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Everything posted by philstyle
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Just watched your video a couple of times. The DCS spitfire absolutely will snap-roll. You just have to add in some aileron to assists the roll. The modern "stunt" method for snap rolling in stunt aircraft (i.e. no aileron) doesn't work with the spitfire's wings. It needs a touch of aileron to help it around at the beginning. But it WILL snap roll. Furthermore, the amount of power you have on will dictate the duration and recovery. Lower power will often get you two snap rolls in quick succession. High power and good airspeed generally means you can and almost always will, roll once and then recover after a small period of instability. As for the "twitchiness" in the spitfire, yes, you are right this is the result of hardware and hardware setup. Can be easily resolved with physical extensions to hardware (I use a 10cm extension on my warthog stick) and/ or input curves.
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Which would affect other things like contrail altitude . . . no thanks.
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That applies to only a few modules. Engine pre-warming would apply to all.
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[REPORTED]Assets pack ship LoDs missing?
philstyle replied to philstyle's topic in Bugs and Problems
Any update on this? Was reported more than 6 months ago, and this problem persists. -
well in hand already:
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yes please. adding level bombing capability to the AI JU88 would make a big difference.
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I also fly the Dora above continuous limits constantly and do not get the failures.. it just drinks the fuel really fast! I suspect that ED have a value inverted somewhere. Flying within the limits breaks the aircraft, flying outside the limits is problem free. It's probably as simple as a "-" or a 1/n some where that is missing in the code. . . damned near impossible to find though!
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If you watch a few people who fly the war-birds regularly you'll see that, if piloted properly with skill and care, they handle just fine. If you find the 109 unstable (wobbling around when you're lining up a shot), it's either not being flown correctly or your control setup is optimized. If flown within limits, and kept in coordinated flight, the 109 is a rock solid gun platform.
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closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
There isn't a schedule. If there was, interceptor players would just bee-line it for the spawn location and get there before escorts can organize. You just have to wait for a notification and escort request to pop up. -
Hey Maverickshaka, Will the above work if I only have the user's UCID and NICKNAME but I do not know their IP address? Should I just leave random numbers for the IP?
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Is there a script out there I can run which would force a player to stick with a team for a specified amount of time before they can swap sides? I've been directed to CiriBob's "simple slot blocking" script but I don't see how that achieves what I am after....
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fixed internally ZOMBIE BOMBERS - AI bombers cannot be destroyed
philstyle replied to Whisper's topic in New Damage Model Bugs
Many players have reported B17s (and possible the other AI bombers) can turn into "zombies" after a certain time. At this point the aircraft will circle/ fly indefinitely and becomes impossible to bring down -even after the crew has bailed out and despite an7y number of fires and even with all four engines stopped. Here is a TRK file which shows this happening: https://drive.google.com/file/d/1IhAwZShev5OpQNI7pdoQQKRAOw6DHwlA/view?usp=sharing -
Можем ли мы иметь возможность в редакторе Mission-Editor, чтобы самолеты с проигрывателем запускались на земле с предварительным нагревом, но двигатели отключались/выключались, пожалуйста? Совсем не исторически, чтобы эти боевые самолеты были в невооруженном воздухе, когда в них садились пилоты. Это может не иметь значения для реактивных самолетов, но для поршневых пташек очень важно, чтобы мы могли быстро подняться в воздух, чтобы ответить на угрозы.
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Can we have an option in the ME to have aircraft spawn on the ground pre-warmed, but engines shut-down/ off please? It's not at all historical for these combat aircraft to have been OAT cold when the pilots got into them. It might not matter for the jets, but for the piston-prop warbirds it's pretty critical that we can get airborne quickly to respond to threats. Now that the new DM limits are impacting engines so much, it is becoming even more noticeable that people are sitting in their cockpits waiting for unnecessarily long warm ups that ground crews would have done before the pilot swung his leg into the pit from the wing.
