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Everything posted by Deano87
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Weapon wise, as already pointed out the CBU-97 is great fun, and tbh pretty OP against stationary armour lol. You can carry 10 on the Viper and unlike the A-10 you actually have the speed to be able to sling them a fair distance when you toss bomb, so they can be used in a "standoff" capability. Surprisingly good for taking out sam sites if you're feeling brave lol. They are dumb unguided cluster munitions so they are effected by wind and your release precision but we should get the precision guided version of this weapon, the CBU-105 which will home in on a GPS coordinate like a JDAM. Although I don't know how many we will be able to carry, as they may require different racks. The Viper will get the HTS or Harm Targetting System which is a seperate pod that sits under the chin intake and will allow for much better ability to sniff out and locate enemy radar sites for the HARM missile, this will be unique to the Viper. Aircraft wise they are totally different really. The Hornet doesn't mind getting slow, It has AOA for days and plenty of nose authority, The Viper you need to keep above 350 in a turn fight otherwise you'll get into your AOA limit and stop turning. IMHO the Cockpit in the Viper offers the best seat in the house, Nothing quite matches the bowless canopy, specially in VR. The Hornet of course has carrier ops which is a whole thing in itself. Apart from the carrier ops side of things I find flying the Viper more engaging from a Take-off and Landing point of view. you pretty much just fly the Hornet into the runway without flaring, select ground idle, airbrake out and hit the brakes. Nailing a landing and following aerobrake in the Viper is much trickier (specially in a crosswind!) and is much more satisfying to me. It has ILS (something the Hornet doesn't have for land bases at least) So you can shoot low visibility ILS approaches in it, which the masochistic side of me really enjoys lol. Air to Air refueling is different on both, the Navy uses probe and drogue which has its own challenges, but the Viper with the receptical being behind the pilot means when you're really close to the undeside of the tanker when on the boom, which you will be doing quite often. Again, I like the challenge of AAR in the Viper. You're right about the HOTAS, for me the Viper system just makes a lot more sense and its not quite correct in DCS yet, but I'm sure they will get there. I LOVE the dogfight/missile override swtich on the Throttle, the ability to quickly flick from AG mode to AA mode and back again when you need to is invaluable in some situations, the Hornet feels clunky by comparison. Undoubtably the F-16 is still very WIP, I'd even say I wouldn't blame you if you held off for a while and picked it up later when it was more finished, but it is early access so that's to be expected. Its currently waiting for all the AG radar modes, Mark point integration, a better working HSD, and a few other little things. There are some flight model refinements coming and I really hope we get a pilot that can sustain 9G for more than 2 secs soon so we can actually use the F-16s agility at high speed. I fly it on the reg and really enjoy it for what it is, but its definitely WIP, If that kind of stuff frustrates you then perhapse the Hornet would be a better bet at least right now. I also really enjoy Carrier ops with the Super Carrier and the F-18. Its great seeing the deck crew running around and returning to the boat after the mission is really satifying. Get both!
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They sould post about aerobrake mode here in the forum, I hadn't heard about that.
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Well there you go lol To be fair I'd never checked lol.
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Ok do you know the DCS Folder within your “Saved Games” directory in your user files? Go into there and delete the fxo and metashaders 1 or 2 folders, these are cache folders which will be regenerated on the next DCS start. ---- ADDED FOR CLARITY ----
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And the “ON” light isn’t lit. Correct?
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regardless of the "ON" not being there can you deploy countermeasures with CMS forward in a hot jet? Sounds like the missing ON may be a graphics glitch. But I'm trying to determine if the system is actually working or not.
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Cold air temp?
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So confirm in a HOT jet that is spawned either flying or started you still don't have an ON indication? or only when starting yourself?
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Depends what its related to. There is an issue if you go too fast at low level that can cause it, but you run into that well beyond the aircrafts airspeed limit so you shouldn't reallybe going that fast anyway.
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Make sure your probe heat is selected to on just before takeoff. Nevertheless there seems to be a pitot probe heat issue with it causing FLCS issues in low temperatures.
