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razo+r

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Everything posted by razo+r

  1. At this point you might aswell just upload a short track (not video) of the issue...
  2. Via the rearming menu, the same place where you select what weapons you want to load onto your Apache, like Hellfires or rockets. There's an additional slot there where you can select the FCR.
  3. Make sure to turn off the historical filter or enter an appropriate date, then you should find it just like in the picture above.
  4. Ne das ist normal. Das kann passieren, wenn du zu lange gerade fliegst. Dann einfach die Flügel wackeln / ein Paar kurven drehen und gut ist. Falls nicht, INS überprüfen.
  5. Normally, at least on airfield, you have the option to select which space they occupy in the editor. Is that also the case on the supercarrier?Alternativly you could look into using static aircraft instead if you aren't intending to let them fly.
  6. You got some short tracks for us? There can be so many variables messing around, hard to pinpoint with a description only.
  7. Ordne die Tasks anderst an, zuerst Unsichtbar, Unsterblich und dann kreisen. Die Reihenordnung spielt eine Rolle. Zum Beispiel muss ein Tasks abgeschlossen sein, bevor der nächste aktiviert wird. Da Kreisen eigentlich unendlich dauert, werden die anderen nicht aktiviert. Oder zumindest so erkläre ich mir das.
  8. The main issue is a combination of what was advertised and the work hour poured into it. ED said they put over 7000 hours of work into it! And we "only" got an external and internal model (which are encrypted so making skins is a tedious process) all while also proclaiming improvements to avionics (radar untouched, still old graphics and constantly teasing different F-5 versions but as it turned out those were only visual changes). I mean you can literally go back to page 1 in this topic and read through some of the most liked posts, they sum up the "issues" quite well.
  9. Nope, not possible so far.
  10. There is no reason to use local time, UTZ/Zulu time is basically the only used time in aviation. Imagine having to coordinate a package in an area with one or more time zone borders inbetween, that can cause a lot of issues so UTC is used instead.
  11. There is actually no tail wheel lock. And did you make sure the gear level is mapped correctly and the correct lever is moving? Because the gear lever is the middle one and has a travel lock to prevent it from being put into the retract position. So make sure you lift the travel lock before trying to raise gear.
  12. Just to let you know, in DCS, only the ILS for the active runway is turned on. The one for the inactive one should be turned off, which might explain your ~50% success rate. Also it needs like about 5 knots at least to force a specific runway to get active.
  13. There is obviously no timeframe for this and other than "We will share if we have more news" is the only answer you'll get from ED. So it's coming whenever it is ready, in a few years or so.
  14. Expecting that they are still working... Until they get fixed, you should use the floodlights from Massun that have been added to the game some time ago.
  15. A bug that will be fixed in the next patch.
  16. Turn off the arcade game mode or whatever it is called in the settings. Apparently it is non-finctional and will keep the aircraft on ground. But yes, it has a parking brake, but that gets turned off as soon as you use the brakes. The parking brake simply holds the brake lever in the pulled position with a simple pin. The rest of your setting and setup sounds correct.
  17. Hard to say why you are having this issue without any concrete informations from you. It can be wind, or an incompete INS alignement, or INS drift perhaps. Can you upload a short track?
  18. I interpret that text different. Nineline said "The DCS: World War II Assets Pack will continue to grow [...] and free asset additions that includes". I do take that as a confirmation that we will get them, as AI of course.
  19. Lancaster, Typhoon, Bf-109G6, B24, B25, B26. As per:
  20. And how's the progress coming along for implementing the missing aircraft of the assets pack that we were supposed to get?
  21. No, it has been added to the game a long time ago. You just equip it in the rearming window and use the dedicated smoke keybind to de/activate it.
  22. Usually a short description helps people figuring out what you are trying to achieve...
  23. Open Beta and stable have been unified a long time ago. There's only one version now.
  24. You should be able to, except campaign missions I think. I don't know their exact location but I think you should be able to navigate with the mission editor browser into DCS/mods/aircraft/Mosquito and you should be able to find them somewhere in there if I'm not mistaken.
  25. Then please attach a track so we can check.
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