-
Posts
1090 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by 71st_AH Rob
-
Problem is, some of us might die while we wait of old age. Not a young crowd, is flight simmers.
-
Really can't make my mind up on the Channel Map
71st_AH Rob replied to Shibbyland's topic in DCS: The Channel
And Beware! Beware! -
Really can't make my mind up on the Channel Map
71st_AH Rob replied to Shibbyland's topic in DCS: The Channel
Trial the Channel map and see what you think. I was very excited when it was announced and concerned about the future of the Normandy map. Now the reverse is true; an announced increase in the detail area of Normandy and a lack of a roadmap for the Channel. When ED contracted UGRA to make the Normandy map, England was not even going to be on it. After much outcry from the forums,ED realized that bases in England were necessary for the map and they agreed to have the mP expand to include them but limited detail in England. UGRA has released two major updates to the map so far with the addition of London and Paris announced. Between updates they released two expansions to the excellent Syria map and I hope with London we will get a level of detail in England that at least matches the Channel map and the same for the addition of Paris for France. The Channel map already has had its final release according to ED newsletters. In England tt has the best grass airfields in DCS by far and the suspension of disbelief is easy to achieve. France on the other hand needs work. With no roadmap for the future of the map I am a at a loss , it is after all just the top right corner of the Normandy map with detail, once Normandy expands details into that area what will be it's purpose? I am hopeful that it will be expanded to include all of the area covered by Normandy and to thee north and east, but set in a historically accurate 1940 for a future BoB scenario and aircraft set. Currently I love flying on the Channel but get 10x more use from Normandy. YMMV -
can you experience the saber dance in the F-86F?
71st_AH Rob replied to WelshZeCorgi's topic in DCS: F-86F Sabre
They are completely different aircraft. -
When I try to run the skipmission.bat and avoid the mission attached above I get this: MainA create copie db_airbase from Init = = = = = = = = = = = = = = = = = = = = = = = WWII Normandy Spitfire = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Campaign Version : nil = = = = = = = = = = = = = Script Version : 20.38.01 (20.60.248) = = = = = = = = = = = = = Player Plane : SpitfireLFMkIX No. 19 Squadron RAF UK Skip current mission and generate next campaign mission. Continue? y(es)/n(o): y Invalid entry. Respond with y(es) or n(o): y Select : S (S)ingleplayer D Singleplayer with (D)edicated Server DF Singleplayer with (D)edicated Server, (F)ull plane on Deck (Testing: Bug Catapult possible) C (C)hange type of plane (Testing) T Multiplayer by choice of (T)arget N multiplayer by choice of (N)ATO s Generating Next Mission. (0a) this variable : Slider_EnemyLevel will be added in the conf_mod file, chapter: mission_ini (0a) this variable : load_mist will be added in the conf_mod file, chapter: mission_ini (0a) this variable : SC_CarrierIntoWind will be added in the conf_mod file, chapter: mission_ini (0a) this variable : load_CTLD will be added in the conf_mod file, chapter: mission_ini (0a) this variable : SilenceATC will be added in the conf_mod file, chapter: mission_ini (0a) this variable : Slider_CampaignDuration will be added in the conf_mod file, chapter: mission_ini (0a) this variable : MP_PlaneRecovery will be added in the conf_mod file, chapter: mission_ini (0a) this variable : WrittenOnScratchpadMod will be added in the conf_mod file, chapter: mission_ini (0a) this variable : backupAllMissionFiles will be added in the conf_mod file, chapter: mission_ini (0bb) this variable : SC_SpawnOn Pedro will be added in the conf_mod file, chapter: mission_ini (0a) this variable : CVN_despawnAfterLanding will be added in the conf_mod file, chapter: mission_ini (0a) this variable : PruneScriptConf will be added in the conf_mod file, chapter: mission_ini (0b) this variable : PruneScriptConf PruneStatic will be added in the conf_mod file, chapter: mission_ini (0b) this variable : PruneScriptConf ForcedPruneSam will be added in the conf_mod file, chapter: mission_ini (0b) this variable : PruneScriptConf PruneScript will be added in the conf_mod file, chapter: mission_ini (0b) this variable : PruneScriptConf PruneAggressiveness will be added in the conf_mod file, chapter: mission_ini (0a) this variable : SelectLoadout will be added in the conf_mod file, chapter: mission_ini (0a) this variable : labels will be added in the conf_mod file, chapter: mission_forcedOptions (0bb) this variable : Generator chapter will be