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Everything posted by Deano87
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Sounds like an excellent way of getting this thread locked tbh. ED know its missing and they've already marked this thread as "planned" So lets just leave them to it. Its on what is probably a very long list of things to do/change/fix and they'll get to it when they get to it. There are other bugs that bother me to a similar degree but I've resisted the urge (well... mostly) to shout about them every time a new OB release arrives and they aren't fixed.
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It would depend how the HARM is held onto the pylon on the real aircraft. I do not know the answer to this, but there may be no facility to "drop" the weapon off the pylon, It may need to propel itself forward off the pylon. As far as I know when its being fired normally its not a drop-free and then ignite weapon, It lights its motor while still attached the to the aircraft and propels itself forward off the rail. I'm sure many IRL F-16 peeps can chip in, but that would be my first guess. Does the emergency jettison drop the pylon adapter as well?
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You can boresight Maverick without touching TGP.
Deano87 replied to Marklar's topic in DCS: F-16C Viper
The link to the where I reported it was in the very post you were replying to lol. -
You can boresight Maverick without touching TGP.
Deano87 replied to Marklar's topic in DCS: F-16C Viper
That may be true, but I think OPs point is that the MAV and TGP can also be looking at different objects and the BSGT still completes successfully. This is an old issue. Any BSGT error does not get recorded and its just considered to be perfectly BSGTed. As seen here: That's because the "Official" method is how it should really work. The simplified way is essentially exploiting a bug, any error between the alignment of the TGP/SPI and Mav when boresighting should be saved and replicated when trying to subsequently slave the Mav to the TGP, so they should be aligned as accurately as possible prior to boresighting to minimize error. -
w.i.p Did mark points sneek it's way into the last update?
Deano87 replied to skrabley's topic in DCS: F-16C Viper
As Crptalk mentioned, it would slave to the HMD (the JHMCS) so you can just look at the spot where the Sam fired from and create a mark point from that. We don't have any of the AG JHMCS functionality yet, so it doesn't work that way currently. But it'll be very sweet when it does! -
w.i.p Did mark points sneek it's way into the last update?
Deano87 replied to skrabley's topic in DCS: F-16C Viper
Does that work already or is that a “how it will work when it’s implemented.” Statement? -
Why is antennae elevation so hard? Or is it something else?
Deano87 replied to feeleyat's topic in DCS: F-16C Viper
A big non-manoeuvring target that has lots of RCS. -
I'm not sure how you'd have your head 2 feet below the canopy in an F-16, You'd need to take the seat out and be sat on the floor of the cockpit. But I believe there is a procedure using the HUD test symbology where you're meant to position the seat so you can see the correct amount of HUD, although clearly, not everybody uses it. Its discussed a bit more here: https://www.f-16.net/forum/viewtopic.php?t=9839 D
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You flying in 2D? I have no need to do this in VR, I think the 2D cockpit viewpoint might be a little further back then IRL which exacerbates this issue.
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AG mode not available, also no A2G Radar. DCS 2.7.7.15038
Deano87 replied to pappavis's topic in DCS: F-16C Viper
@pappavis Cool, glad to hear you got it sorted out- 3 replies
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- check dogfight switch
- a2g
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(and 2 more)
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AG mode not available, also no A2G Radar. DCS 2.7.7.15038
Deano87 replied to pappavis's topic in DCS: F-16C Viper
Sounds like your dogfight switch is stuck in Missile Override. Might want to check your bindings or physical control config.- 3 replies
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- check dogfight switch
- a2g
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(and 2 more)
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Ontop of what Frederf has mentioned, the Spider also physically impedes the throttle from being able to get into afterburner. Which was one of the first things I noticed when I got into a real F-16 for the first time. I'm not sure if its totally by design, or just a happy coincidence, but the top of the Range/Uncage knob will strike the spider if you try and go into AB.
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Interesting... That would make a cool "Special Options" checkbox if it would be something appropriate for the jet in the sim. Was it definitely used by USAF? Certainly make things easier on the eyes for us VR guys.
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You have to also consider that he's trying to translate military lingo into something easier to understand for the lay person. Sorry to disappoint but the F-16 doesn’t have this functionality.
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Finally somebody working within the bounds of actual reality.
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The oxygen regulator panels are there in the pics. if you’re talking about the lack of the liquid oxygen gauge that’s because the F-15E was upgraded with OBOGS and the gauge is removed. Afaik Anyway if you wish to discus the is further make a new post in the forum rather then in here.
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I expect he meant the HSD. This really isn’t a thing in the F-16.
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boresight maverick TGP handoff to AGM-65G is off in T phase
Deano87 replied to Angelo's topic in DCS: F-16C Viper
I think you might be misunderstanding what BSGT means. -
The only way I know of having the HSI on a MFD would be in a jet that has been upgraded with the CDU (Center Display Unit) in which case the display literally replaces the physical HSI. Perhaps that's what the pilot was referring to? N Note: Pic is just representative of CDU, aircraft is an upgraded F-16AM.
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correct as is No Bullseye in HUD with HARM Loadout
Deano87 replied to 3000GTPRO's topic in Bugs and Problems
This has been reported before and was marked as correct. I'm not sure why you wouldn't want bullseye info on the HUD but <shrug> Search function is useful to see if things have been reported before. -
If your LGBs are set to their default laser code as well then yes it will work, if you want to change it to another laser code in the DED then I believe you need to have the TGP powered on and working before it will allow you to input the new code. Don’t know how realistic this is, but I’ve never had an issue changing to a new code.
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investigating Fuel FLow Rate & External Tanks
Deano87 replied to NorgeNate's topic in Bugs and Problems
You comments piqued my interest. Just did a few high speed runs and compared it to the real docs. NTTR - Standard day - 15C - 29.92 - Full Afterburner acceleration, fuel usage measured in lb per hr. 40k ft Mach - DCS - IRL 1.0 - 19K - 20k 1.2 - 25k - 26k 1.4 - 33k - 32k 1.6 - 37k - 37k 1.8 - 40k - 40k 2.0 - 42k - 40k 20k ft 1.0 - 50k - 49k 1.2 - 60k - 58k 1.4 - 66k - 68k 1.6 - 72k - 74k 1.8 - 76k - 74k This was on latest Open Beta and seems pretty accurate to me to be honest. -
correct as is ILS Director lateral offset at some airports
Deano87 replied to Deano87's topic in Bugs and Problems