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The_Tau

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Everything posted by The_Tau

  1. Well in DCS, we dont have T72 but T72B, not T80 but T80U. They are much superior versions to base ones. But I agree, T72B is simply worse than M1A2, worse armour and more significantly Fire Control systems. I think T80U would be better match, its still a Cold War tank and they were present in significant number.
  2. In Search and Destroy, tactical commander can give order to ships to move
  3. As far as I know, you cant "eject" from gazelle, which sometimes is an issue as on some servers with CSAR mechanic, it leaves crashed gazelle crew with no means of rescue (and lost respawn ticket if its implemented).
  4. I guess you could try lots of triggers. If plane A is alive then blow up planes B, C and D. If B is alive then blow up planes A, C and D and so on. You could also add area trigger to the mix
  5. Yes, I can confirm this bug on all multiplayer servers
  6. Yea, would be nice to implement repairs
  7. You can put waypoints in mission editor and for most planes data should already be there. Buts its also module dependent. For example in F-14 there is no "data cartridge", but there is Jester RIO acting as one So its dependent on admin and mission designer mostly
  8. Blueflag servers have mechanism like this, with stats for everyone to see. But you know, being outnumbered also forces you to change your tactics, be more of interceptor, adapt hit and run tactics.
  9. Frankly in PvP enviornment Aim7 in most situations just acts to scare off enemy into thinking that its actually 54 coming at him, so you can close in and finish him off with aim9
  10. Nothing stops you from launching high and then diving down (below enemy)...
  11. New track, https://drive.google.com/file/d/1FIhcFYloxaCeodcFL1UFAvY7mR28JMZ_/view?usp=sharing This is from Single player campaign which we played in coop. As you can see you need almost full dry power to simply start taxing even though we only have 2 fox1s and 2 fox2s and tanks.
  12. Sure, here https://drive.google.com/file/d/1tWZK82PI9y4QnoIwdT2PHRNROcaZqIjq/view?usp=sharing Now, here we planned simple Case I practice, so i was pretty light for F14. Sure i was full fuel but only had 2 Fox1, 2Fox2 and empty fuel tanks. At first I was delayed and I was already going to leave the server to rejoin but then I tried again just to test if bug still persisted. And yes it does, even when I tried with AB to save situation it was too late.
  13. When you got flight delayed msg, then your F14 becomes around 9k lbs heavier than it should be. Only way to fix this in multiplayer is to leave server and to come back, but if someone else is still on server than that bug is very likely to appear again. Very annoying and sometimes with combat load you are literally unable to take off as you too heavy
  14. Flight delayed bug is still persistent. Its very annoying bug, as it can be quite common and only solution in multiplayer is to leave server and to come back
  15. can AH 64D use Tow missiles?
  16. Idk if that realistic or not but aim54 seem very aggressive at turning, bleeding a lot of energy
  17. Very nice, and very informative on how tracking mode works, thx
  18. +1
  19. I mean yeah, quite effective at tank busting. I even managed to kill MiG 15. Too bad I had way too many instances where friendly tried to kill me... FFS people, can you have a curtesy to check scoreboard for 5 s to see what planes are in the air?
  20. Tactical Commander can actually disable radar or set engagement ranges
  21. I think its more ED problem rather than HB
  22. Is it possible to increase amount of prop planes to like 15-20? They are easily lost to ground fire, especially ZU 23s
  23. Not only me have this issue with P51 EWR...
  24. Same thing with Sakhumi - The Beginning. Its weird. Its not even trying to talk to EWR. It tries with 251 EWR but not P51 130 EWR
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