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Deano87

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Everything posted by Deano87

  1. Ok, So currently if you have a FFB stick its literally just limp in the F-16 atm? Yeah I agree that would need fixing with some basic centering spring force.
  2. While changing the QNH set will correct the altimeter discrepancy I don't think it will solve the issue of the vertical steerpoint/spi offset in the HUD.
  3. I’ve only personally seen pics of LAU-68 on TERs. I’d be very interested to see pics of the bigger LAU-3 on a TER. Link them if you’ve got em!
  4. I don’t think they are back at work yet. Just like everybody else they deserve some time off to enjoy the festivities
  5. Fair enough. Thanks for the info.
  6. Ah ok I’ve tested with the AG FCR and the CZ button and it does work. When in AG master mode should TMS down have a CZ function when either the AG FCR or HUD are SOI?
  7. Hey all. This evening I was playing around with slinging some Mk-84s at various structures using a lofting attack. Old school style. So old school in fact that I wasn’t even flying with a TGP. During one of the flights I inadvertently slewed the SPI away from the steerpoint. Now normaly if I had done this I’d just double tap TMS aft to cursor zero the SPI back to the steerpoint. But without the TGP on the jet I couldn’t figure out how to get this to work. I tried using the AG radar but that wouldn’t work. And I believe I tried HUD as SOI as well and that didn’t work. I also tried cycling through steer points. So overall I’m stumped as to how you’d be able to get the SPI back onto the steer point If you inadvertently slew away from it. Anybody got any ideas? D
  8. If you're using a mini stick for TDC axis make sure you set a deadzone on it. Sounds like your axis for TDC might be slightly jittery and so the TGP is always moving a very tiny amount.
  9. The Viper has been around for a long time, and the way it has been used has changed over the years. While sure, in the last 20 years it's mostly been doing long loitering missions with tanks and PGMs, during Desert Storm it absolutely flew missions with no tanks and 4 dumb bombs. Not something you'd probably see today.
  10. I don’t remember this being an issue for me. Can you provide a track showing it?
  11. Yes that was for mockup purposes for static jets in an airshow/parade. They don't fly them like that.
  12. Here's another one. That's however a LAU-68 which we don't have on the Viper in the sim I think. We have the LAU-3 which is a 19 rocket pod rather then being a 7 rocket pod like the LAU-68.
  13. That's pretty cool... Might be worth finding some more pics of it and requesting a seperate wish list item for it.
  14. The GBU-12s in that pic are on a TER like we already have in the sim. They are far closer together and at a different angle than the JDAMS on the other wing. They can be used on the Hornet because clearance issues are less of a problem. The reason you can't have 3 GBU-12s on the TER is because its too close to whatever is on the inboard pylon, the same applies to the BRU-57.
  15. Where? and are they on F-16?
  16. Remember you can adjust the saturation as well as the curve or deadzone which will make it as slow as you want.
  17. https://www.digitalcombatsimulator.com/en/files/3308965/
  18. We have already seen it dropping ordinance. Now, I'm not saying it's going to hit presale next week. I'm sure it's much further away then that. But have some optimism.
  19. Its working exactly as per the real aircraft. The issue you're running into is that the default screen setup for dogfight mode doesn't include pages that you're expecting. Nothing is being "blanked out". DMS Right cannot cycle through pages as only one page is loaded into the preset on the right screen, by adding them back you're changing the preset. It's simply just the default config. When I'm starting the jet one of the things I do while waiting for the alignment is setup AA, AG, MSL and Dogfight modes as I want depending on the mission.
  20. Show a screenshot? sounds weird.
  21. Yes but why should it? It's not a pitch rate system, It is not an Airbus, letting go of the stick is not telling the aircraft "Hold this nose angle", its saying "Maintain 1G of lift load on the aircraft". If you're accelerating and the AoA of the aircraft is decreasing I would expect the FPM to rise, and once the FPM is above the horizon because of the way the FLCS will maintain 1G the nose will continue to climb, slowly first and then more rapidly.
  22. Does it pitch much if you're just accelerating level and not already climbing?
  23. Without a track its difficult to see exactly what you mean but I think this is normal and is because the FLCS is trying to maintain 1G of load on the aircraft along its lift vector. As soon as you pitch up from horizontal you're decreasing how much of earth's gravity is being felt by the accelerometer in the jet and so the jet will pitch up a bit to regain 1G of lift load. Easiest way of understanding this is to get it going fast at low level and then point the aircraft vertically upwards, now 0% of earths G is contributing to the lift load on the aircraft, and if you let go of the stick the FLCS will pull to 1G of lift load and the jet will pull its way over onto its back and if left to its own devices will keep pulling 1G trying to complete the worlds biggest loop. In cruise gains the FLCS is not a pitch-rate system like an airbus or something, its G based.
  24. My point was setup an identical scenario with just you, 4 blackjacks and an AWACS using the mission editor and see if the problem still persists. If it behaves normally in the most basic recreation of the problem then it could be something mission related in some way or some multiplayer only weirdness.
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