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can not reproduce Severe Flight Modeling Glitch. Post Stall behaviour.
Deano87 replied to twistking's topic in Bugs and Problems
I'll have a go... obviously you had everything like game flight model etc disabled in the options? -
reported earlier No Range-Information on the HUD
Deano87 replied to Steph-JJ's topic in DCS: F-16C Viper
Bug introduced in the latest patch. Has been reported. -
This will tell you everything you need to know. If these steps don't work then you haven't started up the jet properly.
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can not reproduce Severe Flight Modeling Glitch. Post Stall behaviour.
Deano87 replied to twistking's topic in Bugs and Problems
I don't think the deep stall behavoir is hardcoded, every time I've got into it, its been very dynamic and unpredictable and different. I just think perhapse you managed to settle into some weird balance point. Have you treid re-creating it? -
can not reproduce Severe Flight Modeling Glitch. Post Stall behaviour.
Deano87 replied to twistking's topic in Bugs and Problems
At what altitude did you stall? And are you saying it didn't lose any altitude while hanging there? The F-16 should in extreme cases get stuck in a nose high "falling leaf" deep stall which requires use of the MPO (Manual Pitch Override) switch to be able to get out of. If you were nose high, but you were actaully losing altitude, then this is what you were in, if you were literally hovering in the sky, then no idea. -
reported F-16 Agm-65 Maverick crosshair disappearing with 0x MSAA
Deano87 replied to Shiny's topic in Bugs and Problems
Take a look at this thread, some people managed to fix their issues by following some of my steps. -
Yes... And it will be glorious.
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It surprises me that the trim would be so course as for one notch to easily register on the G-meter though! But if that's the way it is!
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Communicate to Tanker. What am i missing?
Deano87 replied to PhilTheBeat's topic in DCS: F-16C Viper
It only sprung to mind because I’ve done the very same thing fairly recently lol. I’ve only been flying DCS for 12 years... I’ll get the hang of it eventually! -
Communicate to Tanker. What am i missing?
Deano87 replied to PhilTheBeat's topic in DCS: F-16C Viper
You need to make sure you’re using the right tanker. The KC-135MPRS used for the Mirage 2000 wont talk to the F-16 as it cannot refuel it. You can only refuel from a stock KC-135. -
First things first, Thanks for that Nealius! Works just about perfectly! Doesn't seem to, i've been using it all evening in Blue flag and it works great! It has to be installed within the scripts/UI folder in the actual game dir, so you can either reinstall it after ever update manualy or set up some kind of mod manager like OVGME of JSGME. I actually edited it a bit, the font size in the included file was size 12, Its a huge improvment but still a bit big for me, so I opened it in Notepad and searched for each occurance of "fontsize" and changed it to 10 instead which is about perfect for me. You could even go as lower if you had a better headset i guess.
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Interesting note! Have you reported this in the bugs section?
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I cannot figure out how to point track or area track
Deano87 replied to mclay7's topic in DCS: F-16C Viper
Find the axis in control bindings, click on it and then hit "Axis Tune" at the bottom, should bring up a window like this. NOTE - Image above is from something unreleated, but shows the same box, that is all. The Deadzone slider predictably adds a deadzone to the middle. Curvature will make it less sensative around the middle as well, which can help for fine control. Saturation adjustments can help limit the maximum movement to slow the maximum speed down if its too fast. Note all of these adjustments can be made to all other Axis bindinds in DCS. On most aircraft I set a 15 curve on most flight controls. On the F-16 because of the simulated FCS I set curviture to 0 except for the rudder which I set at 30. You can see a live representation of the changes you're making in the big box, if you move the axis you can see what effect its having. From memory the red dot is your raw axis position and the black box is the "output" after all the changes on the right. Hope that helps. -
I cannot figure out how to point track or area track
Deano87 replied to mclay7's topic in DCS: F-16C Viper
Might need a deadzone in the middle of that axis so that if it "jiggles" it doesn't actually move the TGP.