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metzger

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Everything posted by metzger

  1. Mig-15 should be no match for any 3rd or 4th gen fighter in 2-circle or vertical, it's some kind of a bad joke to match it with the Viper, even the F-5. For 1 circle slow speed might gain a few degrees after the first turn but it should loose so much speed that will never have the energy to continue the fight or to maintain the closure rate to get into a gun shot. On top of that, irl mig-15 pilots were also not able to pull more than 4-4.5g due to two reasons - you need to be a weight lifting champion to be able to pull the stick so hard and 2nd, they do not have a g-suite so they will simply black out. There were very rare reports on so called "honchos" who could keep up with the sabres in a 5G turn but just briefly as they could not maintain it. Mig-15 pulling 6G is totally unrealistic, 7-8 is equal to startrek sci-fi. AI in DCS does not respect physic laws at all this is pretty clear to everybody already. They always manuever the same way in any difficulty, if you are in the control zone they go into a infinite loop, the higher the difficulty the more cheaty "flight model" they have, in ace difficulty you can never catch them in vertical unless in DACT with extremely better aircraft (like Mig-15 vs F-16). Go Mig-15 vs Mig-15 in ACE and achieve control zone -> gun range -> tracking shot, good luck. Or F-5 vs F-5.
  2. And when ATC is being reworked, to be able to add AI controller to a defined Airspace and select it's role(range, radar erc..) e.g. define a range or MOA and assign AI range control. In ME and Mission planner, be able to assign alt blocks to different flights, mostly for human controlled flights. AI controller to watch and warn in case of breach in Airspace or alt block.
  3. There is no automatic needle movement. You tune the target altitude and then the release altitude manually, then watch the altitude needle aligning with the release altitude needle and pickle if all other parameters are matched. The bombing altimeter is up there so you can easily keep track of it while seeing the sight and the target and decrease your workload of manually adding and calculating everything. The MPC box on the left is not related to the bombing altimeter at all, it's there again to make it easier for you to choose and select bombing parameters, I find how F-86 has it very handy. F-5 for example you need to pre-plan it and/or have the tables on a kneeboard.
  4. 2 times today, wasted my evening ED this is ridiculous, how many years ?!
  5. No UPK pods for the Mi-24 sounds like a joke... so disappointing considering both ka-50 and mi-8 can carry it and the weapon is already modelled
  6. No no no, sorry I am stupid, just tested again. It goes down the grey line which is wrong I suppose. With -12 I pull back and left to make it go the black line...
  7. I dunno really, not that it matters tho. Might be that I am using TM warthog grip so the software is slightly different ?
  8. In the picture I have it set to +12 and I have to pull slightly left (towards me) to get pitch. If I set it -12 then it rotates the opposite and I have to pull back and right, so it seems to be the opposite. For the BFA I didn't know that, will try it out
  9. Do I miss something about the rotation, in my case -12 rotates it counter clockwise and 12 rotates it clockwise ?
  10. Why we don't have more training oriented campaigns like Kursant or Maple flag ones ? For example for each module include a default Training campaign simulating a irl Basic Course (B-Course) this is the first thing I want to play when I buy a new module, instead I have to set up my own training setups to properly learn the module before jumping for more combat oriented ones. I love the MF A-10 series especially BFT and TTQ they are not perfect but really close enough and what every module should include by default. A simulated IFF ( Introduction to Fighter Fundamentals) campaign for F-5 would also fit it very well (yeah I know it's not T-38 but close enough). It can even give some kind of DCS career and structured learning curve and also usage for some not so popular modules: 1. Sort of PPL campaign for Yak-52 or/and TF-51 2. IFF for F-5 (would be great if we ever get T-38) and Russian equivalent for L-39 (Kursant is somewhat ok) 3. B-course campaigns for the more advanced modules.
