Hey Vigil Firstly, you can delete any Device section that's not being used from your config.lua file - you're only using one Tablet, right? So you can delete the following lines from your config.lua: -- device 2 ExportScript.Config.Export2 = true -- sending data ExportScript.Config.Export2SD = false -- sendind data from SD ExportScript.Config.Export2Nav = true -- true if you want to show position on map on this device ExportScript.Config.Host2 = "192.168.0.14" -- IP for 2nd app ExportScript.Config.Port2 = 5160 -- port for sending data -- device 3 ExportScript.Config.Export3 = true -- sending data ExportScript.Config.Export3SD = false -- sendind data from SD ExportScript.Config.Export3Nav = true -- true if you want to show position on map on this device ExportScript.Config.Host3 = "192.168.0.16" -- IP for 3rd app ExportScript.Config.Port3 = 5160 -- port for sending data -- device 4 ExportScript.Config.Export4 = true -- sending data ExportScript.Config.Export4SD = false -- sendind data from SD ExportScript.Config.Export4Nav = true -- true if you want to show position on map on this device ExportScript.Config.Host4 = "127.0.0.1" -- IP for 4rd app ExportScript.Config.Port4 = 5160 -- port for sending data This will just make it a little easier to keep track of devices and IP numbers It appears you've got your tablet and PC Ip addresses configured correctly - both in the config.lua, and the router's assignment of IP addresses. Double check on each device that these IPs are indeed being used on each device, which can be found in the network settings of Android and Windows. Sometimes what you see in the router is not what is on the device. Now open up the DCS UFC app on your tablet. Go to the settings (big red tab when you first open the app called Settings) and change the "IP Address of the PC" at the top to the IP of your PC, which is 192.168.0.28 Restart everything, and see if it's working. If not, then I'm flummoxed - I'd start everything from scratch, and follow the instructions included with the app to the letter. Also find out how to port forward port 5160 to your PC and the tablet via your router and, also exclude DCS and this port from any AV software. Fingers crossed!
  2. Firstly, make sure your PC and each tablet/device you're using has each been assigned a static IP - you can do this via most newer routers, but if not, on each device. Then edit the config file that comes with DCS UFC to match the IPs of each device. Then post a screenshot here showing that you've managed to do this step - so a screenshot on your router showing each device's IP, as well as a screenshot of the DCS UFC config file. This is the #1 reason people, myself included, have had issues getting it to work.
  3. Not sure if it's here, but a button to switch the RIO radio channel would be a godsend. Trying to change radio 2 channel while in parade formation as we leave the carrier's ATC is a terrifying experience.
  4. Any improvements in DCS performance with the new SteamVR settings?
  5. Thanks for the update guys - hearing that you've doubled the size of the studio is incredible news. You guys have the reputation for being the best third party dev for DCS, and it looks like it's set to continue. And thank you for the hundreds of hours of utter pleasure that I've had in the Tomcat. I would love to see this improved too, but it feels like there's some showstopper of an issue HB hasn't made public that hasn't made more realistic traps possible.
  6. When it comes to room-scale games, I think you'll find the Index to be much superior. However, for DCS and other sims, I don't think you can compare the two - the resolution increase on the G2 is that big, and that important. Simply cranking up supersampling or PD won't help, as you'll still be able to see the individual pixel structure on the Index. Still, would be keen to hear your thoughts, especially given the Index should offer better performance.
  7. Your CPU actually runs much faster - that 3.5GHz speed is the slowest it'll run at rest. It should automatically ramp up to 4.92GHz when loading a single core, then 4.8GHz for two, and so on and so forth. I have my 9700K overclocked to churn out 5GHz when all cores are active. My new 11900K arrives from Silicon Lottery tomorrow - I'm hoping to hit 5.5GHz when running two cores. Should crush DCS.
  8. I'm doing a full Windows reinstall and reformat this week - which files do I need to backup so that I don't have to reprogram my Virpil HOTAS for the Tomcat? Running Steam 2.7 open beta. Thanks!
  9. I haven't noticed any performance impact. I bought Andre's version, and I freaking love it. The Tomcat in particular is amazing due to the amount of buffeting when pulling Gs.
  10. I'm in a similar boat - about to do a full Windows reinstall, and reformatting all SSDs. I obviously don't want to lose my bindings for the Tomcat and Spitfire - how do I back them all up at once? Note that I'm running Steam version, Beta 2.7. Install directory is D:\Steam\steamapps\common\DCSWorld
  11. That is really bizarre - as far as I can tell, it shouldn't matter whether you have an AMD or NVIDIA GPU. All reprojection is handled by SteamVR, and *should* be GPU-agnostic. I'm thinking it's more likely that the smoother FPS you're getting with the new card is making the smaller issues much more obvious. Good luck getting it fixed though; I've got a Silicon Lottery 11900K (pre-binned to do 5.1GHz on all cores) due to arrive in the next day or two, and I'm hoping that when combined with my RTX 3090, I'll be able to hit 60fps all the time, so I won't need reprojection at all. I'm not overly optimistic though.