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closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
cracking shots Magic... -
Definitely a G variant. JG27 for example. Their aircraft stocks are G variants for almost the entirety of 1944. The K arrives in November and they have mixed stocks of Gs and Ks until March 1945 at which point they start to only report Ks http://www.ww2.dk/air/jagd/jg27.htm JG3, als in France, don't get their K4s until January 1945, and they fly a mix of Gs and Ks until the war's end http://www.ww2.dk/air/jagd/jg3.htm JG1 in northern france/ belgium/ holland are equipped with 109 Gs well into 1945 http://www.ww2.dk/air/jagd/jg1.htm Similar story in nothern Italy/ west german border with JG77, flying Gs only until the end http://www.ww2.dk/air/jagd/jg77.htm You're right that the Spitfire IX was still the main ride of the 2nd TAF spitfire units in late 1944. The Spit IX is the right machine for 1944. The 109 G is the appropriate Messerschmitt, not the K4.
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closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
So, I've been through the server settings this morning. I see no reference to trimmer or auto trimmer in any of the config settings. The auto-rudders are enabled in module specific settings and there are no aircraft modules installed on the server. So it's not that either. The only remaining possibility is that somehow the auto-rudder or auto-trimmer is being inserted into the mission files themselves, rather than the server settings. It will take more time to work out what might be going on with this. -
closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
It's not supposed to be on. But I will check/ confirm tomorrow when the server comes down for new year refresh. thanks! -
Would it be possible to get some basic cargo/ fishing vessels for the 1940s? Even if it were just the existing bulk-dry and cargo vessels with the containers removed? (containers were invented/ used in the early 1950s) but the ships/ hulls we have in game already could happily pass for 1940's shipping if the containers sitting on top were removed.
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Here is a short trk file. You can "zoom" in and out from the perspective of the F86 pilot. The ships down at 2 O'clock, 10km away will blink in and out. https://drive.google.com/file/d/1AhsKBPfXOXc9x2Z3bwokH2UZHxYO2FH5/view?usp=sharing
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The player name is missing from the "pilot landing" event. Here's an extract from the DCS log file from a little test I hosted, where I bailed out and waited until my pilot had reached the ground (under deployed chute) to see what events would trigger. The fourth line has the touch down. "type=pilot landing" is there, but initiatorPilotName is missing. Apparently the same missing data also applies to the "pilot dead" event. 2020-12-28 14:18:51.761 INFO Scripting: event:type=birth,t=28817.458,initiatorPilotName=No.54 Philstyle,initiatorMissionID=1, 2020-12-28 14:19:01.741 INFO Scripting: event:type=eject,t=28827.442,initiatorPilotName=No.54 Philstyle,initiatorMissionID=1, 2020-12-28 14:19:26.524 INFO Scripting: event:type=crash,t=28852.204,initiatorPilotName=No.54 Philstyle,initiatorMissionID=1, 2020-12-28 14:20:56.676 INFO Scripting: event:t=28942.382,type=pilot landing,initiatorMissionID=0,
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Damn, you're right. The player name is missing from the Pilot Landing event. Here's an extract from a little test I hosted, where I bailed out and waited until my pilot had reached the ground (under deployed chute) to see what events would trigger. The fourth line has the touch down. "type=pilot landing" is there, but initiatorPilotName is missing. 2020-12-28 14:18:51.761 INFO Scripting: event:type=birth,t=28817.458,initiatorPilotName=No.54 Philstyle,initiatorMissionID=1, 2020-12-28 14:19:01.741 INFO Scripting: event:type=eject,t=28827.442,initiatorPilotName=No.54 Philstyle,initiatorMissionID=1, 2020-12-28 14:19:26.524 INFO Scripting: event:type=crash,t=28852.204,initiatorPilotName=No.54 Philstyle,initiatorMissionID=1, 2020-12-28 14:20:56.676 INFO Scripting: event:t=28942.382,type=pilot landing,initiatorMissionID=0,
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make sure your flaps are up. and go easy on the throttle. 10lb is enough boost for takeoff
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Grimes, another question from me. . . . The ejection stat in SLmodStats seems to record at the moment the Ejection trigger is fired in DCS. This means that a successful ejection is recorded every time, even if the player dies in the chute, or disconnects whilst still the in the chute. There is another trigger in DCS which I see in the logs and the debrief file called "pilot landing". This appears to trigger when a successfully bailed out pilot touches the ground. How much work would be involved in telling SL-mod to use the "pilot landing" trigger, instead of the eject trigger to record an "eject" statistic?
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closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
I do plan to test a "pre D-day" mission at some point. Requiring 100% fuel is not possible in DCS. In fact, it's not desirable either. We should not force P51s and P47s to carry 6 hours of fuel. That is not realistic at all.