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razo+r

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Everything posted by razo+r

  1. The plane has to be set to "player" and then you have an additional tab available (next to the weapons tab, frequency tab etc.) that allows you to set specific fails. __________________ As an alternative you can also trigger fails via the trigger list: ________________ Note: Failures don't work in Multiplayer Recommendation: Don't ever enable random failures in the settings. It will give you just so many failures within a short span of time, and quite serious ones. In short, your aircraft won't get random failures, it will just break down, to put it bluntly.
  2. They are not listed in axis because they are not axis. They are levers/switches that just open or close them, not set their position relative to the lever position. But maybe they'll introduce it as an axis in the future.
  3. Thats not the default cockpit texture, is it? Does it also happen without any mods/texture mods?
  4. Wenn der flieger nach rechts ausbricht gibst du eindeutig zu viel rechten Fuss. Die F4U ist, stand jetzt, das einfachste Flugzeug zum starten. Es braucht kaum Fuss und fliegt fast von selbst gerade aus. Braucht ein bisschen Übung da es anderst als die anderen Flieger ist.
  5. The aircraft is divided into segments, some can be seen in the screenshot you provided. If you hit the wing at the wing tip, as an example, the outter part of the wing gets damage decals. But if you shoot at the wing, you won't puncture the fuel tank as there is none (in case of the 190). But if there would be a fuel tank, you would of course puncture it and see fuel leaking out. The visual damage model does not however show you every single bullet hole in the aircrafts skin. On the outside on the skin, you only have generic damage decals for certain sections of an aircraft.
  6. If you get shot in the fuel tank, you will have a "physical" hole in it and leak fuel, but visually on the fuselage, you'll just have that generic damage decal like in the picture you posted above.
  7. That is correct, but not visually as far as I know.
  8. No, that is not normal if you actually hit the aircraft. Remember, the visual damage is NOT representative of the locations or amount of damage you did. They are generic decals only. A screenshot doesn't tell a lot. Best is a video and or a track, as they will show how much you actually hit the aircraft or missed it.
  9. Feel free to upload a track showcasing it.
  10. It's an ancient core issue not related to a specific map.
  11. Mir ist keine Änderung bekannt. Schau doch mal in den Einstellungen nach, obs dort eine Änderung gegeben hat.
  12. The right one if fuel pressure, left one is oil pressure and top one is oil temperature. At least that's my take on it as the top one is labbeled with the C degrees sign.
  13. Can you describe a bit more about your engine failure? What are or were you doing at the moment of failure? What are the oil and coolant temps? What were your engine power settings? Etc.
  14. Also ganz 100% ausgetrimmt bekommst du eine Flieger kaum, der wird immer ein bisschen abwandern. Für einen guten Reiseflug gibts ja den Autopiloten. Hast du einen kurzen Track, damit wir sehen können, wie Schlimm es ist? Hast du sichergestellt, dass du der Trim an die richtige Taste zugewiesen hast? Siest du den Knüppel und Trim-hat bewegen, wenn du trimst? Kannst du sonst noch welche Infos liefern? Besonders einen Track würde helfen, gerade auch weil du das Flugzeug selber startest und evtl. etwas vergessen hast.
  15. It's the official WWII assets pack that you need.
  16. Look at the oil temperature. If oil gets hot, open the oil cooler. If oil gets cold, close the oil cooler. If you are slow with a lot of power, open cooler in advance may help. Same but reverse if you are fast with low power, closing it may help. Also helpful to know the OAT so you can judge it a bit better.
  17. Time since startup.
  18. RCtrl+RShift+Zoom keys to move your head forward or aft. RAlt+Num0 to save the view.
  19. Do you have some more infos? Is it your KA-50? Or someone elses? Did you remove all of your mods? And did you run a repair? Did you re-select/re-save the loadout? Any other infos you can provide?
  20. In the rearming menu or the weapon loadout page in the editor... In this mission you've set guns to 0% ammo... Mystery solved. Add ammo for pew pew.
  21. You just put the gun safety switch to the "GUNS, CAMERA & SIGHT" position, so the up position. After that, you just have to press the gun trigger, nothing more required. Gunsight options do not influence wether the guns are armed or not. So if you have the switch in the correct position but still cannot fire the guns, go through some simple troubleshooting. Do you have ammo? Correct switch bound? No damage to the weapon system? And are you actually in a P-51 or gunless TF-51?
  22. It changed in december 2024, unless you mean a newer change, then it's either a placebo or undocumented change.
  23. razo+r

    Attitude hold?

    The aircraft shouldn't even have an autopilot in the first place.
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