Jump to content

philstyle

Members
  • Posts

    1879
  • Joined

  • Last visited

Everything posted by philstyle

  1. I don't think anyone is asking for all skins to be generic. But we had big problems with the Anton competition when far too many of the skins that won the competition were not generic. This time, we are hoping for 3 or 4 historical and generic ones out of the 10 winners to be selected for inclusion.
  2. Another great historical & generic skin! Perfect for 9th AF based in France. Yes please ED!!!
  3. Great stuff! A skin with utility that is historically accurate! This is the stuff the multiplayer community wants! Yes please!
  4. New SoW Magazine article on the subject of anti-shipping missions: https://stormofwar.net/2021/03/05/march-2021-ribbons-on-the-sea/
  5. Yes there are two possibly related - but different issues. At least. AI is also used online, and the issues you describe also inform the discussion.
  6. Takeoff temps. Norm operating temps can quickly cause an overheat on the ground without airflow.
  7. Yes, but this way of describing it makes it seem a bit silly. In reality, ground crews DID conduct the warm-up of aircraft, before the pilots walked/ drove out to the flight line. This was done especially for aircraft which needed to be at high states of readiness, or were to be used on dawn sorties. The warmups would often happen before sunrise. Then engines would then be shut down until the pilot arrived. It would take quite some time for the aircraft too fully cool back down again. The pilot would then do all the safety/ pre-flight checks before starting the engine. This is the sort of thing we are talking about, from Pierre Closterman's "The Big Show" book:
  8. Is there any way of preventing players from team-swapping within a specified time frame - ideally WITHOUT needed a trigger for every single player slot in a mission?
  9. AMD by any chance? There have been big issues with AMD mobo/chipsets and USB recently - not DCS specific.
  10. should we have removed the line from the autoexec.cfg file now? We are seeing weird aircraft behavior on SoW now since the patch which we did NOT see when then extrapolator was active before the patch. Is having it in the autoexec AND enabled by default a problem?
  11. I'm often wishing I had a flashlight in the warbirds. Yes, please.
  12. My experience from manning the AA guns online (using combined arms, on Storm of War server) is that as a player I can be far more accurate than the AI is. Aircraft are really not that hard to track if they attempt multiple passes over a ground target. Despite the howls of displeasure about the AA being too tough, in my opinion the AI gunners on the ground are not as smart or accurate as a human player. I've seen how the AI set up for attacks on bombers. They fly straight and level at the bomber's 6 O'clock at moderate speeds. No jinking, no evasive maneuvers - just target presentation on a predictable course. That's not a demonstration of ace gunnery. That's just evidence of crap attacking play by the AI. You'd have to be a donkey to miss those AI.
  13. This just highlights the problem with contracting this kind of work without the requirement for ongoing maintenance and improvement. There was one major update that happened a couple of years back which pretty much saved DCS WW2 at the time. A few more efforts like that could make this product properly competitive. There are so many issues still with the Normandy map. If only the same level of fidelity was put into this map that is put into the modern jet-related modules we'd be golden. Would that a team of customers could be put together and given access to this map.. a whole load of problems could be addressed such as the blank areas, rivers flowing up hills, broken road and rail pathing etc....
  14. Coming up 11 months on this ugly prop texturing now ED . . . It makes screenshots etc (you know, good for sales) pretty ugly. . .
  15. Not unless you know how many fighters got within firing range of the B17s. If a total of 40 fighters got to the B17s, and 20 got shot down that's a 50% kill rate., i.e. half of all the fighters that could have been shot down, were. If 400 fighters got withing firing range, and 20 were lost, that's a very different statistical story. As it was, a total of around 350 to 400 fighters were sent up to intercept Schweinfurt-Regesnburg II. Around 25 were lost. But there is no information regarding how many interceptors actually made contact with the bombers. If anything the massive over-claiming by B17 gunners does suggest that many, many gunners were often firing at the same aircraft and all making a claim when one went down. There is precious little information available regarding statistical changes of getting hit by a gunner when attacking B17 formations. However, Battle of Britain anecdotes vary wildly, with some accounts where a single bomber was able to fight off pairs of fighters, or other examples where bomber formations were decimated by a single squadron of interceptors. Finally, we almost NEVER get to test a realistic WW2 bomber v fighter scenario with 40 or 50 fighters intercepting a 5 or 10 mile long stream of 150 bombers. Most of the time in DCS it is 1 or 2 players taking on a group of 6 to 10 bombers. Head on attacks against bombers are almost successful 100% of the time for me. It is no surprise that this tactic was favoured by interceptors.
  16. Would it be possible for the dissipation time for the WW2 flak bursts to be increased to around 10 seconds? Players currently have some trouble identifying when they are being bracketed by flak due to how fast the flak bursts disappear. Real life bursts hung in the air for at least 7 seconds (the historical film is cut short, so it would be longer) In DCS the bursts last only 3 seconds. This would be a big help for WW2 mission maker as it is partly responsible for some of the flak-related complaints.
  17. Players reporting tracers and flak bursts just hanging in mid air since the extrapolator was added to storm of war. I only have a screenshot for now, no trk or video.
  18. Storm of War will add this today. We will report back any observations.
  19. Any chance the internal fix made it into the hotpatch today? no mention of it in the notes. . . .
  20. Your images make it looks fine to me - in fact until I read you text I thought you were trying to prove that it was OK based n the images alone. Blast damage on vehicles around 25 to 30m. Infantry 50m+ A 2nd bomb would have completely destroyed most of the close in vehicles. All the ones that were at half health bar. Mosquito looks like it will be VERY effective.
  21. Information on how the Campaign Ribbons work on SoW Stats pages: https://stormofwar.net/2021/01/29/january-2021-campaign-ribbons-explained/
×
×
  • Create New...