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wilbur81

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Everything posted by wilbur81

  1. That's the problem: With blanking 'on', there are still double images. Note in Dorian's picture above, the data that he's seeing double of is minimal...pretty sure blanking is 'on' for him, but you still get the double TDC. In his picture, the HMD altitude/airspeed, etc. have blanked out because he's looking at the HUD, but he still sees the TDC.
  2. Maddening indeed. I can't use the HMD in a dogfight once the bandit is off my nose/within the HUD field of view for a guns kill.
  3. Already been said, but I just have TrackIR's "Pause" feature mapped to one of my HOTAS buttons... works perfectly.
  4. Well done! I had this DCS Hornet-appreciation-thought today (when watching this 'old' Legacy Blues' video on the YT): I'm SO glad we got the Legacy Hornet and not the Super in DCS... The Super Hornet just looks fat and disproportioned to me when compared to the legacy. I was listening to Mike's (Aircrew Interview) interview with Brian Sinclair who flew both the Legacy and the Super in his career and he said he preferred the snappy maneuverability of the Legacy over the Super. But, even from a merely aesthetic perspective, the Legacy Hornet just looks right. Another reason I'm thankful for this amazing module! PS - I won't complain if ED ever offers the Super Hornet in the next 20 years.
  5. Yeah, I noticed that, too. It looked like the gamma was set really high. I keep mine about 1.7-1.8. Any higher during daytime conditions, things look overexposed/yellow.
  6. Well done, Maestro!
  7. A few things to remember: 1.) Datalink objects will drop off if they're lost by your donors (i.e. AWACS loses their contact; friendlies lose contact; etc.) and in MP, aircraft are climbing, turning, accelerating, decelerating, and generally maneuvering WAY more dynamically and intelligently than AI. 2.) Our radar in the Hornet is powerful, but it isn't magical or even AESA: So, the operator has to actually operate it in a fairly 'hands-on' fashion: so, narrow the azimuth on the piece of sky you're looking at (using TWS so you can move the beam around the scope). 3. Be VERY cognizant of your radar elevation at any given time. So many times I've had a datalink a/c on my radar screen, placed my TDC over it, only to realize that the enemy had climbed 1K feet higher than the height of my current elevation scan...bump the elevation up a bit and voila'... the contact appears. 4. A fairly helpful tactic for me in the air to air regime is to go 4 or 6 bar elev. scan and 40 to 20 deg azimuth and move the beam with the TDC around the scope diligently. This provides the rapid refresh rate you need to pick guys up (this of course doesn't apply to ACM modes which work as intended). 5. Again, the pulse rep. freq. (PRF) really does make a difference as well so make sure you're in High or High/Interleaved when bandits are Hot/high aspect and medium if beam or going away from you. I don't use Med PRF very often. 6. Take all the above with a grain of salt as I'm clearly no expert. One final thought - Our DCS APG-73 is actually working really well and is an AMAZING and complex piece of work (art)! It isn't entirely bug-free, but it is working way more soundly than most of us think because, frankly, most of us (I do include myself here) aren't operating it correctly when we assume "bug."
  8. Ditto. NTTR is by far my smoothest running map... even better than Caucasus.
  9. I always dive from high in the Hornet in order to get my Mach to 1.4+ ish in order to get some inertia on my second shot... but my offset, chaff-ing, and diving isn't consistently enough against a Viper-supported 120C.... I do get kills on Viper's sometimes, but they seem to absolutely dominate the big public servers at the moment.
  10. You're correct if the opposing Viper is lower and co-speed or slower than me. But going higher in a Hornet against a high and fast Viper is suicide. This is where most Viper's that get me are operating: b/w 35k - 40k, doing M. 1.5-1.6. Going up there in the Hornet is a big mistake against a high and fast Viper. Trust me, I've tried.
  11. I typically end up taking that initial shot b/w 20K-30K ft and around M. 1.2, from 24-25 miles out (This is really just a warning shot to trip their RWR as there's VERY little chance I'm going to hit a maneuvering Viper from 24 miles out when I'm only doing 1.1-1.2 mach. This is all moot, though, because they're shooting at me from 25-35 (ish) miles and they're doing 1.5 - 1.6 Mach... and they keep shooting as I'm evading. More than anything, I need to be a part of a 4-ship of Hornets...
  12. My biggest struggle in the Hornet on the MP scene (other than not having the time to commit to a squadron on a private server that actually flies realistic missions/scenarios/tactics) is that the Vipers' 120C's always go active while my 120C still has another 8-10 seconds (or more) TTA... making my defensive evasion offset 70 deg max (I always descend to the gimbal's elev. limits as well) before I break gimbal. If I break off for an aggressive defensive evasion, my 120Cs of course go dumb... and while I'm turning back towards the bandit(s) for another shot, they've already fired one or two more 120Cs, rinse and repeat.
