Jump to content

TomOnSteam

Members
  • Posts

    751
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by TomOnSteam

  1. very nice! Have you considered taking the base plate off the joystick? It will let you mount it lower in a more comfortable spot, and of course it will be a smaller and lighter stand :)
  2. That's fair enough, but it'd be great if the wingmen were optionally human pilots for multiplayer, it'd be an instant by for me and squad :)
  3. there are programs like Xpadder or Pinnacle Game Profiler that will convert joystick button presses into any sequence of keyboard and mouse commands you want.
  4. Is this another locked campaign that we can't edit to make it multiplayer co-op?
  5. Agreed, people arent buying a fancy box, put the money into a fancy hotas :)
  6. my money is one these - available in November or December 2015 http://forums.eagle.ru/showthread.php?t=104154
  7. Thanks for your generosity :)
  8. Hahah ahhh it couldn't be any truer. And also I love the They Live :)
  9. The pilot can already die, and I think that is plenty. I'm having a hard time imagining how it would improve the flying experience.
  10. As the title says. Spectating view from inside someone else's cockpit.
  11. That looks really cheap and nasty - it's a toy. How about making something that feels good in the hand? X-52 certainly didn't, and accuracy was terrible. I understand they want to keep the costs down so that it appeals to many people, but there is no need for star citizen to do this. The beauty of having a market full of joysticks in several different price points and abilities already means that you don't need to make your own joystick for your own game. Also, I hope they are joking if they seriously expect people to use a trackball for first person shooters. Still all of this seems to be a massive sidetrack to making a game. I have a feeling Star Citizen will be all show and no substance. (I hope I'm wrong).
  12. Excellent video! Anyone feel like dubbing over in english? :)
  13. Wow that's service! Thanks again, and looking forward to more vids :)
  14. Awesome review, I've been waiting for videos like this - the controls look fantastic. Thanks for sharing. It looks a lot like the cyclic and collective make the flight very smooth - it's definitely the smoothest Huey flight I've seen. Are you considering getting the Komodo pedals one day as well? Have you tried flying the Blackshark or Mi-8 with these controls? Do you have a link to which sunglass band you are using? Also how do the buttons feel compared to the warthog? (I think that was a warthog in the corner). Btw has anyone heard from Rich recently? The Facebook page has not been updated for nearly 2 months.
  15. +1 showing interest, and would buy this instantly.
  16. I'd pay for an upgrade of both the A-10C and the Ka-50, if it included 4k textures and also some additional weapon and/or sensor capabilities. (e.g. HMS in the A-10C, and IR Shkval for the Shark).
  17. South Park live action movie trailer? 2ONNB_x3IJI?t=183
  18. It's not perfect, but it's a good compromise for me. I'll have a further play with the settings to see what I can come up with. Planes aren't too bad, but now ground targets are the size of warehouses haha :)
  19. Cool - Now that DCS uses DX11 I bet it's not too hard to program a good effects shader for the NVG's.
  20. The community could agree on two Benchmarking tracks quite easily. 1. Lots of AI units doing specific things to test CPU 2. A track with a lot of static objects to test GPU Some just has to make these missions and record the tracks and upload here :)
  21. Fullscreen motion blur - no thanks. But many action games such as Resident Evil 5 have motion blur applied to certain objects, such as a fast moving monster, and it looks great! If used subtly then it would be a nice addition!
  22. impostors = { presets = { normal = { maxSize = 24, -- Размер диагонали баундинг бокса модели в пикселях, на котором включается импостер. minSize = 3.0, -- Минимальный размер импостера до которого он уменьшается. Далее остается постоянным. alphaExp = 0.5, -- Корректировка альфа канала (прозрачности). Экспонента. Чем меньше тем дальше видно. }, enlarged = { maxSize = 45, minSize = 15.0, alphaExp = 0.2, }, } }; Well here is a setting that I'm fairly happy with :) It makes spotting planes out to about 12km much easier on my 22" screen - without feeling like I'm cheating. The is a little weird on my brain though - because as things get closer they appear to get smaller sometimes. But it's definitely an improvement. This lets me spot planes without having to use a zoom slider - which is exactly what is needed for the oculus rift.
  23. I don't agree that you need to set a standard just because this is a simulation - for exact that reason a simulation allows everyone to have the option they like. For online, sure, set up a "pure" server if you want to have a server where everyone has the same setting for a competitive match. But that's also only the software side of things - everyone has different hardware - and usually those that have spent more money have a bigger advantage. I also don't think a bit of extra visibility would turn anything into a CoD frag fest - for example the planes in Falcon 4 with the scaling ability are very easy to spot, but it all still comes down to pilot skill in the end.
×
×
  • Create New...