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Everything posted by Deano87
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Well there you go lol To be fair I'd never checked lol.
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Ok do you know the DCS Folder within your “Saved Games” directory in your user files? Go into there and delete the fxo and metashaders 1 or 2 folders, these are cache folders which will be regenerated on the next DCS start. ---- ADDED FOR CLARITY ----
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And the “ON” light isn’t lit. Correct?
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regardless of the "ON" not being there can you deploy countermeasures with CMS forward in a hot jet? Sounds like the missing ON may be a graphics glitch. But I'm trying to determine if the system is actually working or not.
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Cold air temp?
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So confirm in a HOT jet that is spawned either flying or started you still don't have an ON indication? or only when starting yourself?
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Depends what its related to. There is an issue if you go too fast at low level that can cause it, but you run into that well beyond the aircrafts airspeed limit so you shouldn't reallybe going that fast anyway.
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Make sure your probe heat is selected to on just before takeoff. Nevertheless there seems to be a pitot probe heat issue with it causing FLCS issues in low temperatures.
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can not reproduce Severe Flight Modeling Glitch. Post Stall behaviour.
Deano87 replied to twistking's topic in Bugs and Problems
I'll have a go... obviously you had everything like game flight model etc disabled in the options? -
reported earlier No Range-Information on the HUD
Deano87 replied to Steph-JJ's topic in DCS: F-16C Viper
Bug introduced in the latest patch. Has been reported. -
This will tell you everything you need to know. If these steps don't work then you haven't started up the jet properly.
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can not reproduce Severe Flight Modeling Glitch. Post Stall behaviour.
Deano87 replied to twistking's topic in Bugs and Problems
I don't think the deep stall behavoir is hardcoded, every time I've got into it, its been very dynamic and unpredictable and different. I just think perhapse you managed to settle into some weird balance point. Have you treid re-creating it? -
can not reproduce Severe Flight Modeling Glitch. Post Stall behaviour.
Deano87 replied to twistking's topic in Bugs and Problems
At what altitude did you stall? And are you saying it didn't lose any altitude while hanging there? The F-16 should in extreme cases get stuck in a nose high "falling leaf" deep stall which requires use of the MPO (Manual Pitch Override) switch to be able to get out of. If you were nose high, but you were actaully losing altitude, then this is what you were in, if you were literally hovering in the sky, then no idea. -
reported F-16 Agm-65 Maverick crosshair disappearing with 0x MSAA
Deano87 replied to Shiny's topic in Bugs and Problems
Take a look at this thread, some people managed to fix their issues by following some of my steps. -
Yes... And it will be glorious.
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It surprises me that the trim would be so course as for one notch to easily register on the G-meter though! But if that's the way it is!
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Communicate to Tanker. What am i missing?
Deano87 replied to PhilTheBeat's topic in DCS: F-16C Viper
It only sprung to mind because I’ve done the very same thing fairly recently lol. I’ve only been flying DCS for 12 years... I’ll get the hang of it eventually! -
Communicate to Tanker. What am i missing?
Deano87 replied to PhilTheBeat's topic in DCS: F-16C Viper
You need to make sure you’re using the right tanker. The KC-135MPRS used for the Mirage 2000 wont talk to the F-16 as it cannot refuel it. You can only refuel from a stock KC-135. -
First things first, Thanks for that Nealius! Works just about perfectly! Doesn't seem to, i've been using it all evening in Blue flag and it works great! It has to be installed within the scripts/UI folder in the actual game dir, so you can either reinstall it after ever update manualy or set up some kind of mod manager like OVGME of JSGME. I actually edited it a bit, the font size in the included file was size 12, Its a huge improvment but still a bit big for me, so I opened it in Notepad and searched for each occurance of "fontsize" and changed it to 10 instead which is about perfect for me. You could even go as lower if you had a better headset i guess.
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Interesting note! Have you reported this in the bugs section?
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I cannot figure out how to point track or area track
Deano87 replied to mclay7's topic in DCS: F-16C Viper
Find the axis in control bindings, click on it and then hit "Axis Tune" at the bottom, should bring up a window like this. NOTE - Image above is from something unreleated, but shows the same box, that is all. The Deadzone slider predictably adds a deadzone to the middle. Curvature will make it less sensative around the middle as well, which can help for fine control. Saturation adjustments can help limit the maximum movement to slow the maximum speed down if its too fast. Note all of these adjustments can be made to all other Axis bindinds in DCS. On most aircraft I set a 15 curve on most flight controls. On the F-16 because of the simulated FCS I set curviture to 0 except for the rudder which I set at 30. You can see a live representation of the changes you're making in the big box, if you move the axis you can see what effect its having. From memory the red dot is your raw axis position and the black box is the "output" after all the changes on the right. Hope that helps. -
I cannot figure out how to point track or area track
Deano87 replied to mclay7's topic in DCS: F-16C Viper
Might need a deadzone in the middle of that axis so that if it "jiggles" it doesn't actually move the TGP.