  13. Nice! Were any of these 9 kills in one sortie against Viper's...and with no groveling in Valleys? And you don't seem like a 10 amraam missile truck guy, so 9 kills in one mission, in the Hornet, on a public server, with as many Vipers in the air as the GS server... THAT is an Amazing accomplishment to be sure!
  14. So hop on the GS server in the Hornet and do show us all your successes against those Vipers lobbing 120C's from 35K+ at Mach 1.5.
  15. To anyone who thinks the DCS Hornet is "Over Powered" - jump on the Growling Sidewinder server any given moment, hit 'tab', and watch the near endless stream of: "[so & so] in F-16C block 50 has killed [so & so] in the F/A-18C Lot 20 with AIM120C AMRAAM" "[so & so] in F-16C block 50 has killed [so & so] in the F/A-18C Lot 20 with AIM120C AMRAAM" "[so & so] in F-16C block 50 has killed [so & so] in the F/A-18C Lot 20 with AIM120C AMRAAM" "[so & so] in F-16C block 50 has killed [so & so] in the F/A-18C Lot 20 with AIM120C AMRAAM" "[so & so] in F-16C block 50 has killed [so & so] in the F/A-18C Lot 20 with AIM120C AMRAAM" "[so & so] in F-16C block 50 has killed [so & so] in the F/A-18C Lot 20 with AIM120C AMRAAM"
  16. Yeah, this one has been around for a little while for me as well.
  17. Yeah, it's still there. Hopefully 2.7 knocks this bug out.
  18. Upgrades, if we are speaking of GPU's, are not available and may not be for quite some time. Secondly, one who would like to upgrade from their current, say 1070, to a 2000 series card, or even a 1080 will need to pay in excess of $1200+... the GPU market right now is an absolute nightmare. Used 1000 and 2000 series GPUs are more expensive than the msrp of the 3000 series cards... which are all out of stock. For perspective: I purchased my brand new EVGA 1070 SC card for $393.89 on Amazon in 2017. You can now get a used one for $701.99 (plus $8 shipping ) Perhaps the moral of the story? GPU prices never go down with time.
  19. This kind of illustrates the point of my original post above: I think it would serve the community (though we're certainly in no way entitled) to have the Hornet developers speak to what those "several issues" are and what they've actually tweaked in order to dispel needless speculation.
  20. While it's certainly too draggy to be practical for my purposes, it is no fantasy.
  21. Hey, Team. A humble request/wish: Having looked at the (attached) mini update from Wags today, it looks really really great! However, I have one concern regarding the upcoming flight model, drag, FCS changes coming. Namely, after having gotten used to (read "fallen in love with") the current FM and how the jet performs, I and I'm sure others will be experiencing some real or placebo'd changes that will leave us all wondering: - 'why is the jet slower?' - 'what happened to our turn performance?' - 'how could the already draggy Hornet get more draggy?' - 'is the jet's low speed handling degraded?' - etc. etc. These end up being fashioned into long, drawn out threads of discussion and speculation that may be entirely based upon mis-perceptions and placebo effect. Heck, the new FM may actually perform better, but all we will know as the user is that "the FM, Drag, FCS have been updated." So, my request/wish would be that the FM developers could put out a simple, bullet point statement about how the new FM will perform compared to the current one we have... and (bonus points) the rationale behind the changes (i.e. new data became available, SME's didn't approve of the old one, etc.) This way, whether people are pleased or pissed about how "their" Hornet is now performing after years of something "else," at least they will be able to avoid the Elephant-in-the-Room question: "What exactly has changed?" Again, this is PURELY wishlist/humble request... if we get nothing more than "FM changed," I'll just trust that it was a change for the better (meaning: closer to the real-world performance of a Hornet Block 20). Thanks for your consideration.
  22. 100% agree.
  23. And it shows, no doubt about it. Let's cross our fingers and hope that Top Gun: Maverick increases Hornet/Supercarrier sales, yes? Appreciate your work and passion, Wags. W
  24. To Wags, Mr. Grey, and the entire ED Team: Just a quick word of encouragement and praise: Your DCS Hornet module, which I've been flying nearly exclusively since day one, and which was a day-one pre-purchase for me, is an absolutely amazing achievement. The user-community has been spoiled (speaking, at least, of myself) by all that DCS has to offer at such a high level of fidelity, so there's often much (childish at times) whining and demanding that goes beyond helpful bug-squashing-constructive-criticism that is needed from the community to be sure. However, I would still maintain that the Hornet is so good in it's current O.B., W.I.P. state, that it could easily stand on it's own if no other modules were offered in DCS. Keep up the good work on this jet! We are rooting for you as you keep bug-squashing until this amazing module is fully baked. I was flying Baltic's Raven 1 a couple of days ago and thought, "my goodness... we've come along way since my days with Falcon 3.0 and Graphsim's Hornet." Your F/A-18C Block 20 is a masterpiece! Keep up the good work.
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