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JLX

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Everything posted by JLX

  1. I'm also eager to learn how to late-activate effects. I'd like a huge smoke/fire post bomb effect that I can trigger.
  2. +1! Little effort high gain. This just makes good sense. Sent from my BTV-W09 using Tapatalk
  3. Arg! The most recent patch (Open Beta Update 4) listed: "Mi-8MTV2. Spring Tension campaign updated for DCS 2.5" Which led me to believe it would be working properly. I was hopping all over the place trying to guess the right spot to land. Tried near the building, tried near the two paratroopers by the rivers, etc... Figured it was broken and exited to post. Very irritating! With no in-mission saves you must begin again and spend hours flying the same thing over and over until the fun is sucked out of it and you give up in frustration! This is an all-to-common problem for missions in general. I realize there is an extra challenge with the 2.5 EDGE updates. But, bugged missions in general due to API changes, etc. have been around for ages and often don't get fixed in a timely fashion. Anyway, thank you @ariyaner for the information. When I get the energy to try this mission again, I'll keep hopping around in hopes I find the landing trigger.
  4. Tnx for posting the thread link. Came here first but am having the same problem. Glad to hear there are ppl working on it.
  5. Nice shots. Until the EGT gets sorted out, Huey is on hold for me. Hope the wait isn't too much longer. Sent from my BTV-W09 using Tapatalk
  6. +1 I've often wished I could do this as well. Would be a great addition. Sent from my SM-G930W8 using Tapatalk
  7. Man I love this community. What excellent and detailed info! Thanks to all. With the info provided in mind, what I'm seeing makes much more sense. I couldn't figure out why the ground clutter didn't move up when I moved my nose down for instance. So, to check my surroundings (without GCI/AWACS) rather than doing a tight continuous circle as I have been doing, I guess I'd be better off doing a series of say 45° turns and levelling between each for a couple seconds to allow the RADAR to get a sweep or two in before moving on to the next. Thanks again guys. This is my first stab at air-to-air and finding targets (never mind killing them) is proving difficult! However, it is a lot of fun to learn and the 21 is a blast to fly! :-) Time to get back at it. Cheers.
  8. I'm trying to better understand how the physical orientation of the radar works in the MiG-21. I'm clear on what the manual states: From this, I gather the orientation and position of the radar dish is fixed relative to the plane. The only exception being the option to tilt it up 1.5° in the dorsal direction. In all the examples/tutorials I've seen/read, the plane is always in a strictly horizontal orientation. What I want to understand is how and what the radar displays when it is NOT horizontal. I constantly read how you should be below your target to detect them due to the shallow -1.5° scan angle. Makes sense if you're flying perfectly level, but why not just enter a shallow dive and look down? Alternatively, why not just roll 90° so that that ±30° of left/right scan becomes ±30° of vertical scan? Assuming you'd rolled 90° to the right, that would mean that targets on the radar to the "left" would actually be above you and vice versa. Even trying to account for the fact that the radar display takes a second or two to update, my brief tests have left me unclear as to how it operates when not in level flight. Often I fly with the radar off. Then, switch it on and fly a level circle to scan the surrounding area for any missed contacts. An aerial "Crazy Ivan" if you will. However, this often doesn't work as expected which leaves me to think I do not sufficiently understand how the radar works and/or am interpreting it incorrectly. Can anyone shed any light on this for me?
  9. Glad I found this too. Haven't flown the Huey in a while but find it overly sensitive at the moment! EGT redlines almost out of the gate and is so sensitive that engine fires/failure make the module not much fun to fly at the moment. Do hope they fix this ASAP as it's one of my favourites. I will check to make sure De-icing is off though in the meantime. Good tip.
  10. FWIW, I have had this issue too when I used to use a CH Flightstick and it wasn't a hydraulics problem. It was also intermittent which drive me nuts! After much trial & error, in my case it turned out to be an old Logitech driver I had running for a RumblePad 2 controller. If it was active, it seemed to interrupt polling of the JS or something in a way that caused significant lag in DCS. When I uninstalled the Logitech software, the problem went away. Not sure if this is the same issue that is at work here but it may be worth checking just in case. Good luck!
  11. Clever to pull the info from the keyboard\default.lua. However, I tried doing this with the 2.5 beta and it didn't work. Frederf (or anyone else) can you confirm this still works with 2.5 beta? Would really like to the get remaining keybinds on my HOTAS. Fixes seem to be few and far between these days. Tnx!
