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Everything posted by Deano87
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I think this would be great, I'm all for better learning tools, much more so than automatic helpers.
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Wanting an option to skip boresighting to avoid a bug in an early acces (and by definition unfinished) product is a bit different from wanting to skip boresighting just because its inconvenient. To me boresighting your mavericks is a cruicial part of using the weapon. If you screw up boresighting then your ability to employ the weapon effectively and quickly at the critical moment is impacted. As such I don't believe there should be an option to skip it. It not like auto-start or a pre-aligned INS because those are just time savers and non-critical to the mission. Boresighting a maverick requires practice and a small amount of skill to do it effeciently and quickly - Its part of the procedure for using that weapon with the TGP. Where does it end? Gah the Mav's take a whole 3 mins to cool down, I don't have time for that! OMG setting the fusing and laser codes on the F-18 is such a PITA, Man this TGP is tricky to use... etc etc I'm perfectly happy with Air-starts to have them pre-aligned as it can be assumed that they boresighted after takeoff and then powered them off. If you don't have much time to play then you could jump into an air-start mission, or chose a weapon that you can employ more quickly. Or boresight as you get to the AO. Its part of the procedure for the weapon, just like any other procedure for employing weapons in DCS you might need to practice it. I can boresight Both pylons in like 20 secs as I get to the AO if required.
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Hey all. I'm really glad that ED have added various font scale options into the graphics menu, would it be possible for those options to include settings below 1.0, And possibly also include the messages you get on a lot of the big online servers. Currently in VR on servers like Blue Flag you can end up with message strings that cover a large portion of your visibility. Thankfully there is a mod for this, but I have to apply it after every patch, It would be great if the font size of these messages could also be in the options menu and critically give us the option to set them SMALLER then 1.0. So incriments down to 0.25 or something would be great. Mod Discussion:
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Why not reworked Pilot 3D Models for F/A18C / F16C/ F15C - UPDATE ?
Deano87 replied to STNGersk's topic in DCS Core Wish List
I fly exclusively in VR and I use the pilot body in every aircraft I can, and I have an easily accessable stick binding to show/hide it. In VR I find it adds to the immersion greatly, and TBH I can't wait till the A-10 and F-16 and (hopefully) the F-14 get it too. -
Yep.. Although if the Blk40 was done after the Blk 50 was finished those would all be present as they are planned for the Viper eventually anyway.
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It’s also not currently possible to “Over-G” anything else on the jet (or the F-18 for that matter) I’m hoping G limits for all stores (including T-pod) to come in the future.
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How do you land the viper without running out of runway
Deano87 replied to ruddy122's topic in DCS: F-16C Viper
One of the main reason they don’t just lower the nose and jump on the brakes IRL is also because of how punishing it is to the brakes. We don’t have to deal with overheating brakes or wheels blowing their fuse plugs as you taxi clear of the runway. Aerobraking is “free”. if DCS modelled brake temps and blown tyres from overheating brakes then aerobraking would be a no brainer. -
Autopilot wasn’t a factor with the times I’ve seen it.
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I actually enjoy aligning my Mavs, but then again I'm also the kind of weirdo who likes turbulent crosswind night ILS approaches in cloud down to minimums lol... Sooooo I'm probably not normal
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FSSB force and curves settings?
Deano87 replied to VIXEN413's topic in Controller Questions and Bugs
Can't check right now but I know its very small, low single digits. You can tune it and find something that feels nice. -
FSSB force and curves settings?
Deano87 replied to VIXEN413's topic in Controller Questions and Bugs
Phew.. I'm not going crazy then. lol. It might fly a bit better with it at -12 -
FSSB force and curves settings?
Deano87 replied to VIXEN413's topic in Controller Questions and Bugs
Ah.. they must have changed it. That's great lol. -
FSSB force and curves settings?
Deano87 replied to VIXEN413's topic in Controller Questions and Bugs
I'm using a Warthog grip as well. So no idea... Just to confirm you pull back and left and the Red dot moves down the black line in the middle, correct? -
FSSB force and curves settings?
Deano87 replied to VIXEN413's topic in Controller Questions and Bugs
Huh.. Perhapse they changed it with the newest drivers? -
FSSB force and curves settings?