added in the conf_mod file, chapter: Debug (0bb) this variable : Generator SpyTask will be added in the conf_mod file, chapter: Debug (0bb) this variable : Generator SpySquad will be added in the conf_mod file, chapter: Debug (0a) this variable : StrikeOnlyWithEscorte will be added in the conf_mod file, chapter: campMod (0a) this variable : Setting_Generation will be added in the conf_mod file, chapter: campMod (0b) this variable : Setting_Generation limit_escort will be added in the conf_mod file, chapter: campMod (0bb) this variable : MovedBullseye syria will be added in the conf_mod file, chapter: campMod (0c) this variable : MovedBullseye syria rayon will be added in the conf_mod file, chapter: campMod (0c) this variable : MovedBullseye syria pos will be added in the conf_mod file, chapter: campMod (0d) this variable : MovedBullseye syria pos y will be added in the conf_mod file, chapter: campMod (0d) this variable : MovedBullseye syria pos x will be added in the conf_mod file, chapter: campMod L:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\luae.exe: cannot open ../../../ScriptsMod.20.38.01/DC_CampaignSettings.lua: No such file or directory stack traceback: [C]: in function 'dofile' ../../../ScriptsMod.20.38.01/MAIN_NextMission.lua:497: in main chunk [C]: in function 'dofile' ..\..\..\ScriptsMod.20.38.01\BAT_SkipMission.lua:490: in main chunk [C]: ? C:\Users\Rob\Saved Games\DCS.openbeta\Mods\tech\DCE\Missions\Campaigns\WWII Normandy Spitfire>
- 4156 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
I'm certain that it generated a new mission, it is when you end the mission that the problem manifests itself. WWII Normandy Spitfire_ongoing.miz
- 4156 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
As a control, I ran Falcon in PG all ran well except when I was given an intercept mission, that came up with this error. I opened the ongoing mission in the editor and changed it and all was well. every intercept mission after was fine.
- 4156 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Bad news. First mission will work fine, ends and generates a second. The second mission can be flown but does not end and generate the next mission. No report is generated for the mission and the CMD window does not open. Updated the scripts mod, tried both NG and 20.38.01 same result.
- 4156 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
- 4156 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Any chance you could add the MiG-15bis to the appropriate files while you are updating the WWII a/c?
- 4156 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
If you open the base mission in the editor it breaks the mission. My ongoing Spitfire Channel campaign was working prior to the last update as long as I left it alone. Also, I think that you have moved some of the setup parameters into other files outside of the init folder and this is causing me a headache.
- 4156 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Again, I urge you to do your research. Above you can see a photo of the 361st FG, 8th AF purportedly on D-Day, although I can find no evidence that they flew any missions on that day and it is likely the 7th of June when they flew support missions for the invasion, they strafed trains and veh traffic reinforcing the defenders on the beach.. Regardless you can be assured that it is in June 1944 because of the invasion stripes that were ordered painted on the 4th of June and removed from the upper surfaces at the end of the month so it must have been taken between the 5th of June and the beginning of July. you can see clearly a D model in the center of the photo. Here is a photo of the same group taken on the 8th of July, half of the a/c are Ds. There was a stockpile of D models in England. There are two main reasons why they were not more common over the Normandy invasion: They did not need to replace the B/C models since they were not being lost at the rate they anticipated and The pilots were attached to their B/C models and in fact many preferred them because: They were Faster; They were more manoeuvrable; and They were more accurate because they were more stable. There were disadvantages as well of course, all these things are a trade off. They only had four MG as opposed to six in the D model; The MG were more prone to jam when fired under high G; and the D had greater range due to the wing redesign and therefore more combat time over Berlin which was the real reason the USAAF wanted them. The K-4 without MW50 for outperforms any 109G with MW50 that was available at the time. So, again, I think that the server is more than fair in the interest of appeasing the Luftwaffe player in allowing some to have MW50. Hopefully we get a time appropriate Bf-109G soon so the K-4 can be removed.
