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The_Tau

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Everything posted by The_Tau

  1. @BreaKKer and what does it do exactly?
  2. I tried to play with it or find tutorials, How does it work?
  3. So the datalink is the problem then. So thats not really F14 but Supercarrier issue, which also got troubles with like TACAN stopping to work or wrongly calibrated ACLS for F14.
  4. Hmm good question, it can also apply to F14 (pulse STT) or sabre (gun radar, i assume its also pulse). But I think from radar perspective in tight beam you can clearly see the difference between target and then ground behind it. In F14 on DDD its visible to see both target and Ground clutter. Now its different thing if target its literally 1 M above ground and if radar can still track it.
  5. I think airfield rearmament is THE asked feature for ME. For years. People would love model supply convoys or cargo planes. And it still doesnt work. You cant late activate a bunker or resupply it. It would be available from start, all you can do is destroy it, destroying supplies in it. So Alphen did what was the only option. If objective is met then whole airfield gets "activated", but obviously this solution is limited by airfield number
  6. It should say which mode it uses. Mode I is for auto land, Mode II is for flying the needles and Mode III is for pure verbal azimuth and glideslope information to the pilot. Page 22 in SC manual. But in instant mission I think it says Mode II and yet you can still activate autoland
  7. DLC switch IS countermeasure button as well (same button). Whenever its flares or chaff, its set by Jester/RIO (be default flares). When flaps are up, then DLC works as countermeasure button, when flaps down then it engages DLC. Its explained here in manual: http://www.heatblur.se/F-14Manual/general.html?highlight=dlc#id6
  8. My (expensive) solution to this is having multiple modules, so if planes are taken I can fly heli or be commander for some time Aside of being good teamplayer it also makes you refresh your other modules so you dont lose knowledge how to fly them
  9. Hmm what about other stuff like emergency Gear (& hook) used - cannot be reset (includes NWS) - Jester decides to eject - no new Jester or canopy on repair Engine FIre - flames seem to remain "glowing" after repair Flaps (over G) They dont seem to be repaired by ground crew
  10. Personally as pilot I only use flares and I leave chaff to jester. To defeat radar guided missiles I try to be more precise with my flying (notching, hill etc.) Jester does drop chaff, its just he is quite conservative with it. Chaff in DCS is really effective in perfect notch anyway, it doesn't do much if your position is wrong (eg. its useless if you above enemy)
  11. @Taz1004exactly that. Anyway to disable it?
  12. Su27 is by far best modelled in FC3 pack. And its a fun plane, even though a bit lacking firepower vs F18,F16 (but its 80s tech vs 2000s)
  13. Thank you for clarification. Considering its FC3 plane than, probably sooner we would see FC4 than any updates to this module...
  14. Sometimes for me I have to "sync" my controls with ingame inputs. Just move throttle forwards and full back. Otherwise game thinks throttle is in middle even though my hotas is full back
  15. is that override limiter even working in mig29a?
  16. Airbreak do not deploy with gear down
  17. I made a thread in Supercarrier Bug section, please if you can provide track (no MODS!) with this bug, please post it there
  18. Thats why I suggested Dubai Palm Islands or Flood area north of Qeshm Island. Seem much more interesting and more survivable for helicopters than open seas
  19. Hmm I never had an issue with sling loading (surprisingly) and in cases where i did crash it was 100% my fault so... I love slingloading now, and frankly I wish there would be more of it Adds something different and quite rare in multiplayer, with lots of pressure, making successful haul much more satisfying. I would say its a fair challenge to unlock "premium" planes like F14 or Mig29. Maybe some mission to capture crate from middle of map? @AlpenwolfWhat about idea of new mission marines oriented. Take some map with lots of water and islands (Persian Dubai Palm islands perhaps?) with amphibious vehicles like LAV-25 vs BTR-82
  20. Or is there easy way to disable it?
  21. Top crate in the radio list is the closest one. You can activate crate some distance away and smoke will pop up marking activated crate. To hook it you need to be very close to crate if landed, like 1-2m or directly above it and hover it for like 5-10s. You can activate sling load "graph" to help you align if hovering. or you can also look out of window. There are bindings in controls for those two options
  22. Hmm I slingload on that mission multiple times as Blue and Red. I never had any problems with it, except when I had multicrew in my UH1, but I think its visual glitch only. and Nalchik is red at mission start
  23. Mod is awesome, it just looks amazing, but I have I question. @Taz1004 Whats with the ring of dust smoke around unit when it dies? Its not there in vanilla and i think it looks a bit silly when in tank on tank engagement. In vanilla tank simply takes on fire and start burning while, with mod it takes fire and "explodes" with dust smoke around it. I think dust smoke should appear when unit actually explodes and turns into wreak.
  24. When it comes to balance I think its Alpen, who got the last say in the matter. Sure F14 is more expensive than F5, but its not US vs USSR but more like Blue Coalition vs Red Coalition. Each country would have its own economy and reasons to field X rather than Y airframe. F5 was never a frontline fighter in US service and I think F14 was much more numerous than much cheaper F5 in US colours. Same with Aim54, very expensive and yet it was the primary weapon for F14 and not Aim 7 Sparrow. We dont see this loadout in server for obvious reasons. In the end its a video game and we got limited types of toys given to us by ED, so Alpen need to take some liberties when it comes to balance (and not 1:1 balance but asymmetric as its more fun in my opinion). After all we cant forget about player factor in this. They would take even most improbable loadout to win and thats why in Search and Destroy MiG29s have no IR missiles as ED dont allow R60 to be loaded to it and if Alpen would give R60M then all mig21 pilots would take it. its DCS and its modelling so its hits and miss. I did some shooting in DCS and I found out that it is possible to take out m1 from front but you need to aim to weakspots like drivers hatch or gun mantlet. Of course T80 was more accurate than T72 and there is a chance that T80 will survive first shot from M1.
  25. Best way to check is to open Mission editor, spawn armour as Blue Task Force and check the list of vehicles :D. Problem is that we only have M1A2 as Abrams version, and rest of NATO tanks is no better, Chally 2, Leo 2A5, Leclerc, Merkava Mk 4. Only Cold War tanks for Blue (not counting shermans) are Leo 1A5 and M60 which is unplayable for CA. I dont think you should compare price to determine balance. T72 B3 I think is too modern and most importantly still unplayable for CA. T80U have better armour than M1A1, and much better FCS, better than any T72 (even than B3).
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