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Raven (Elysian Angel)

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Everything posted by Raven (Elysian Angel)

  1. That was the first thing I tried. I don't like binding reset trim for various reasons, unless I need it for testing purposes. It changed nothing.
  2. It will probably have some refinements here and there, but the PFM is relatively recent: it was the last FC3 plane (ignoring the Su-25) to get a PFM. That being said, the landing physics are vastly improved over the FC3 version, that much is clear.
  3. So it seems, until ED gets both feet on the ground again.
  4. For Sidewinders this is a known issue yes for a lot of aircraft in DCS. In my case the trim forces to work as expected, it's just that I loose the roll centre position after only trimming in pitch, which I find odd. I'm aware, but it also happens in air start missions. The light goes out after flying around a while and I need to trim roll to correct.
  5. I did some more testing, and I need to clarify my earlier post a bit. After flying around for a while and trimming in pitch for various flight regimes, I find the roll trim to no longer be centred for whatever reason and I need to readjust. I also feel regular uncommanded roll but that could also be caused by the difference in spool up/down speeds of the 2 engines causing a roll momentum. I'll need to look a bit deeper into how the FCS works, since there's a damper but it doesn't seem to have any authority in the roll channel - unless I'm missing something...
  6. I think it's best to keep the default options the way they are for other Russian ED modules, and optionally add a convenience option to have imperial units for those who so desire (I personally find that more immersion breaking than an English cockpit but that's just me).
  7. Yes it’s messed up. I made a separate thread about the opposite problem to this one here: https://forum.dcs.world/topic/378967-english-cockpit-with-metric-units/
  8. Cool effect yes, that has no basis in reality. That’s not how real visors behave.
  9. Yes I noticed the same on my Rhino, so it’s not just the MSFFB2.
  10. MiG-29 has no HOTAS in the Western sense of the word. So either look at the labels on throttle and stick if you want to keep it as close to RL as possible, or use whatever is convenient and easy to remember for you. Well yes of course: flaming cliffs uses non-existing controls for the sake of offering low-level accessibility. It has little to nothing in common with reality.
  11. This used to only affect the mission editor and F10 map. This change is a huge step in the wrong direction, since as MickV said, it doesn’t work the other way around which feels really weird.
  12. Indeed. It may be “working as intended”, but it definitely isn’t “correct as is”.
  13. Me too, hence me posting it in the Bugs and Problems subforum. ED saw fit to move it to Wishlist for some reason or another On aircraft helmets, or in general? I’ve ridden quite a few different types of motorcycles in all weather with every type of helmet imaginable and I have *never* had such reflections on my visor. A visor is there to *improve* visibility, not make it worse…
  14. Hello, Can ED follow the example of 3rd parties such as Aerges and HeatBlur please, and add options for FFB tuning? Particularly separate force/strength options for pitch and roll would be very welcome. With the default settings, (perceived) roll strength is too high compared to pitch. I personally prefer to keep roll forces at 50% compared to pitch (at 100%). Thanks!
  15. Hello, As mentioned before in other threads and on YouTube, *language* options should be independent from *units* in my opinion. With Avionics Language set to Native, Units set to Metric and cockpit in the special options set to English, gauges are calibrated in feet and knots instead of metres and kilometres per hour. We've had comments from ED staff that there is a way to have metric units in the English cockpit (such as it currently is in for example Mi-24 and Mi-8), but if Native Avionics, Metric Units and English cockpit doesn't do the trick, I'm at a loss as to what does...
  16. Hello, Thanks for finally giving us an ED module with a working visor, but the current implementation is basically useless in VR as it makes me nauseous - VERY nauseous. There are reflections that are massively overdone and can't be turned off - they are not tied to canopy reflections. Even more so, in situations where there are no canopy reflections (I have the canopy slider set at 1.0), the visor still has those massive reflections. I don't have any first hand experience with pilot helmets from the '80s, but I have never had a visor on any of my motorcycle helmets that had ANY reflections, let alone such overdone ones. So I doubt real aviation helmet visors have such reflections. I hope this can be fixed...
  17. Yes, I had to set "Saturation Y" to 80, same as what I have on the FC3 version.
  18. Let's not bring more drama into it. The current internal situation at PolyChop is none of our business. But that being said, it would be nice to be kept up to date as to what a reasonable timeframe is we can expect progress on the modules.
  19. Makes perfect sense to me. I'm not a programmer by any sense of the imagination but I had to debug a database made by someone else in an old job of mine, and that already gave me plenty of headaches... So starting a new job and having to work with someone else's code?... Have fun and good luck with that!
  20. The Updater crashed twice for me, but now it's back up to my normal speeds. ED did well improving their patcher these past few years. No such thing!
  21. Yes that overexposure is a bug that's apparently hard to fix. It's been around for a while now... When it happens I switch to F2 external view and then back to cockpit, and that seems to limit the time of the overexposure...
  22. Got to love the condescending tone / gaslighting of that phrase in the patch notes... Anyway, it's just a band-aid for now until we get the new rotor model - this has all been announced before.
  23. Someone didn’t listen to what Reflected said in his announcement video
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