Deano87 replied to VIXEN413's topic in Controller Questions and Bugs
Yes Rotation wants to be -12, not +12. +12 will mean youll need to pull back and right to get pure pitch command rather than back and left (towards your body). In the FSSB Software the Black lines are showing you the final output. And grey lines are showing you the raw data coming from the sensor. I agree its not intuitive. Also IMPORTANT tip that I rememberred, turn BFA Roll and Pitch to OFF and then instead use a small deadzone in DCS to add a small breakout force around the centre. The reason for this is that BFA is applied BEFORE the axis gets rotated, instead of after. Which actually fights against you getting pure pitch or roll inputs. -
Why, praytell did you decide to reply to a old unrelated post and not start a new one with your question? Anyway. I don't believe there is a plan to make refueling artificially easier, it's difficult for a reason, because its also difficult IRL. What stick/throttle have you got? Then I can offer mode advice regarding curves. The biggest suggestion would be to simply practice your formation flying if you want to make refueling easier, its the same skill.
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I use the red button on the back of the left hand warthog throttle as my "Shift" and I have bound all the stick controls to do other things with that pressed down. CMS for instance does this: Forward = F1 View Backwards = F10 Map Left = F2 External View Right = F6 Released Weapon Shift-first stage trigger resets my VR centre position Shift pinky button toggles lables Shift DMS is all kneeboard controls (hide/show, next previous etc) Shift MSL Step brings up or hides the Breifing, Surprisingly handy when your're trying to find a freq. Shift TMS UP/Down are the two top left MFD buttons on the left MFD, just so I can cycle radar range quickly in TWS mode, or change the zoom on the HSD, depending on what I have there. Shift TMS Right/Left is the ICP steerpoint rocker ip/down, so I can quickly cycle between steerpoints. Shift Trim hat left/right does rudder trim as well. There are a few ideas. NOTE: apart from the TMS bindings these shift controls are the same across all my modules so they are second nature to me. Really help in VR I find.
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Something like a violent pitch oscilation could certainly be the result from a frozen over pitot system on a FBW aircraft like the F-16. The FLCS needs airspeed data to know what part of the flight envilope its in, and what gains to use, in order to be able to control the aircraft. This was the crash of the X-31 caused by the exact same issue. Great video which is worth watching in its entirity, but skip on to 15:45 for particularly relevent bit. Although In all likelyhood the F-16 would have some kind of failure mode and reversion to a more conservative FBW state if it sensed a pitotstatic issue. The other thing I'd like to mention is that I thought the pitot heat system in the Blk 50 was always active once the WOW switch was released on takeoff and that the cockpit switch is mearly for pitot heat on the ground prior to takeoff and pitot system testing. I've been flipping it to on just before takeoff anyway because it seems to help avoid issues. But my knowledge of the real jet from reading various -1s was that as soon as WOW was released then the pitot heat system was switched on, but I don't know if that applies to the USAF Blk50s Perhapse @FoghornF16 could chime in on this?
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FSSB force and curves settings?
Deano87 replied to VIXEN413's topic in Controller Questions and Bugs
I run zero curves and it feels good to me, and felt pretty good to my brother (who used to fly the RDAF F-16AM) when he tried it, although I have my force levels turned down a bit in the stick software, (7.2lb roll, 13lb pitch). Also remember if you're using a side-stick setup you want the 12 degree rotation as per the real stick. So you want to set -12 degrees in the FSSB software. This rotates all the axis around clockwise slightly so to pull pure pitch you just pull your hand towards your body, not "aft" towards the back of the aircraft. Sounds weird but feels totally natural for side stick. The FSSB software also allows to set different full deflection forces for left and right roll (NASA Roll Sensibility), Most people are much stronger rolling left than they are right, so adjusting the number higher makes it easier to roll right to compensate, I adjusted mine until full deflection in both directions felt about the same and the setting I like is 140% but your mileage my vary. Hope that's useful. Attached is pic of F-16 12deg stick rotation btw. -
I doubt we wil see it on the Block 50. But I'd love to see a Block40/42 with the WAR HUD and all the TFR bells and whistles. - AFTER the Blk 50 is done, of course. I'd happily throw more money at ED for it as well.
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How do you land the viper without running out of runway
Deano87 replied to ruddy122's topic in DCS: F-16C Viper
Nahh... aerobraking is more fun specially in a crosswind. Thanks for you input about holding the right AoA. -
Again, does this usually happen in cold missions? There seems to be something up with the probe heat not working on occasions, which messes up the FLCS and results in the oscilations.
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How do you land the viper without running out of runway
Deano87 replied to ruddy122's topic in DCS: F-16C Viper
Foghorn, Does the real aircraft hold an aerobrake attitude by itself once you've got it to where you want it? Currently in the sim we need to keep increasing pitch input to hold the correct aerobraking AoA, But I've heard from various places that the real jet kinda stays where you put it in that ragard, any input on the matter? -
Is Inverted Pitch Hangup hangup modelled in the FM at the moment anyway? I haven't noticed it.