  12. Yes, I've noticed the same thing. The lines between the repeating tiled textures become very obvious in this light too which is unfortunate. You can see them clearly in the screenshot you provided. I hope they get to polish details like this in the future after they deal with some of the more critical issues on their plate. Sent from my BTV-W09 using Tapatalk
  13. That's a shame. I'd like a set of 20's too. Was going to inquire but guess I don't have to now. Sent from my BTV-W09 using Tapatalk
  14. Any comment on when this bug will be addressed? It's been a long time since the original post and is happening in 2.5 too.
  15. I've updated DCS 1.5.8 stable to 2.5 beta and all is well. However, I have a question about the registry. Under the HKEY_CURRENT_USER\Software\Eagle Dynamics\DCS World registry key there are values for: Language: EN Path: C:\DCS Version: 1.5 While Language & Path are self explanatory (and correct), the version still shows 1.5 even after updating (with dcs_updater @openbeta). Shouldn't it show "2.5" or "2.5 beta"? [*]Is this something the updater failed to update? [*]With autoupdate.cfg in the DCS root perhaps the registry entry isn't needed/used anymore? [*]Should this be set to 2.5 or some other value? I ask because I intend to use the DCS_updater to convert the 2.5 beta to release when it becomes available and want to make sure I don't end up d/l files unnecessarily. Thanks for any info on this. Cheers.
  16. Our group is having the same issues but I have some observations to share that may help: I'm hosting (non-dedicated) 4 players are trying to connect. The 2 (of 4) players that CAN connect both have DCS on a SSD. The 2 that can't connect are always disconnected (usually at 4 mins) with a timout error. They are loading from HD. If the mission is VERY simple (in our case 5 planes and NOTHING else in Nevada) sometimes the last 2 can connect. I'm wondering if the problem is related to loading times? The guys with the SSD are perhaps loading within the timeout limit while the others are not? It seems reducing the complexity of the mission does help. Perhaps because there is less to load and the timeout limit isn't reached as frequently? Anyway, just thought I'd pass on these observations in hopes they may help. My general machine specs are in the sig. Win10 x64.
  17. Thanks for this. Great work! Sent from my BTV-W09 using Tapatalk
  18. JLX

    2.5 Gamma

    Outside looks beautiful with these settings. But in-cockpit looks too dark and high contrast. Any plans to tweak this further? Sent from my SM-G930W8 using Tapatalk
  19. Really helpful! Thank you! I'll second the suggestion to make it a Google Spreadsheet. Easier to always reference the latest version. Cheers.
  20. I want to do many things: Helicopter rescue of downed pilots (Looking into CTLD and perhaps others for this) Save mission results to file so they can be loaded into a following one Easier scripting of ground battles - particularly infantry. (Thus my interest in AGFT) See if it's possible to block line of sight with smoke Etc... But at this point I'm just looking for general information about the various frameworks/scripts. Thank you. I will do this. This is more in line with what I'm looking for - thank you! Can you briefly give me an idea of the difference between MOOSE and MIST? When would you use one vs. the other? Do they excel in any particular area? How specialized are they compared to one another? etc. As a framework, I imagine that you'd use one or the other, not both. Is there a reason I'd want to learn both? Thanks for all the info so far!
  21. I prefer to keep all my custom skins in the ...\SAVED GAMES\DCS\LIVERIES folder and NOT modify the DCS game directory for all the obvious reasons. In particular, I have English Cockpit skins, many of which were designed to work from the DCS game directory via JS/OSGME but actually work fine when put in the ...\SAVED GAMES\DCS\LIVERIES directory instead. For example, English cockpit skins in all of the following work fine: C:\Users\...\Saved Games\DCS\Liveries\Cockpit_Bf-109K-4 C:\Users\...\Saved Games\DCS\Liveries\Cockpit_Ka-50 C:\Users\...\Saved Games\DCS\Liveries\Cockpit_Mi-8MT C:\Users\...\Saved Games\DCS\Liveries\Cockpit_MiG-29S C:\Users\...\Saved Games\DCS\Liveries\Cockpit_SA342L C:\Users\...\Saved Games\DCS\Liveries\Cockpit_SA342M C:\Users\...\Saved Games\DCS\Liveries\Cockpit_SA342Mistral C:\Users\...\Saved Games\DCS\Liveries\Cockpit_Su-25 C:\Users\...\Saved Games\DCS\Liveries\Cockpit_Su-25T C:\Users\...\Saved Games\DCS\Liveries\Cockpit_Su-27 C:\Users\...\Saved Games\DCS\Liveries\Cockpit_Su-33 C:\Users\...\Saved Games\DCS\Liveries\Mig-21_CP However, what is the directory name for the Fw.190-D9 cockpit skins?!? I've tried (by guessing) the following but none of these work: C:\Users\...\Saved Games\DCS\Liveries\Cockpit_Fw-190D9 C:\Users\...\Saved Games\DCS\Liveries\Cockpit_Fw-190-D9 C:\Users\...\Saved Games\DCS\Liveries\Cockpit_Fw-190D-9 C:\Users\...\Saved Games\DCS\Liveries\Cockpit_Fw-190 C:\Users\...\Saved Games\DCS\Liveries\Fw-190D9_CP I know that cockpit skins can work from the user directory as it's fine for all the other planes. I just can't get it to work for the Dora. Can anyone tell me what the correct directory name is (and for bonus points, how they found out)? Tnx!
