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Sedlo

DLC Campaign Creators
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    2027
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Everything posted by Sedlo

  1. No, the zone will keep it's orientation aligned with the True North.
  2. https://www.digitalcombatsimulator.com/en/files/3313952/ https://www.digitalcombatsimulator.com/en/files/3313260/ Here are some!
  3. It should work in alphabetical order... I would recommend maybe re-naming the numbers lower than 10 to incorporate a leading 0. (eg. 01, 02, 03)
  4. Give these a try: https://www.digitalcombatsimulator.com/en/files/filter/unit-is-fa-18c/user-is-sedlo/apply/
  5. Yep, but they also say no coalition aircraft used decimal seconds. It is hard to know 100%, as the manuals detailing these weapons deliveries are restricted/classified AFAIK. But the circumstantial evidence mounts.
  6. Another reference at the 14:30 mark. https://podcasts.apple.com/ca/podcast/the-afterburn-podcast/id1496428378?i=1000526593489
  7. Single player only.
  8. Hey @rwbishUP I just tested it on the latest Open Beta... I put the tanker frequency as 127.5, and it seems to work, despite being in red in the mission editor. Just double check you've got a valid VHF frequency that you're using. It should be from 118.0-150.775 MhZ in 25Khz spacing. Test mission attached using the Hornet. refuel test VHF.miz (in N.America, the range from 144-148 is not used, as that's the amateur radio VHF band)
  9. Hmm. It worked for me last week, not sure what’s going on now. Sorry about that!
  10. @rwbishUPI know VHF shows up as red in the editor, but I have found they still work in game.
  11. not sure, but I have some ideas, though.
  12. @Reflected, the guy behind Zone 5, has a new F-14 campaign coming out very soon!
  13. I would like to see some sort of toggle for enabling ATC for a particular ship, too. In the meantime: @emibat, if it's single player, or coop PVE, set the ships to the opposite coalition, that will eliminate them from the list. Otherwise, consider setting the ships as static objects instead of units. They won't move, but it will give you some eye candy.
  14. Keep in mind the parameters get a bit screwed up sometimes if there are more than one digit to the right of the decimal. Best to keep it the decimal to 1/10th.
  15. @Mistermannthose values would be for the clickable actions. So if you wanted to force the parking brake out (without pilot input), you'd go device ID 5, command 3005, value 1 (or -1, as the case may be).
  16. -edit.. Rudel beat me to it. You can also find some info in this file: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\mainpanel_init.lua
  17. I’m away from my computer right now, but you might consider looking at the cockpit argument in range condition. If no one chimes in before I get home, I will walk you through it in about six hours
  18. @Nealius, although the frequency is listed as red, it will still work in game. Sounds like a UI error in the mission editor. See attached mission, tanker will be on 135.5 and will respond to the player. test refueling vhf.miz
  19. Hey, @ghostsp3ctrecool! Can you share what you've come up with, I'm always interested in seeing how this might be done.
  20. Hey @ghostsp3ctre! Are the clients set to invulnerable? I had experienced a similar thing with the EVENT_HIT handler. might be related? I am just re-reading what I wrote. Obviously, if they’re set to invulnerable, they won’t get killed. Stupid me
  21. Hello! I would like to put a request in to have the list of cockpit parameters include the MIDS radios. Just like the regular communications frequency parameters, including MIDS will open up a load of potential mission editor goodness. Thank you! Sedlo
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  22. Hello! I would like to put a request in to have the list of cockpit parameters include the MIDS radios. Just like the regular communications frequency parameters, including MIDS will open up a load of potential mission editor goodness. Thank you! Sedlo
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