-
Well then, I suggest you check your facts then. As @Mr_sukebe says, it is their server, their rules and I think that they are being more than sporting making concessions in allowing MW50 for the K-4 as is. Some quick facts: Precisely 0 K-4, with or without MW50 flew over the Normandy or Channel maps. Almost 20% of the P-51s in service in Europe at the time of the invasion were D models. In all of France and Belgium, not just Normandy, on 6 June there were less than 125 Single Engine day fighters about 2/3 were Fw-190A models the remainder were obsolete Bf-109Gs that were relegated to intercept bombers. Yes after 6 June, Bf-109 équipes Gruppe were rushed to France as a stop gap but the Fw-190A-8 remained the best fighters available to the Luftwaffe for the duration of the battle. Yes, there were Spitfire Mk.V still in service in England at the time, none participate in the invasion because they are allocated to trg squadrons and squadrons on rest or in-reserve status, they would not fly them on operations. The Mk V had been replaced in front line squadrons by the Mk IX in 1943. They had so many of them available that they had started to ship them to the Soviets to replace the Mk Vs they had given them earlier. You would be far more likely to see a Mk XIV over Normandy than a Mk V. By the way, do you know when III/JG52 got the K-4? It was one of the first in Nov 44, while in Warzyn on the Eastern front. Most units didn't receive any until Jan 45.
-
I didn't look at the West side of the map yet but it seems that they cut around 20km off of the East side of the map which causes similar problems. I am not sure what they meant when they announced that they were extending the map 250km to the east.
- 1 reply
-
- 1
-
-
Since SoW shut down we tried all the WWII servers and generally just can't be bothered.
-
Yet they do. My squad is now considerably smaller and maybe six fly DCS WWII now. The rest fly the other popular WWII flight sim. Interestingly, I think all of the hold outs are American, the British and Canadian members purchased it. Another dozen or so left for other squads that don't fly DCS or only fly modern. You are right though, it is not about the $15 that the Asset Pack costs, it is about the customers perception of fairness and the Assets Pack "feels" like a big FU from ED to the WWII community reinforced by the glacial pace of development, particularly when contrasted with the volume of updates every month and news about the Hornet and F-16.
-
Flak problems need to be fixed
71st_AH Rob replied to GR00VYJERRY's topic in Western Europe 1944-1945
Yes, but there isn't one in the Asset Pack -
You can do something like this now, run the DServer on another computer on your LAN and load complex missions on that computer, join as you would any multiplayer mission. For a simple mission with very little AI you would not see much of a difference, however, a mission with lots of AI and very dense objects and complex scripts will run much better than if you run it in single player. Essentially in MP the host computer is doing all of the AI calculations, executing scripts and all common calculations freeing the computing power of the client computer to render your environment, flight model etc which should give the CPU the ability to max the GPU. The better your server computer the better the performance. On a LAN the connections speed can't be beat except by running the DServer on the same computer. In theory you could run it in parallel and it would utilize a different core of your CPU. You would sacrifice some RAM but set your page file to 4x the size of your RAM and it would help. I have never tried this as I already have a server in my basement.
-
Community A-4E-C v2.3 (May 2025)
71st_AH Rob replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Although I have not found the exact paragraph that you quote above, the manual that you linked is for the Royal Australian Navy A-4 fleet. The RAN operated a mixed bag of A-4 blocks and in all instances that I can find to Nosewheel Steering it specifies that it applies to the A-4F In fact on page 6-10 it states: TAXIING 1. Maintain directional control using nosewheel steering (A-4F) and brakes (A-4E) as required. Which would indicate that the A-4E in RAN were not upgraded to have NW Steering and would have used differential breaking instead. -
reported Warehousing and weapons - user-unfriendly
71st_AH Rob replied to philstyle's topic in Bugs and Problems
I think this was reported four or five years ago but I can't be bothered to find the post, it was extremely taxing when we had OB updates weekly that tended to introduce new weapons almost every patch. And a post by Grimes indicating that this has been going on since FC3 added the warehouse system. So I guess I do care enough to look up the old posts but only a couple of them. But now I'm frustrated again about it. -
I think this would be a great addition to the map and with the addition of Woodchurch, Ashford and Kingsnorth would complete all of the 9th AF ALGs that are within the Channel Map boundries with the advantage that the last three were also used by the RAF and RCAF before and after the USAAF.
-
reported Certain ships causing ERRORS in DCS LOG
71st_AH Rob replied to philstyle's topic in Bugs and Problems
+1