  11. I have been testing this with accordance to the F-16C dash 34-1: According to -34: RF switch status should be displayed on the MFD pages ----> Currently Not working as it should - no status on the MFD is shown According to -34: - RF switch to quiet - FCR, AIFF, IECM, TACAN do not transmit --> Currently Not working as per -34 as TACAN keeps transmitting, IECM is not yet implemented, I Have not tested IFF - RF switch to silent - FCR, AIFF, IECM, TACAN and CARA do not transmit --> Currently Not working - TACAN and CARA keeps transmitting
  12. While I understand what BIGNEW means I don't think this is a specific bug report for something in particular that can be reported in the typical way as a single bug. I also don't thing there is much more that BIGNEW can say. First I would like to point I am not a beta tester or ED support, so reproducing bugs is not my job. Reproducing the behavior on the list bellow as separate short track files might take me hours of my time, so may be it is the ED support team job to do it. Let's take a look of the list I posted in the thread: " AI not able to use geometry on re-joins(turning rejoins) makes him go burner or mil whatever is max in trying to catch up which takes him forever to establish and half of his fuel. -- Why a track file for that is really needed ? It is a well known AI behavior which is not a bug, it is how it is programmed probably 15 years ago and have not been changed since then. Not on par with the current sim level imho. AI very bad at changing formations in general --- Same as previous point basically. It's not something that is triggered in specific case or happens in a specific situation, it is just how AI currently works because it is very much outdated. AI not able to execute tactical turns, in combination with the above 2 points he can only stay in formation in straight and level flight and mostly if you start from the air. --- What track to include exactly ? If you have AI in loose formation and make a turn keeping him outside, he is going to get sucked badly then try to catch up with thrust instead of executing tac turn. This is standard AI behavior in DCS which needs major overhaul. AI completely incabale of any proper AB operations, approaches or departures --- What track to be added here ? Can you make an overhead brake with AI wingman, which is standard recovery for any VFR with a flght of 2 ship or more ? Can you ask him to do a formation takeoff or landing ? AI completely incapable of doing proper AG attacks, he is mostly kamikadze. -- What track to add here and why it is needed ? Have 2 ship KA-50 with vikhrs and ask the 2 to attack a ground target. I request a track where the AI will do hover fire from 7km and not running on top of the sams :) AI incapable of covering you, if you tell him "cover me" he just attacks the nearest enemy even if it is SAM and he is F-15 with no A2G capabilities or it is not thread at all. -- Again why track is needed ? It is a known behavior for ages, when instructed to cover, AI attacks the nearest thread no matter airbourne or SAM. Cover me I undestand as "stay safe, overwatch me and look for lunches and call the break while I am on the attack run" not "go kamikadze and destroy with guns this SA-10 that is painitingus" AI for some modules has completely borked flight models in BFM -- What track again ? There millions of threads out there proving that AI energy levels are aliens, Mig-15 is just one example. Really I don't think this is something new that requires a bug report and a specific track file. AI completely incapable of following basic ACM tactics. Not much to add here, you can only tell wingman attack bandits and just guess who and what he is about to do. Not much coordination to execute specific tactic e.g "double attack" or "loose deuce" or grinder for BVR AI helicopter pilot trying to follow terrain will go up and down erratically with very unrealistic dives and climbs -- This is a big one, any helicopter mission where you have to follow AI is a huge frustration, just play mission 17 of MI-8 spring tension campaign or Mission 3 of UN pilot UH1 campaign. Just 2 examples but there many more. AI helicopter pilot can't change formation and sometimes get stuck hovering not knowing what to do if commanded to change formation. -- This probably can be reported as a bug, but the general formations behavior from the first 3 points in the list is valid for rottary wing as well. AI KA50 send on reckon while NOE crash in the threes for no reason. -- Again may be valid for bug request, but I think it is known that AI crash into trees when flying low, and it is a big one for rottary wing because helicopters normally fly low. AI KA50 do not respect the weapons range capabilities and go on kamikadze runs with vikhrs even if he can just hover fire. Again, I request a track file where KA-50 AI will shoot from hover from 7km. "
  13. I am from 2014 and I can confirm aside some specific bugs mostly introduced by updates the AI behavior described in this thread remains the same. And I am sure CPUs are way faster nowadays.
  14. I suppose they never bothered adjusting the AI when they made the trees coliadable back i dcs 2.0. It's a shame really, AI is not on par with the rest of the sim, I find SP unusable for anything but basic flying and range practice as singleton and this with no atc unless supercarrier. Sent from my SM-G985F using Tapatalk
  15. AI not able to use geometry on re-joins(turning rejoins) makes him go burner or mil whatever is max in trying to catch up which takes him forever to establish and half of his fuel. AI very bad at changing formations in general AI not able to execute tactical turns, in combination with the above 2 points he can only stay in formation in straight and level flight and mostly if you start from the air. AI completely incabale of any proper AB operations, approaches or departures AI completely incapable of doing proper AG attacks, he is mostly kamikadze. AI incapable of covering you, if you tell him "cover me" he just attacks the nearest enemy even if it is SAM and he is F-15 with no A2G capabilities or it is not thread at all. AI for some modules has completely borked flight models in BFM AI completely incapable of following basic ACM tactics. AI helicopter pilot trying to follow terrain will go up and down erratically with very unrealistic dives and climbs AI helicopter pilot can't change formation and sometimes get stuck hovering not knowing what to do if commanded to change formation AI KA50 send on reckon while NOE crash in the threes for no reason AI KA50 do not respect the weapons range capabilities and go on kamikadze runs with vikhrs even if he can just hover fire. And I can go forever :)
  16. May be they had a few bottles of Vodka last night, don't be too harsh with them :P
  17. +10000 No, copy your inputs is not a solution because if they are on the outside of the turn, they will get sucked behind. There are many changes that AI needs to be able to fly proper formation: 1. When they rejoin, they should learn to use geometry and go lead pursuit when possible, now they only follow you in pure so whatever you do, they end up in trail and use burner(when available) to catch you. In addition they seem to have problems with that too, as they look more draggy or lack of power as they still struggle to catch you even if you fly very slow so it takes them forever and a lot of fuel. Try Sabre for example, it's terrible. And this basically happens after every small change of heading or formation change. 2. They need to learn TAC turns to keep the formation during turns. Otherwise 1. repeats every time you make a turn and they are not in close formation. 3. They need to learn to use altitude to gain speed and catch you to avoid 1. Additionally there seem to be a problem with their energy when they are your WM. 4. They need to learn proper techniques of changing formation e.g. slide under, go 5-10 digrees offset to open/close formation and so on. Otherwise 1. repeats after every formation change. 5. They need to learn the OHB for RTB. Right now landing with AI is a hassle and huge immersion brake, especially 4-ship. I will stop here, as this is only for BASIC flying skills. Will not touch the combat and tactical part as my comment will become a novel.
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