  12. I don't think there's a way to limit FPS in VR, for either NVIDIA or AMD users. Btw, it sounds like you're getting reprojection artefacts. It is impossible to avoid unless you can maintain the same FPS as your HMD's refresh rate - in the case of the Reverb that's either 60fps or 90fps. Good luck with that
  13. Made no difference . Spitfire still has utterly terrible reflections in 2D, blocking off about 60% of the canopy - mainly to the sides and rear.
  14. Wow, you've added maps! I'm guessing this is only for aircraft which have a map display (ie not the Tomcat)? Does this mean you're getting closer to the ability to display Radar/RWR and other displays on a tablet? Please tell me so! If I could get the two central displays for the Tomcat on Tablet, I'd be in heaven!
  15. If you have money to spare, go for it. It's a significant enough improvement in contrast and colour accuracy that I think it's money well spent. However, don't expect a revolutionary leap in resolution, and the DCS performance issues will be identical between the G1 and G2.
  16. I'm finding the same issue in 2D since 2.7 - have just tested the Spitfire and Tomcat, and the reflections are now way too strong, obscuring much of my view to the sides and rear quarters.
  17. I've just fired up 2.7 for the first time, and the canopy reflections now seem way too strong - it's really limiting my visibility. Could it be the reflections of the new clouds are causing an issue?
  18. Thanks for this fantastic post - excellent testing methodology and description. I've actually just purchased an 11900KF, as I'm currently running a 9700K @ 5GHz. Couldn't get my hands on a Ryzen, so figured this will have to do. I get the feeling I won't be hanging on to this CPU anywhere near as long as the 9700K though...
  19. Interesting - do you have any numbers to back this up? I've read that it's at most a 3% CPU overhead on a decent CPU these days - so to hear it's a MASSIVE burden goes against everything the developer and all supporting documentation claims. I use it during our Squad Op days where we have over 30 human aircraft, plus another 500 or so AI entities - nobody in the squadron has noticed any issues?
  20. Wow, so much misinformation posted in this topic. What you're experiencing is the result of reprojection - when the game's FPS can't match the refresh rate of the HMD, WMR or Steam or whatever VR API in use artificially creates a second frame to make up the difference. So if you have a native fps of 45, every second frame is artificially created to match the HMD's 90Hz, and the result is massive stuttering and ghosting. Reprojection was designed by makers of VR APIs to kick in only in the rarest of moments when performance issues arose briefly - it's not meant to be used 100% of the time as it is in DCS. Every other VR game on the market will run at an FPS that matches the HMD's refresh rate, for this reason. Now, some people apparently don't notice this at all. That's why many VR players say 45fps is absolutely perfectly smooth. I am not one of these people, as I absolutely do notice reprojection artefacts, and it's the reason why I will not use my G2 with my RTX 3090, as 45fps leads to reprojection, which ruins the experience for me. The only solution, if you're someone who notices this, is to get the game to run at the same fps as the HMD's refresh rate. If you have a G2, you can drop the refresh rate to 60Hz, and then try to get DCS to run at a minimum of 60fps... good luck! I personally find that also looks bad, as it's both very hard to maintain 60fps, and the lower refresh rate leads to more screen "flicker". I've written at length about the subject here: Asynchronous Reprojection explained aka ghosting, stuttering, etc - Virtual Reality - ED Forums (eagle.ru) The solution for me is to wait until I can get DCS VR to run at 90fps - sadly my RTX 3090 with 9700K isn't powerful enough for that. I think it'll be at least 3 to 4 years before I'll be able to achieve that goal, and enjoy VR, though I'm hoping the new 11900K CPUs will prove me wrong, provided highly binned versions can overclock to 5.5 to 6GHz. I'll let you know in a month or two!
  21. Can I ask what you see when you do a merge in BFM, and visually track the bandit through the initial pass? Flickering HUD elements are the least of my concerns - the, transparent, displaced shadow jet hovering a metre behind the original jet through the entire merge and resulting BFM destroys any immersion added by VR.
  22. Says who? There's no guarantee of any performance improvement whatsoever - I'm guessing there might be a slight overheard using WMR, but only a couple of percent at best.
  23. You're getting 90fps??? Wow. Lucky you. If you're seeing this when you are passing aircraft at close range, or looking sideways out of the cockpit at the ground, it's likely reprojection artefacts. These should only display when you're running at an fps lower than the HMD's refresh rate though. So if you're getting 90fps (unlikely, given most people struggle to get 45fps with a 3090 and G2), you shouldn't be seeing it. If you are, there is unfortunately no way to get rid of it - some VR players apparently don't notice this at all, while others (like me) are extremely sensitive to it. This is the main reason that I don't use my G2 with DCS (I have a 3090 as well).
  24. It's great to see a handful of VR players are now actually benchmarking properly - sadly this is still far from the norm.
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