  22. I'm exploring the capabilities of the mission editor and would like a comparison between the popular community libraries/frameworks that are available. There are quite a few options and I'm not clear on where their functionality overlaps and/or how well they play together. The ones that have come to my attention so far are: MOOSE, MIST, CTLD, AGFT. Are there other noteworthy ones I should be considering? What I'm looking for is a very quick summary on the scope of each, their strengths/shortcomings and the merits/complications of using several at once. Venn diagrams welcome ;-) For in-depth info, I'm happy to read the docs for each. I'm just trying to decide which one(s) to start with. Thanks!
  23. Thanks for the input guys! As rearm/fueling tops up coolant, etc. It's not really a big deal. Seems to me there are good odds you'll run out of fuel before you run out of coolant and have to set down anyway. Also happy to know that the fuel tank order is automatic. Thought I must have been missing something. So, I'll just watch for the empty tank lights and jettison as I go. Appreciate the missile tips, too. Both for which types to use and to ripple fire in pairs at first opportunity. I'll try that and see how I do. I haven't looked up stats for the R-13M1 but from your comment Martin, I'm assuming it's faster and/or has longer range to be able to chase. That's interesting. Maybe I will switch to a couple of those and not take any R-3Rs at all. I'm just starting out but as someone who's used to manoeuvring low and slow, being strapped inside rocket is taking some getting used to. My instinct (poor as it may be at this point) is to get into a turn fight rather than extend into an energy fight (as I'm not quite sure how to effectively do that yet). Once an enemy goes even moderately defensive, it seems keeping a radar lock long enough for a SARH to hit home would be tough. Getting a window to snap off a couple of IR seems much more likely. All things in good time. I'll learn. I haven't been on any MP servers yet. I don't mind getting blown to smithereens while learning tactics, but I'd rather not get blown to smithereens while learning systems. Once I get those down a bit better, I'll see about jumping into the Piranha pit! Cheers.
  24. Picked up the 21 over the holidays and am really enjoying it so far. This plane has character! Not only am I new to the Fishbed, but I'm also new to air combat, having stuck to helicopters and ground pounding to date. I'm hoping some of you more experienced pilots can save me some research time as I get up to speed (pun intended ;-) Is there a way to add missing joystick binds for existing key binds? They are currently greyed out and cannot be assigned. I know some can be bound to an axis but I want to use a button. Is a patch incoming? Is there a workaround? Intercept Angle: I/LAlt+I Target Size: S/LAlt+S Show Controls Indicator: RCtrl+Enter KPP Set Pitch: LCtrl+K/LShift+K Toggle Mirror: M Toggle Briefing: LAlt+B SPO-10 Volume: V/LAlt+V   I see the radar needs alcohol to cool and thus has limited/finite use. When you rearm/refuel is this replenished? Perhaps when you repair? Is there any way to refill this without getting a new plane? Same/Related question with compressed air for landing gear and pneumatic brakes. Any way to top up? I guess the parachute falls into this category too. What if you need it on your second landing?   How do you ensure fuel is taken from tanks in the right order? Wing tanks first, then ventral, then internal. Is this automatic? Do you have to do it manually by turning pumps on/off? Is there a fuel tank selection switch (I couldn't find one)?   Preliminary digging leads me to think The R-60M is the go-to IR missile (over the R-3S) and the R-3R is the go-to SARH missile? Is the R-60M somewhat comparable (if lesser) to an AIM-9L? I'm looking for an optimal air-to-air loadout and am currently trying 4x R-60M and 2x R-3R with a big center tank. What do most of you run with for A2A?   Lastly, any general tips for being effective in the MiG-21? Thanks for any help with the above! Cheers.
  25. F10 User Marks are little red circles with a note attached that you can place on the the F10 map with a new button at the top. These marks are visible by other players. As they can been seen by others, they (like the F-10 map itself) may be considered a "cheat" in the strictest sense which is why there is the option to turn them off if you want to enforce a more realistic play style. They are (to the best of my knowledge) a fairly recent addition which is why you don't see reference to them in the manual. They are very useful when communicating ground positions between players including JTAC type roles. Especially useful for older planes that don't have a TAD like A-10C does. They can also be created by trigger events in the mission editor.
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